- type: entity
  parent: BaseComputerAiAccess
  id: ComputerAlert
  name: atmospheric alerts computer
  description: Used to access the station's atmospheric automated alert system.
  components:
  - type: Computer
    board: AlertsComputerCircuitboard
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: alert-0
    - map: ["computerLayerKeys"]
      state: atmos_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: GenericVisualizer
    visuals:
      enum.ComputerVisuals.Powered:
        computerLayerScreen:
          True: { visible: true, shader: unshaded }
          False: { visible: false }
        computerLayerKeys:
          True: { visible: true, shader: unshaded }
          False: { visible: true, shader: shaded }
      enum.AtmosAlertsComputerVisuals.ComputerLayerScreen:
        computerLayerScreen:
          0: { state: alert-0 }
          1: { state: alert-0 }
          2: { state: alert-1 }
          3: { state: alert-2 }
          4: { state: alert-2 }
      enum.WiresVisuals.MaintenancePanelState:
        enum.WiresVisualLayers.MaintenancePanel:
          True: { visible: false }
          False: { visible: true }
      # Sunrise-Start
      enum.EdgeConnectionVisuals.ConnectionMask:
        computerLayerBody:
          None: { state: computer, sprite: Structures/Machines/computers.rsi }
          West: { state: computer_r, sprite: _Starlight/Structures/Machines/computers.rsi }
          East: { state: computer_l, sprite: _Starlight/Structures/Machines/computers.rsi }
          East, West: { state: computer_l_r, sprite: _Starlight/Structures/Machines/computers.rsi }
      # Sunrise-End
  - type: AtmosAlertsComputer
    beepSound:
      path: /Audio/_Sunrise/Effects/beeps.ogg
      # Sunrise - Start
      params:
        volume: -5
      # Sunrise - End
  - type: ActivatableUI
    singleUser: true
    key: enum.AtmosAlertsComputerUiKey.Key
  - type: UserInterface
    interfaces:
        enum.AtmosAlertsComputerUiKey.Key:
            type: SunriseAtmosAlertsComputerBoundUserInterface # Sunrise - edit
        enum.WiresUiKey.Key:
          type: WiresBoundUserInterface
  - type: GuideHelp
    guides:
    - AtmosphericAlertsComputer
    - DeviceMonitoringAndControl

- type: entity
  parent: BaseComputerAiAccess
  id: ComputerAtmosMonitoring
  name: atmospheric network monitor
  description: Used to monitor the station's atmospheric networks.
  components:
  - type: Computer
    board: AtmosMonitoringComputerCircuitboard
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: tank
    - map: ["computerLayerKeys"]
      state: atmos_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: AtmosMonitoringConsole
    navMapTileColor: "#1a1a1a"
    navMapWallColor: "#404040"
  - type: ActivatableUI
    singleUser: true
    key: enum.AtmosMonitoringConsoleUiKey.Key
  - type: UserInterface
    interfaces:
      enum.AtmosMonitoringConsoleUiKey.Key:
        type: AtmosMonitoringConsoleBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
  - type: GuideHelp
    guides:
    - AtmosphericNetworkMonitor
    - DeviceMonitoringAndControl

- type: entity
  parent: BaseComputer
  id: ComputerEmergencyShuttle
  name: emergency shuttle console
  description: Handles authorization to early launch the shuttle.
  components:
  - type: AccessReader
    access:
    - [ Command ]
  - type: EmergencyShuttleConsole
  - type: ActivatableUI
    key: enum.EmergencyConsoleUiKey.Key
  - type: UserInterface
    interfaces:
        enum.EmergencyConsoleUiKey.Key:
          type: EmergencyConsoleBoundUserInterface
        enum.WiresUiKey.Key:
          type: WiresBoundUserInterface
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#43ccb5"

- type: entity
  parent: BaseComputer
  id: BaseComputerShuttle
  name: shuttle console
  description: Used to pilot a shuttle.
  abstract: true
  components:
  - type: ShuttleConsole
  - type: ActivatableUI
    key: enum.ShuttleConsoleUiKey.Key
  - type: UserInterface
    interfaces:
        enum.ShuttleConsoleUiKey.Key:
          type: ShuttleConsoleBoundUserInterface
        enum.WiresUiKey.Key:
          type: WiresBoundUserInterface
  - type: RadarConsole
  - type: WorldLoader
    radius: 256
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#43ccb5"
  - type: ItemSlots
    slots:
      disk_slot:
        name: Disk
        insertSound:
          path: /Audio/Machines/terminal_insert_disc.ogg
        ejectSound:
          path: /Audio/Machines/terminal_insert_disc.ogg
        whitelist:
          components:
          - ShuttleDestinationCoordinates
  - type: ContainerContainer
    containers:
      board: !type:Container
        ents: []
      disk_slot: !type:ContainerSlot {}
  - type: GuideHelp
    guides:
    - ShuttleCraft

- type: entity
  parent: BaseComputerShuttle
  id: ComputerShuttle
  name: shuttle console
  description: Used to pilot a shuttle.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: shuttle
    - map: ["computerLayerKeys"]
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: Computer
    board: ShuttleConsoleCircuitboard

- type: entity
  parent: BaseComputerShuttle
  id: ComputerShuttleSyndie
  name: syndicate shuttle console
  description: Used to pilot a syndicate shuttle.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: syndishuttle
    - map: ["computerLayerKeys"]
      state: syndie_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: Tag
    tags:
      - Syndicate
  - type: RadarConsole
    maxRange: 384
  - type: WorldLoader
    radius: 1536
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#c94242"
  - type: Computer
    board: SyndicateShuttleConsoleCircuitboard

- type: entity
  parent: BaseComputerShuttle
  id: ComputerShuttleCargo
  name: cargo shuttle console
  description: Used to pilot the cargo shuttle.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: shuttle
    - map: ["computerLayerKeys"]
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: DroneConsole
    components:
      - type: CargoShuttle
  - type: RadarConsole
    maxRange: 256
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#43ccb5"
  - type: Computer
    board: CargoShuttleConsoleCircuitboard
  - type: StealTarget
    stealGroup: CargoShuttleConsoleCircuitboard

- type: entity
  parent: BaseComputerAiAccess
  id: ComputerIFF
  name: IFF computer
  description: Allows you to control the IFF characteristics of this vessel.
  components:
  - type: IFFConsole
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      sprite: Structures/Shuttles/iff.rsi
      state: helm
    - map: ["computerLayerKeys"]
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: ActivatableUI
    key: enum.IFFConsoleUiKey.Key
  - type: UserInterface
    interfaces:
        enum.IFFConsoleUiKey.Key:
          type: IFFConsoleBoundUserInterface
        enum.WiresUiKey.Key:
          type: WiresBoundUserInterface
  - type: Computer
    board: ComputerIFFCircuitboard

- type: entity
  parent: ComputerIFF
  id: ComputerIFFSyndicate
  name: IFF computer
  suffix: Syndicate
  description: Allows you to control the IFF and stealth characteristics of this vessel.
  components:
  - type: IFFConsole
    allowedFlags:
      - Hide
      - HideLabel
  - type: ActivatableUI
    key: enum.IFFConsoleUiKey.Key
  - type: UserInterface
    interfaces:
        enum.IFFConsoleUiKey.Key:
          type: IFFConsoleBoundUserInterface
        enum.WiresUiKey.Key:
          type: WiresBoundUserInterface
  - type: Computer
    board: ComputerIFFSyndicateCircuitboard

- type: entity
  parent: BaseComputerAiAccess
  id: ComputerPowerMonitoring
  name: power monitoring computer
  description: It monitors power levels across the station.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: power_monitor
    - map: ["computerLayerKeys"]
      state: power_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#c9c042"
  - type: Computer
    board: PowerComputerCircuitboard
  - type: PowerMonitoringConsole
  - type: PowerMonitoringCableNetworks
  - type: NodeContainer
    examinable: true
    nodes:
      hv:
        !type:CableDeviceNode
        nodeGroupID: HVPower
  - type: ActivatableUI
    singleUser: true
    key: enum.PowerMonitoringConsoleUiKey.Key
  - type: UserInterface
    interfaces:
      enum.PowerMonitoringConsoleUiKey.Key:
        type: PowerMonitoringConsoleBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface

- type: entity
  parent: BaseComputerAiAccess
  id: ComputerMedicalRecords
  name: medical records computer
  description: This can be used to check medical records.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: medcomp
    - map: ["computerLayerKeys"]
      state: med_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#1f8c28"
  - type: Computer
    board: MedicalRecordsComputerCircuitboard

- type: entity
  parent: BaseComputerAiAccess
  id: ComputerCriminalRecords
  name: criminal records computer
  description: This can be used to check criminal records. Only security can modify them.
  components:
  - type: CriminalRecordsConsole
  - type: UserInterface
    interfaces:
      enum.CriminalRecordsConsoleKey.Key:
        type: CriminalRecordsConsoleBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
  - type: ActivatableUI
    key: enum.CriminalRecordsConsoleKey.Key
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: explosive
    - map: ["computerLayerKeys"]
      state: security_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#1f8c28"
  - type: Computer
    board: CriminalRecordsComputerCircuitboard
  - type: AccessReader
    access: [["Security"]]
  - type: GuideHelp
    guides:
    - CriminalRecords

- type: entity
  parent: BaseComputerAiAccess
  id: ComputerStationRecords
  name: station records computer
  description: This can be used to check station records.
  components:
  # Sunrise added start
  - type: AccessReader
    access: [["Security"], ["HeadOfPersonnel"]]
  # Sunrise added end
  - type: GeneralStationRecordConsole
  - type: UserInterface
    interfaces:
        enum.GeneralStationRecordConsoleKey.Key:
          type: GeneralStationRecordConsoleBoundUserInterface
        enum.WiresUiKey.Key:
          type: WiresBoundUserInterface
  - type: ActivatableUI
    key: enum.GeneralStationRecordConsoleKey.Key
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#1f8c28"
  - type: Computer
    board: StationRecordsComputerCircuitboard
  - type: GuideHelp
    guides:
    - Forensics

- type: entity
  parent: BaseComputerAiAccess
  id: ComputerCrewMonitoring
  name: crew monitoring console
  description: Used to monitor active health sensors built into most of the crew's uniforms.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: crew
    - map: ["computerLayerKeys"]
      state: med_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#006400"
  - type: Computer
    board: CrewMonitoringComputerCircuitboard
  - type: ActivatableUI
    key: enum.CrewMonitoringUIKey.Key
  - type: UserInterface
    interfaces:
        enum.CrewMonitoringUIKey.Key:
          type: CrewMonitoringBoundUserInterface
        enum.WiresUiKey.Key:
          type: WiresBoundUserInterface
  - type: CrewMonitoringConsole
  - type: DeviceNetwork
    deviceNetId: Wireless
    receiveFrequencyId: CrewMonitor
  - type: WirelessNetworkConnection
    range: 1200

- type: entity
  parent: BaseComputerAiAccess
  id: ComputerResearchAndDevelopment
  name: R&D computer
  description: A computer used to interface with R&D tools.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: rdcomp
    - map: ["computerLayerKeys"]
      state: rd_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: ResearchClient
  - type: ResearchConsole
  # Sunrise-Edit-Start
  #- type: ActiveRadio
  #  channels:
  #  - Science
  # Sunrise-Edit-End
  - type: TechnologyDatabase
  - type: ActivatableUI
    key: enum.ResearchConsoleUiKey.Key
  - type: UserInterface
    interfaces:
      enum.ResearchConsoleUiKey.Key:
        type: ResearchConsoleBoundUserInterface
      enum.ResearchClientUiKey.Key:
        type: ResearchClientBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
  - type: ApcPowerReceiver
    powerLoad: 1000
  - type: Computer
    board: ResearchComputerCircuitboard
  - type: AccessReader
    access: [["ResearchConsoleAccess"]]
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#b53ca1"
  - type: GuideHelp
    guides:
    - Science

- type: entity
  parent: BaseComputerAiAccess
  id: ComputerAnalysisConsole
  name: analysis console
  description: A computer used to interface with the artifact analyzer.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: artifact
    - map: ["computerLayerKeys"]
      state: tech_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: ResearchClient
  - type: AnalysisConsole
  - type: DeviceList
  - type: DeviceNetwork
    deviceNetId: Wired
  - type: DeviceLinkSource
    range: 5
    ports:
      - ArtifactAnalyzerSender
  - type: ActivatableUI
    key: enum.ArtifactAnalyzerUiKey.Key
  - type: UserInterface
    interfaces:
      enum.ArtifactAnalyzerUiKey.Key:
        type: AnalysisConsoleBoundUserInterface
      enum.ResearchClientUiKey.Key:
        type: ResearchClientBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
  - type: ApcPowerReceiver
    powerLoad: 1000
  - type: Computer
    board: AnalysisComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#b53ca1"
  - type: GuideHelp
    guides:
    - AnalysisConsole

- type: entity
  parent: BaseComputerAiAccess
  id: ComputerId
  name: ID card computer
  description: Terminal for programming Nanotrasen employee ID cards to access parts of the station.
  components:
  - type: IdCardConsole
    privilegedIdSlot:
      name: id-card-console-privileged-id
      ejectSound: /Audio/Machines/id_swipe.ogg
      insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg
      ejectOnBreak: true
      swap: false
      whitelist:
        components:
        - IdCard
    targetIdSlot:
      name: id-card-console-target-id
      ejectSound: /Audio/Machines/id_swipe.ogg
      insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg
      ejectOnBreak: true
      swap: false
      whitelist:
        components:
        - IdCard
  - type: ActivatableUI
    key: enum.IdCardConsoleUiKey.Key
  - type: UserInterface
    interfaces:
      enum.IdCardConsoleUiKey.Key:
        type: IdCardConsoleBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
  - type: CrewManifestViewer
    ownerKey: enum.IdCardConsoleUiKey.Key
  - type: Speech
    speechVerb: Robotic
    speechSounds: Pai
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: id
    - map: ["computerLayerKeys"]
      state: id_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: Computer
    board: IDComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#3c5eb5"
  - type: ItemSlots
  - type: ContainerContainer
    containers:
      board: !type:Container
      IdCardConsole-privilegedId: !type:ContainerSlot
      IdCardConsole-targetId: !type:ContainerSlot

- type: entity #sunrise-Start
  parent: ComputerId
  id: ComputerIdUSSP
  name: USSP ID card computer
  description: Terminal for programming Nanotrasen employee ID cards to access parts of the station.
  components:
  - type: IdCardConsole
    privilegedIdSlot:
      name: id-card-console-privileged-id
      ejectSound: /Audio/Machines/id_swipe.ogg
      insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg
      ejectOnBreak: true
      swap: false
      whitelist:
        components:
        - IdCard
    targetIdSlot:
      name: id-card-console-target-id
      ejectSound: /Audio/Machines/id_swipe.ogg
      insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg
      ejectOnBreak: true
      swap: false
      whitelist:
        components:
        - IdCard
    accessLevels:
      - Armory
      - Atmospherics
      - Bar
      - Brig
      - Captain
      - Cargo
      - Chapel
      - Chemistry
      - Command
      - Engineering
      - External
      - HeadOfSecurity
      - Hydroponics
      - Janitor
      - Kitchen
      - Lawyer
      - Maintenance
      - Medical
      - Research
      - Salvage
      - Security
      - Service
      - Theatre
      - NuclearOperative
      - SyndicateAgent
  - type: ActivatableUI
    key: enum.IdCardConsoleUiKey.Key
  - type: UserInterface
    interfaces:
      enum.IdCardConsoleUiKey.Key:
        type: IdCardConsoleBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: id
      color: red
    - map: ["computerLayerKeys"]
      state: id_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: PointLight
    radius: 1.5
    energy: 1.6
    color: "#3c5eb5"
  - type: Tag
    tags:
    - EmagImmune
  - type: ItemSlots
  - type: ContainerContainer
    containers:
      board: !type:Container
      IdCardConsole-privilegedId: !type:ContainerSlot
      IdCardConsole-targetId: !type:ContainerSlot #sunrise-End

- type: entity
  parent: BaseComputerAiAccess
  id: computerBodyScanner
  name: body scanner computer
  description: A body scanner.
  components:
  - type: ApcPowerReceiver
    powerLoad: 500
  - type: Computer
    board: BodyScannerComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#1f8c28"

- type: entity
  parent: BaseComputerAiAccess
  id: ComputerComms
  name: communications computer
  description: A computer used to make station wide announcements via keyboard, set the appropriate alert level, and call the emergency shuttle.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: comm
    - map: ["computerLayerKeys"]
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: AccessReader
    access: [[ "Command" ]]
  - type: CommunicationsConsole
    title: comms-console-announcement-title-station
  - type: DeviceNetwork
    deviceNetId: Wireless
    transmitFrequencyId: ShuttleTimer
  - type: ActivatableUI
    key: enum.CommunicationsConsoleUiKey.Key
  - type: UserInterface
    interfaces:
      enum.CommunicationsConsoleUiKey.Key:
        type: CommunicationsConsoleBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
  - type: Computer
    board: CommsComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#3c5eb5"
  - type: Damageable
    damageContainer: StructuralInorganic
    damageModifierSet: StructuralMetallicStrong

- type: entity
  parent: ComputerComms
  id: SyndicateComputerComms
  name: syndicate communications computer
  description: A computer capable of remotely hacking into the station's communications systems. Using this to make an announcement will alert the station to your presence.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: comm_syndie
    - map: ["computerLayerKeys"]
      state: syndie_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: AccessReader
    access: [[ "NuclearOperative" ]]
  - type: CommunicationsConsole
    title: comms-console-announcement-title-nukie
    color: "#ff0000"
    canShuttle: false
    announceVoice: Sentrybot
    global: true #announce to everyone they're about to fuck shit up
    announceSentBy: false # The title already says who they are.
    sound: /Audio/Announcements/war.ogg
  - type: Computer
    board: SyndicateCommsComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#f71713"

- type: entity
  parent: ComputerComms
  id: WizardComputerComms
  name: wizard communications computer
  description: A computer capable of magically projecting your speech to the station. Using this to make an announcement will alert the station to your presence.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: comm_wizard
    - map: ["computerLayerKeys"]
      state: wizard_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: AccessReader
    access: [[ "Wizard" ]]
  - type: CommunicationsConsole
    title: comms-console-announcement-title-wizard
    color: "#ff00ff"
    canShuttle: false
    global: true #announce to everyone they're about to fuck shit up
    announceSentBy: false
    sound: /Audio/Announcements/war.ogg
  - type: Computer
    board: WizardCommsComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#F317F3"

- type: entity
  parent: ComputerComms
  id: CentcommComputerComms
  name: central command communications computer
  description: A computer used to make world wide announcements via keyboard. The superior cousin of the regular communications computer.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: comm_logs
    - map: ["computerLayerKeys"]
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: AccessReader
    access: [[ "CentralCommand" ]]
  - type: CommunicationsConsole
    title: comms-console-announcement-title-centcom
    color: "#1d8bad"
    canShuttle: false
    global: true
  - type: Computer
    board: CentcommCommsComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#00FF00"

- type: entity
  parent: BaseComputerAiAccess
  id: ComputerSolarControl
  name: solar control computer
  description: A controller for solar panel arrays.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: solar_screen
    - map: ["computerLayerKeys"]
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: SolarControlConsole
  - type: ActivatableUI
    key: enum.SolarControlConsoleUiKey.Key
  - type: UserInterface
    interfaces:
      enum.SolarControlConsoleUiKey.Key:
        type: SolarControlConsoleBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
  - type: Computer
    board: SolarControlComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#e6e227"
  - type: GuideHelp
    guides:
    - SolarPanels
    - Power

- type: entity
  parent: BaseComputerAiAccess
  id: ComputerRadar
  name: mass scanner computer
  description: A computer for detecting nearby bodies, displaying them by position and mass.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: solar_screen
    - map: ["computerLayerKeys"]
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: RadarConsole
  - type: ActivatableUI
    key: enum.RadarConsoleUiKey.Key
  - type: UserInterface
    interfaces:
        enum.RadarConsoleUiKey.Key:
          type: RadarConsoleBoundUserInterface
        enum.WiresUiKey.Key:
          type: WiresBoundUserInterface
  - type: Computer
    board: RadarConsoleCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#e6e227"

- type: entity
  id: ComputerCargoOrders
  parent: BaseComputerAiAccess
  name: cargo request computer
  description: Used to order supplies and approve requests.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: request
    - map: ["computerLayerKeys"]
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: CargoOrderConsole
    removeLimitAccess: [ "Quartermaster" ]
  - type: ActiveRadio
    channels:
    - Supply
  - type: ActivatableUI
    key: enum.CargoConsoleUiKey.Orders
  - type: UserInterface
    interfaces:
      enum.CargoConsoleUiKey.Orders:
        type: CargoOrderConsoleBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
  - type: Computer
    board: CargoRequestComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#b89f25"
  - type: AccessReader
    access: [["CargoPurchaseAccess"]] # Sunrise-Edit
  - type: DeviceNetwork
    deviceNetId: Wireless
    receiveFrequencyId: BasicDevice
  - type: WirelessNetworkConnection
    range: 200
  - type: DeviceLinkSource
    range: 200
    ports:
      - OrderSender
  - type: GuideHelp
    guides:
    - Cargo

# Request console variants.
- type: entity
  id: ComputerCargoOrdersEngineering
  parent: ComputerCargoOrders
  name: engineering request computer
  description: Used by the engineering department to order supplies.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: request-eng
    - map: ["computerLayerKeys"]
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: CargoOrderConsole
    account: Engineering
    announcementChannel: Engineering
    removeLimitAccess: [ "ChiefEngineer" ]
    mode: SendToPrimary
  - type: ActiveRadio
    channels:
    - Engineering
  - type: Computer
    board: CargoRequestEngineeringComputerCircuitboard
  - type: PointLight
    color: "#c9c042"
  - type: AccessReader
    access: [["Engineering"]]

- type: entity
  id: ComputerCargoOrdersMedical
  parent: ComputerCargoOrders
  name: medical request computer
  description: Used by the medical department to order supplies.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: request-med
    - map: ["computerLayerKeys"]
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: CargoOrderConsole
    account: Medical
    announcementChannel: Medical
    removeLimitAccess: [ "ChiefMedicalOfficer" ]
    mode: SendToPrimary
  - type: ActiveRadio
    channels:
    - Medical
  - type: Computer
    board: CargoRequestMedicalComputerCircuitboard
  - type: PointLight
    color: "#41e0fc"
  - type: AccessReader
    access: [["Medical"]]

- type: entity
  id: ComputerCargoOrdersScience
  parent: ComputerCargoOrders
  name: science request computer
  description: Used by the science department to order supplies.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: request-sci
    - map: ["computerLayerKeys"]
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: CargoOrderConsole
    account: Science
    announcementChannel: Science
    removeLimitAccess: [ "ResearchDirector" ]
    mode: SendToPrimary
  - type: ActiveRadio
    channels:
    - Science
  - type: Computer
    board: CargoRequestScienceComputerCircuitboard
  - type: PointLight
    color: "#b53ca1"
  - type: AccessReader
    access: [["Research"]]

- type: entity
  id: ComputerCargoOrdersSecurity
  parent: ComputerCargoOrders
  name: security request computer
  description: Used by the security department to order supplies.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: request-sec
    - map: ["computerLayerKeys"]
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: CargoOrderConsole
    account: Security
    announcementChannel: Security
    removeLimitAccess: [ "HeadOfSecurity" ]
    mode: SendToPrimary
  - type: ActiveRadio
    channels:
    - Security
  - type: Computer
    board: CargoRequestSecurityComputerCircuitboard
  - type: PointLight
    color: "#d11d00"
  - type: AccessReader
    access: [["Security"]]

- type: entity
  id: ComputerCargoOrdersService
  parent: ComputerCargoOrders
  name: service request computer
  description: Used by the service department to order supplies.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: request-srv
    - map: ["computerLayerKeys"]
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: CargoOrderConsole
    account: Service
    announcementChannel: Service
    removeLimitAccess: [ "HeadOfPersonnel" ]
    mode: SendToPrimary
  - type: ActiveRadio
    channels:
    - Service
  - type: Computer
    board: CargoRequestServiceComputerCircuitboard
  - type: PointLight
    color: "#afe837"
  - type: AccessReader
    access: [["Service"], ["Theatre"]]

- type: entity
  id: ComputerCargoBounty
  parent: BaseComputerAiAccess
  name: cargo bounty computer
  description: Used to manage currently active bounties.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: bounty
    - map: ["computerLayerKeys"]
      state: tech_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: CargoBountyConsole
  - type: ActivatableUI
    key: enum.CargoConsoleUiKey.Bounty
  - type: UserInterface
    interfaces:
      enum.CargoConsoleUiKey.Bounty:
        type: CargoBountyConsoleBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
  - type: Computer
    board: CargoBountyComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#b89f25"
  - type: AccessReader
    access: [["Quartermaster"]]
  - type: GuideHelp
    guides:
    - CargoBounties
    - Cargo

- type: entity
  parent: BaseComputerAiAccess
  id: ComputerFundingAllocation
  name: funding allocation computer
  description: Terminal for controlling the distribution of funds and pay to departments.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: allocate # ALLOCATION !!!
    - map: ["computerLayerKeys"]
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: FundingAllocationConsole
  - type: ActivatableUI
    key: enum.FundingAllocationConsoleUiKey.Key
  - type: ActivatableUIRequiresAccess
  - type: AccessReader
    access: [["HeadOfPersonnel"]]
  - type: UserInterface
    interfaces:
      enum.FundingAllocationConsoleUiKey.Key:
        type: FundingAllocationConsoleBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
  - type: Computer
    board: FundingAllocationComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#3c5eb5"

- type: entity
  parent: BaseComputerAiAccess
  id: ComputerCloningConsole
  name: cloning console computer
  description: The centerpiece of the cloning system, medicine's greatest accomplishment. It has lots of ports and wires.
  components:
  - type: CloningConsole
  - type: DeviceList
  - type: DeviceNetwork
    deviceNetId: Wired
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: dna
    - map: ["computerLayerKeys"]
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: ApcPowerReceiver
    powerLoad: 3100 #We want this to fail first so I transferred most of the scanner and pod's power here. (3500 in total)
  - type: Computer
    board: CloningConsoleComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#1f8c28"
  - type: DeviceLinkSource
    range: 4
    ports:
      - MedicalScannerSender
      - CloningPodSender
  - type: ActivatableUI
    key: enum.CloningConsoleUiKey.Key
  - type: UserInterface
    interfaces:
        enum.CloningConsoleUiKey.Key:
          type: CloningConsoleBoundUserInterface
        enum.WiresUiKey.Key:
          type: WiresBoundUserInterface
  - type: Speech
    speechVerb: Robotic
    speechSounds: Pai
  - type: Damageable
    damageContainer: StructuralInorganic
    damageModifierSet: StructuralMetallicStrong
  - type: GuideHelp
    guides:
    - Cloning

- type: entity
  parent: BaseComputerAiAccess
  id: ComputerSalvageJobBoard
  name: salvage job board
  description: Console for accessing salvage jobs, if you're tough enough.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: salvjob # givin em a salvjob like hawk tuah
    - map: ["computerLayerKeys"]
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: SalvageJobBoardConsole
  - type: ActivatableUI
    key: enum.SalvageJobBoardUiKey.Key
  - type: UserInterface
    interfaces:
      enum.SalvageJobBoardUiKey.Key:
        type: SalvageJobBoardBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
  - type: ActiveRadio
    channels: [ Supply ]
  - type: Computer
    board: SalvageJobBoardComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#b89f25"

- type: entity
  id: ComputerSalvageExpedition
  parent: BaseComputerAiAccess
  name: salvage expeditions computer
  description: Used to accept salvage missions, if you're tough enough.
  components:
    - type: Sprite
      layers:
        - map: ["computerLayerBody"]
          state: computer
        - map: ["computerLayerKeyboard"]
          state: generic_keyboard
        - map: [ "computerLayerScreen" ]
          state: mining
        - map: ["computerLayerKeys"]
          state: tech_key
        - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
          state: generic_panel_open
    - type: Appearance
    - type: GenericVisualizer
      visuals:
        enum.ComputerVisuals.Powered:
          computerLayerScreen:
            True: { visible: true, shader: unshaded }
            False: { visible: false }
          computerLayerKeys:
            True: { visible: true, shader: unshaded }
            False: { visible: true }
        enum.WiresVisuals.MaintenancePanelState:
          enum.WiresVisualLayers.MaintenancePanel:
            True: { visible: false }
            False: { visible: true }
        # Sunrise-Start
        enum.EdgeConnectionVisuals.ConnectionMask:
          computerLayerBody:
            None: { state: computer, sprite: Structures/Machines/computers.rsi }
            West: { state: computer_r, sprite: _Starlight/Structures/Machines/computers.rsi }
            East: { state: computer_l, sprite: _Starlight/Structures/Machines/computers.rsi }
            East, West: { state: computer_l_r, sprite: _Starlight/Structures/Machines/computers.rsi }
        # Sunrise-End
    - type: SalvageExpeditionConsole
    - type: ActivatableUI
      key: enum.SalvageConsoleUiKey.Expedition
    - type: ActivatableUIRequiresPower
    - type: UserInterface
      interfaces:
        enum.SalvageConsoleUiKey.Expedition:
          type: SalvageExpeditionConsoleBoundUserInterface
        enum.WiresUiKey.Key:
          type: WiresBoundUserInterface
    - type: Computer
      board: SalvageExpeditionsComputerCircuitboard
    - type: PointLight
      radius: 1.5
      energy: 4.0
      color: "#b89f25"
    - type: AccessReader
      access: [["Salvage"]]
    - type: StealTarget
      stealGroup: SalvageExpeditionsComputerCircuitboard

- type: entity
  parent: BaseComputer
  id: ComputerSurveillanceCameraMonitor
  name: camera monitor
  description: A surveillance camera monitor. You're watching them. Maybe.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: cameras
    - map: ["computerLayerKeys"]
      state: tech_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: Computer
    board: SurveillanceCameraMonitorCircuitboard
  - type: DeviceNetwork
    deviceNetId: Wired
    receiveFrequencyId: SurveillanceCamera
    transmitFrequencyId: SurveillanceCamera
  - type: WiredNetworkConnection
  - type: DeviceNetworkRequiresPower
  - type: SurveillanceCameraMonitor
  - type: ActivatableUI
    key: enum.SurveillanceCameraMonitorUiKey.Key
  - type: ActivatableUIRequiresVision
  - type: Transform
    anchored: true
  - type: UserInterface
    interfaces:
        enum.SurveillanceCameraMonitorUiKey.Key:
          type: SurveillanceCameraMonitorBoundUserInterface
        enum.WiresUiKey.Key:
          type: WiresBoundUserInterface

- type: entity
  parent: BaseComputer
  id: ComputerSurveillanceWirelessCameraMonitor
  name: wireless camera monitor
  description: A wireless surveillance camera monitor. You're watching them. Maybe.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: cameras
    - map: ["computerLayerKeys"]
      state: tech_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: Computer
    board: SurveillanceWirelessCameraMonitorCircuitboard
  - type: DeviceNetwork
    deviceNetId: Wireless
    receiveFrequencyId: SurveillanceCamera
    transmitFrequencyId: SurveillanceCamera
  - type: WirelessNetworkConnection
    range: 200
  - type: DeviceNetworkRequiresPower
  - type: Speech
    speechVerb: Robotic
  - type: SurveillanceCameraSpeaker
  - type: SurveillanceCameraMonitor
  - type: ActivatableUI
    key: enum.SurveillanceCameraMonitorUiKey.Key
  - type: ActivatableUIRequiresVision
  - type: UserInterface
    interfaces:
        enum.SurveillanceCameraMonitorUiKey.Key:
          type: SurveillanceCameraMonitorBoundUserInterface
        enum.WiresUiKey.Key:
          type: WiresBoundUserInterface

- type: entity
  parent: ComputerSurveillanceWirelessCameraMonitor
  id: ComputerSurveillanceWirelessXenoborgCameraMonitor
  name: xenoborg camera monitor
  description: A wireless xenoborg camera monitor. You're watching them. Maybe.
  components:
  - type: Computer
    board: XenoborgCameraMonitorCircuitboard
  - type: DeviceNetwork
    deviceNetId: Wireless
    receiveFrequencyId: Mothership
    transmitFrequencyId: Mothership
  - type: WirelessNetworkConnection
    range: 2000

- type: entity
  id: ComputerPalletConsole
  parent: BaseComputerAiAccess
  name: cargo sale computer
  description: Used to sell goods loaded onto cargo pallets.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: transfer
    - map: ["computerLayerKeys"]
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: Anchorable
    flags:
    - Anchorable
  - type: CargoPalletConsole
  - type: ActivatableUI
    key: enum.CargoPalletConsoleUiKey.Sale
  - type: UserInterface
    interfaces:
      enum.CargoPalletConsoleUiKey.Sale:
        type: CargoPalletConsoleBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
  - type: Computer
    board: CargoSaleComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 4.0
    color: "#b89f25"
  - type: AccessReader
    access: [["Cargo"]]
  - type: GuideHelp
    guides:
    - Cargo

- type: entity
  parent: BaseComputerAiAccess
  id: ComputerMassMedia
  name: news manager console
  description: Write your message to the world!
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: service
    - map: ["computerLayerKeys"]
      state: service_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: Computer
    board: ComputerMassMediaCircuitboard
  - type: DeviceNetworkRequiresPower
  - type: NewsWriter
  - type: AccessReader
    access: [[ "Service" ]]
  - type: ActivatableUI
    key: enum.NewsWriterUiKey.Key
  - type: ActivatableUIRequiresVision
  - type: Transform
    anchored: true
  - type: UserInterface
    interfaces:
        enum.NewsWriterUiKey.Key:
          type: NewsWriterBoundUserInterface
        enum.WiresUiKey.Key:
          type: WiresBoundUserInterface

- type: entity
  parent: BaseComputer
  id: ComputerSensorMonitoring
  name: sensor monitoring computer
  description: A flexible console for monitoring all kinds of sensors.
  # Putting this as "DO NOT MAP" until the performance issues are fixed.
  # And it's more fleshed out.
  suffix: TESTING, DO NOT MAP
  categories: [ DoNotMap ]
  components:
    - type: Sprite
      layers:
        - map: ["computerLayerBody"]
          state: computer
        - map: ["computerLayerKeyboard"]
          state: generic_keyboard
        - map: ["computerLayerScreen"]
          state: sensors
        - map: ["computerLayerKeys"]
          state: atmos_key
        - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
          state: generic_panel_open
    - type: PointLight
      radius: 1.5
      energy: 4.0
      color: "#43ccb5"
    - type: Computer
      board: SensorConsoleCircuitboard
    - type: SensorMonitoringConsole
    - type: ActivatableUI
      key: enum.SensorMonitoringConsoleUiKey.Key
    - type: UserInterface
      interfaces:
        enum.SensorMonitoringConsoleUiKey.Key:
          type: SensorMonitoringConsoleBoundUserInterface
        enum.WiresUiKey.Key:
          type: WiresBoundUserInterface
    - type: DeviceNetwork
      deviceNetId: AtmosDevices
      receiveFrequencyId: AtmosMonitor
      transmitFrequencyId: AtmosMonitor
      prefix: device-address-prefix-sensor-monitor
      sendBroadcastAttemptEvent: true
      examinableAddress: true
    - type: WiredNetworkConnection
    - type: DeviceList
    - type: AtmosDevice

- type: entity
  parent: BaseComputerAiAccess
  id: ComputerRoboticsControl
  name: robotics control console
  description: Used to remotely monitor the station's cyborgs.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: robot
    - map: ["computerLayerKeys"]
      state: rd_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: RoboticsConsole
    allowBorgControl: false
  - type: ActiveRadio
    channels:
    - Science
  - type: ActivatableUI
    key: enum.RoboticsConsoleUiKey.Key
  - type: UserInterface
    interfaces:
      enum.RoboticsConsoleUiKey.Key:
        type: RoboticsConsoleBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
  - type: ApcPowerReceiver
    powerLoad: 1000
  - type: DeviceNetwork
    deviceNetId: Wireless
    receiveFrequencyId: RoboticsConsole
    transmitFrequencyId: CyborgControl
  - type: Computer
    board: RoboticsConsoleCircuitboard
  - type: AccessReader # only used for dangerous things
    access: [["ResearchDirector"]]
  - type: Lock
    unlockOnClick: false

- type: entity
  parent: BaseComputer
  id: ComputerXenoborgsControl
  name: xenoborgs control console
  description: Used to remotely monitor all xenoborgs.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: xenorobot
    - map: ["computerLayerKeys"]
      state: rd_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: ActivatableUI
    key: enum.RoboticsConsoleUiKey.Key
  - type: UserInterface
    interfaces:
      enum.RoboticsConsoleUiKey.Key:
        type: RoboticsConsoleBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
  - type: RoboticsConsole
    allowBorgControl: false
    radioChannel: Xenoborg
  - type: ActiveRadio
    channels:
    - Xenoborg
  - type: ApcPowerReceiver
    powerLoad: 1000
  - type: DeviceNetwork
    deviceNetId: Wireless
    receiveFrequencyId: Mothership
    transmitFrequencyId: Xenoborg
  - type: Computer
    board: ComputerXenoborgsControlCircuitboard

- type: entity
  id: StationAiUploadComputer
  parent: BaseComputer
  name: AI upload console
  description: Used to update the laws of the station AI.
  components:
  - type: Sprite
    layers:
    - map: [ "computerLayerBody" ]
      state: computer
    - map: [ "computerLayerKeyboard" ]
      state: generic_keyboard
    - map: [ "computerLayerScreen" ]
      state: aiupload
    - map: [ "computerLayerKeys" ]
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: ApcPowerReceiver
    powerLoad: 1000
  - type: Computer
    board: StationAiUploadCircuitboard
  - type: AccessReader
    access: [ [ "ResearchDirector" ] ]
  - type: Lock
    unlockOnClick: false
  - type: SiliconLawUpdater
    components:
    - type: StationAiHeld
  - type: ItemSlotsLock
    slots:
    - circuit_holder
  - type: ItemSlotRequiresPower
  - type: ItemSlots
    slots:
      circuit_holder:
        name: circuit-holder
        insertSuccessPopup: silicon-laws-updated
        whitelist:
          requireAll: true
          components:
          - SiliconLawProvider
          - Item
  - type: ContainerContainer
    containers:
      circuit_holder: !type:ContainerSlot
      board: !type:Container

- type: entity
  id: StationAiFixerComputer
  parent: BaseComputer
  name: AI restoration console
  description: Used to repair damaged artifical intelligences.
  components:
  - type: Sprite
    layers:
    - map: [ "computerLayerBody" ]
      state: computer
    - map: [ "computerLayerKeyboard" ]
      state: generic_keyboard
    - map: [ "computerLayerScreen" ]
      state: ai-fixer-empty
    - map: [ "computerLayerKeys" ]
      state: rd_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: Appearance
  - type: GenericVisualizer
    visuals:
      enum.ComputerVisuals.Powered:
        computerLayerScreen:
          True: { visible: true, shader: unshaded }
          False: { visible: false }
        computerLayerKeys:
          True: { visible: true, shader: unshaded }
          False: { visible: true, shader: shaded }
      enum.StationAiFixerConsoleVisuals.Key:
        computerLayerScreen:
          Repair0: { state: ai-fixer-progress-0 }
          Repair1: { state: ai-fixer-progress-1 }
          Repair2: { state: ai-fixer-progress-2 }
          Repair3: { state: ai-fixer-progress-3 }
          Purge0: { state: ai-fixer-purge-0 }
          Purge1: { state: ai-fixer-purge-1 }
          Purge2: { state: ai-fixer-purge-2 }
          Purge3: { state: ai-fixer-purge-3 }
          Empty: { state: ai-fixer-empty }
          Occupied: { state: ai-fixer-full }
          Rebooting: { state: ai-fixer-404 }
          Dead: { state: ai-fixer-404 }
      enum.WiresVisuals.MaintenancePanelState:
        enum.WiresVisualLayers.MaintenancePanel:
          True: { visible: false }
          False: { visible: true }
      # Sunrise-Start
      enum.EdgeConnectionVisuals.ConnectionMask:
        computerLayerBody:
          None: { state: computer, sprite: Structures/Machines/computers.rsi }
          West: { state: computer_r, sprite: _Starlight/Structures/Machines/computers.rsi }
          East: { state: computer_l, sprite: _Starlight/Structures/Machines/computers.rsi }
          East, West: { state: computer_l_r, sprite: _Starlight/Structures/Machines/computers.rsi }
      # Sunrise-End
  - type: ApcPowerReceiver
    powerLoad: 1000
  - type: Computer
    board: StationAiFixerCircuitboard
  - type: AccessReader
    access: [ [ "ResearchDirector" ] ]
  - type: Lock
    unlockOnClick: false
  - type: StationAiFixerConsole
  - type: ItemSlotsLock
    slots:
    - station_ai_holder
  - type: ItemSlotRequiresPower
  - type: ItemSlots
    slots:
      station_ai_holder:
        ejectOnBreak: true
        lockedFailPopup: station-ai-fixer-console-is-locked
        whitelistFailPopup: station-ai-fixer-console-station-ai-holder-required
        whitelist:
          requireAll: true
          components:
          - StationAiHolder
          - Item
  - type: ContainerContainer
    containers:
      station_ai_holder: !type:ContainerSlot
      board: !type:Container
  - type: ActivatableUI
    key: enum.StationAiFixerConsoleUiKey.Key
  - type: UserInterface
    interfaces:
      enum.StationAiFixerConsoleUiKey.Key:
        type: StationAiFixerConsoleBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
