#- type: gameMap
#  id: Relic
#  mapName: 'Relic'
#  mapPath: /Maps/relic.yml
#  maxRandomOffset: 0
#  randomRotation: false
#  minPlayers: 15
#  maxPlayers: 35
#  stations:
#    Relic:
#      stationProto: StandardNanotrasenStation
#      components:
#        - type: StationNameSetup
#          mapNameTemplate: '{0} Relic Station SS13'
#          nameGenerator:
#            !type:NanotrasenNameGenerator
#            prefixCreator: 'OG'
#        - type: StationEmergencyShuttle
#          emergencyShuttlePath: /Maps/Shuttles/emergency_relic.yml
#        - type: StationArrivals
#          shuttlePath: /Maps/Shuttles/arrivals_relic.yml
#        - type: StationCargoShuttle
#          path: /Maps/Shuttles/cargo_relic.yml
#        - type: GridSpawn
#          groups:
#            trade: !type:GridSpawnGroup
#              minCount: 0
#              maxCount: 0
#              paths:
#                - /Maps/Shuttles/trading_outpost.yml
#        - type: StationJobs
#          availableJobs:
#            #command (6)
#            Captain: [ 1, 1 ]
#            HeadOfPersonnel: [ 1, 1 ]
#            HeadOfSecurity: [ 1, 1 ]
#            ChiefMedicalOfficer: [ 1, 1 ]
#            ChiefEngineer: [ 1, 1 ]
#            ResearchDirector: [ 1, 1 ]
#            #service (1)
#            Chaplain: [ 1, 1 ]
#            #engineering (4)
#            AtmosphericTechnician: [ 2, 2 ]
#            StationEngineer: [ 2, 2 ]
#            TechnicalAssistant: [ 2, 2 ] #intern, not counted
#            #medical (4)
#            Chemist: [ 1, 1 ]
#            MedicalDoctor: [ 2, 2 ]
#            Paramedic: [ 1, 1 ]
#            MedicalIntern: [ 2, 2 ] #intern, not counted
#            #science (1 - 2)
#            Scientist: [ 1, 2 ]
#            ResearchAssistant: [ 2, 2 ] #intern, not counted
#            #security (4 - 5)
#            Warden: [ 1, 1 ]
#            SecurityOfficer: [ 1, 2 ]
#            Detective: [ 1, 1 ]
#            SecurityCadet: [ 2, 2 ] #intern, not counted
#            Lawyer: [ 1, 1 ]
#            #supply (0)
#            #civilian (0+)
#            Passenger: [ -1, -1 ] #infinite, not counted
#            #silicon (1)
#            StationAi: [ 1, 1 ]
