- type: entity
  parent: [ClothingOuterArmorForged, BaseMinorContraband]
  id: ClothingOuterArmorMakeshift
  name: makeshift vest
  description: Might catch a bullet. Might.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/OuterClothing/Armor/makeshift.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/OuterClothing/Armor/makeshift.rsi
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.90
        Slash: 0.80
        Piercing: 0.90
        Heat: 0.95
  - type: ClothingSpeedModifier
    walkModifier: 0.90
    sprintModifier: 0.90
  - type: ExplosionResistance
    damageCoefficient: 0.95
  - type: Construction
    graph: ClothingOuterArmorMakeshiftGraph
    node: vest

- type: entity
  parent: [ClothingOuterArmorForged, BaseMinorContraband]
  id: ClothingOuterArmorImprovised
  name: improvised vest
  description: Interlocking metal plates ensure you're decently protected against stabs, but not much else.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/OuterClothing/Armor/improvised.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/OuterClothing/Armor/improvised.rsi
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.85
        Slash: 0.70
        Piercing: 0.85
        Heat: 0.90
  - type: ClothingSpeedModifier
    walkModifier: 0.95
    sprintModifier: 0.95
  - type: ExplosionResistance
    damageCoefficient: 0.95

- type: entity
  parent: [ClothingOuterBaseMedium, AllowSuitStorageClothing, BaseMinorContraband] #BaseSecurityContraband overwrites BaseMinorContraband, annoyingly enough.
  id: ClothingOuterArmorForged
  name: forged vest
  description: A product of high-quality tidesmithing, the additional leather padding and the swap for plasteel over steel ensures the armor is lightweight and effective.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/OuterClothing/Armor/forged.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/OuterClothing/Armor/forged.rsi
  - type: Pierceable
    level: Metal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.75
        Slash: 0.65
        Piercing: 0.70
        Heat: 0.85
  - type: ExplosionResistance
    damageCoefficient: 0.90

- type: entity
  parent: [ClothingOuterBaseMedium, AllowSuitStorageClothing, BaseMajorContraband]
  id: ClothingOuterArmorPaladin
  name: paladin suit
  description: Be the paladin you want to be! Swing swords in maints at the terrified security officer! Battle MONSTERS that are totally not vent creatures! Get shot by lasers and die-! Wait what?
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/OuterClothing/Armor/paladin.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/OuterClothing/Armor/paladin.rsi
  - type: Pierceable
    level: Metal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.70
        Slash: 0.50
        Piercing: 0.55
        Heat: 0.85
  - type: ClothingSpeedModifier
    walkModifier: 0.85
    sprintModifier: 0.85
  - type: ExplosionResistance
    damageCoefficient: 0.85
