- type: humanoidBaseSprite
  id: CyberEyesNightVision
  baseSprite:
    sprite: _Starlight/Mobs/Species/Cyberlimbs/parts.rsi
    state: eyes_night

- type: humanoidBaseSprite
  id: CyberEyesThermalVision
  baseSprite:
    sprite: _Starlight/Mobs/Species/Cyberlimbs/parts.rsi
    state: eyes_thermal
