# they're uninflated by default so they're tiny
- type: stack
  parent: BaseSmallStack
  id: InflatableWall
  name: stack-inflatable-wall
  icon: { sprite: "/Textures/Objects/Misc/inflatable_wall.rsi", state: item_wall }
  spawn: InflatableWallStack1

- type: stack
  id: InflatableDoor
  name: stack-inflatable-door
  icon: { sprite: "/Textures/Objects/Misc/inflatable_door.rsi", state: item_door }
  spawn: InflatableDoorStack1
  maxCount: 4 # Maybe increased to 5 to reuse the base?

# Cables
- type: stack
  parent: BaseMediumStack
  id: Cable
  name: stack-lv-cable
  icon: { sprite: "/Textures/Objects/Tools/cable-coils.rsi", state: coil-30 }
  spawn: CableApcStack1

- type: stack
  parent: BaseMediumStack
  id: CableMV
  name: stack-mv-cable
  icon: { sprite: "/Textures/Objects/Tools/cable-coils.rsi", state: coilmv-30 }
  spawn: CableMVStack1

- type: stack
  parent: BaseMediumStack
  id: CableHV
  name: stack-hv-cable
  icon: { sprite: "/Textures/Objects/Tools/cable-coils.rsi", state: coilhv-30 }
  spawn: CableHVStack1
