- type: entity
  name: RL-5
  parent: BaseWeaponLauncher
  id: WeaponLauncherRL5
  components:
  - type: Sprite
    sprite: _Sunrise/Objects/Weapons/Guns/HMGs/rpg/big.rsi
    layers:
    - state: base
      map: ["enum.GunVisualLayers.Base"]
    - state: mag-0
      map: ["enum.GunVisualLayers.Mag"]
  - type: Clothing
    sprite: _Sunrise/Objects/Weapons/Guns/HMGs/rpg/tiny.rsi
  - type: Item
    size: Ginormous
    sprite: _Sunrise/Objects/Weapons/Guns/HMGs/rpg/tiny.rsi
  - type: Gun
    fireRate: 0.5
    soundGunshot:
      path: /Audio/Weapons/Guns/Gunshots/rpgfire.ogg
  - type: BallisticAmmoProvider
    whitelist:
      tags:
      - CartridgeRocket
    proto: CartridgeRocket
    capacity: 1
    soundInsert:
      path: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg
  - type: MagazineVisuals
    magState: mag
    steps: 2
    zeroVisible: true
  - type: Appearance
  - type: Wieldable
  - type: UseDelay
    delay: 0.5
  - type: GunRequiresWield
  - type: SpeedModifiedOnWield
    walkModifier: 0.5
    sprintModifier: 0.5
  - type: CursorOffsetRequiresWield
  - type: EyeCursorOffset
    maxOffset: 4
    pvsIncrease: 0.4

- type: entity
  name: GL-70
  parent: BaseWeaponLauncher
  id: WeaponGrenadeLauncherGL70
  components:
  - type: Sprite
    sprite: _Sunrise/Objects/Weapons/Guns/HMGs/gl-64/big.rsi
    layers:
    - state: icon
      map: ["enum.GunVisualLayers.Base"]
  - type: Clothing
    sprite: _Sunrise/Objects/Weapons/Guns/HMGs/gl-64/tiny.rsi
    slots:
    - Back
    - suitStorage
  - type: Item
    size: Huge
    shape:
    - 0,0,4,2
    sprite: _Sunrise/Objects/Weapons/Guns/HMGs/gl-64/tiny.rsi
  - type: AmmoCounter
  - type: Gun
    fireRate: 1.5
    selectedMode: SemiAuto
    availableModes:
    - SemiAuto
    soundGunshot:
      path: /Audio/Weapons/Guns/Gunshots/grenade_launcher.ogg
  - type: ContainerContainer
    containers:
      revolver-ammo: !type:Container
  - type: RevolverAmmoProvider
    whitelist:
      tags:
      - Grenade
      - HandGrenadeAmmo
    proto: GrenadeFragTimer
    capacity: 6
    chambers: [ True, True, True, True, True, True ]
    ammoSlots: [ null, null, null, null, null, null ]
    soundEject:
      path: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
    soundInsert:
      path: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg
  - type: Wieldable
  - type: UseDelay
    delay: 0.5
  - type: GunRequiresWield
  - type: SpeedModifiedOnWield
    walkModifier: 0.5
    sprintModifier: 0.5
  - type: CursorOffsetRequiresWield
  - type: EyeCursorOffset
    maxOffset: 4
    pvsIncrease: 0.4

- type: entity
  name: GL-70
  parent: WeaponGrenadeLauncherGL70
  id: WeaponGrenadeLauncherGL70Flash
  suffix: GrenadeFlash
  components:
  - type: RevolverAmmoProvider
    whitelist:
      tags:
      - Grenade
      - HandGrenadeAmmo
    proto: GrenadeFlashBang
    capacity: 6
    chambers: [ True, True, True, True, True, True ]
    ammoSlots: [ null, null, null, null, null, null ]

- type: entity
  name: security grenade Launcher
  parent: [WeaponFlareGunSecurity, BaseSecurityContraband]
  id: WeaponGrenadeLauncherSecurity
  description: A security flare gun modification that allows for the safe launch of any hand grenade over long distances. "Warning" Firing at close range or directly at obstacles is not recommended — risk of grenade bounce-back.
  components:
  - type: Sprite
    sprite: _Sunrise/Objects/Weapons/Guns/Launchers/grenadegun_security.rsi
    layers:
      - state: base
        map: ["enum.GunVisualLayers.Base"]
  - type: Item
    size: Normal
    sprite: _Sunrise/Objects/Weapons/Guns/Launchers/grenadegun_security.rsi
  - type: ItemSlots
    slots:
      gun_chamber:
        name: Chamber
        priority: 1
        whitelist:
          tags:
            - HandGrenadeAmmo
  - type: Appearance
  - type: Gun
    projectileSpeed: 20
    fireRate: 8
    selectedMode: SemiAuto
    availableModes:
      - SemiAuto
    soundGunshot:
      path: /Audio/Weapons/Guns/Gunshots/flaregun.ogg
    bigTrigger: true
  - type: UseDelayOnShoot
  - type: UseDelay
    delay: 0.85 #No script abuse
  - type: Tag
    tags:
    - Sidearm

- type: entity
  name: m79 grenade launcher
  parent: [WeaponGrenadeLauncherSecurity, BaseMajorContraband]
  id: WeaponLauncherM79
  description: A single-shot, break-action grenade launcher. It is a powerful weapon that can fire a variety of grenades and hand granades.
  components:
  - type: Sprite
    sprite: _RMC14/Objects/Weapons/Guns/Launchers/m79/big.rsi
    layers:
      - state: base
        map: ["enum.GunVisualLayers.Base"]
  - type: Clothing
    sprite: _RMC14/Objects/Weapons/Guns/Launchers/m79/tiny.rsi
    slots:
    - Back
    - suitStorage
  - type: Item
    size: Huge
    shape:
    - 0,0,4,2
    sprite: _RMC14/Objects/Weapons/Guns/Launchers/m79/tiny.rsi
  - type: Gun
    fireRate: 1.35
    selectedMode: SemiAuto
    availableModes:
      - SemiAuto
    soundGunshot:
      path: /Audio/Weapons/Guns/Gunshots/grenade_launcher.ogg
    projectileSpeed: 19
    bigTrigger: true
  - type: UseDelayOnShoot
  - type: UseDelay
    delay: 0.85
  - type: ItemSlots
    slots:
      gun_chamber:
        name: Chamber
        startingItem: GrenadeFragTimer
        priority: 1
        whitelist:
          tags:
          - Grenade
          - HandGrenadeAmmo
  - type: StaticPrice
    price: 4000
  - type: EmitSoundOnPickup
    sound:
      collection: RiflesPickUp
  - type: EmitSoundOnDrop
    sound:
      collection: RiflesDrop
  - type: EmitSoundOnLand
    sound:
      collection: RiflesDrop
  - type: KnockbackByUserTag
    doestContain:
      Resomi:
        knockback: 10
        staminaMultiplier: 8
      Felinid:
        knockback: 5
        staminaMultiplier: 8
