#- type: gameMap
#  id: Reach
#  mapName: 'Reach'
#  mapPath: /Maps/reach.yml
#  minPlayers: 0
#  maxPlayers: 7
#  stations:
#    Reach:
#      stationProto: StandardNanotrasenStation
#      components:
#        - type: StationNameSetup
#          mapNameTemplate: '{0} Reach Transport {1}'
#          nameGenerator:
#            !type:NanotrasenNameGenerator
#            prefixCreator: 'SC'
#        - type: StationEmergencyShuttle
#          emergencyShuttlePath: /Maps/Shuttles/emergency.yml
#        - type: StationJobs
#          availableJobs: # 15 jobs total w/o latejoins, 19 jobs total w/ latejoins
#            #command (2)
#            Captain: [ 1, 1 ]
#            HeadOfSecurity: [ 1, 1 ]
#            #service (4)
#            Bartender: [ 1, 1 ]
#            Botanist: [ 1, 1 ]
#            Chef: [ 1, 1 ]
#            Janitor: [ 1, 1 ]
#            #engineering (2 - 3)
#            AtmosphericTechnician: [ 1, 1 ]
#            StationEngineer: [ 1, 2 ]
#            #medical (2 - 3)
#            Chemist: [ 1, 1 ]
#            MedicalDoctor: [ 1, 2 ]
#            #science (1)
#            Scientist: [ 1, 1 ]
#            #security (1 - 3)
#            SecurityOfficer: [ 1, 3 ]
#            #supply (2)
#            CargoTechnician: [ 1, 1 ]
#            SalvageSpecialist: [ 1, 1 ]
#            #civilian (1+)
#            Passenger: [ -1, -1 ] #infinite, not counted
#            Musician: [ 1, 1 ]
