#Basic EVA
- type: entity
  parent: ClothingOuterEVASuitBase
  id: ClothingOuterHardsuitEVA
  name: EVA suit
  description: A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Suits/eva.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Suits/eva.rsi
  - type: Tag
    tags:
    - SuitEVA
    - MonkeyWearable
    - CorgiWearable
    - FullBodyOuter # SUNRISE EDIT
    - WhitelistChameleon

#Syndicate EVA
- type: entity
  parent: [ ClothingOuterEVASuitBase, BaseSyndicateContraband ]
  id: ClothingOuterEVASuitSyndicate
  name: syndicate EVA suit
  description: "Has a tag on the back that reads: 'Totally not property of an enemy corporation, honest!'"
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Suits/eva_syndicate.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Suits/eva_syndicate.rsi
  - type: Tag
    tags:
    - SuitEVA
    - MonkeyWearable
    - FullBodyOuter # SUNRISE EDIT
    - WhitelistChameleon
  - type: StaticPrice
    price: 1000 # Helmet is 500

#Emergency EVA
- type: entity
  parent: ClothingOuterEVASuitBase
  id: ClothingOuterSuitEmergency
  name: emergency EVA suit
  description: An emergency EVA suit with a built-in helmet. It's horribly slow and lacking in temperature protection, but enough to buy you time from the harsh vacuum of space.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Suits/eva_emergency.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Suits/eva_emergency.rsi
  - type: ClothingSpeedModifier
    walkModifier: 0.7
    sprintModifier: 0.7
  - type: HeldSpeedModifier
  - type: TemperatureProtection
    heatingCoefficient: 0.75
    coolingCoefficient: 0.5
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetEVALarge
    slot: head
  - type: ContainerContainer
    containers:
      toggleable-clothing: !type:ContainerSlot {}
  - type: Tag
    tags:
    - CorgiWearable
    - ScurretWearable
    - MonkeyWearable
    - WhitelistChameleon

#Prisoner EVA
- type: entity
  parent: ClothingOuterEVASuitBase
  id:  ClothingOuterHardsuitEVAPrisoner
  name: prisoner EVA suit
  description: An emergency EVA suit meant for prisoners. It's horribly slow and lacking in temperature protection, but enough to buy you time from the harsh vacuum of space.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Suits/eva_prisoner.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Suits/eva_prisoner.rsi
  - type: ClothingSpeedModifier
    walkModifier: 0.7
    sprintModifier: 0.7
  - type: HeldSpeedModifier
  - type: TemperatureProtection
    heatingCoefficient: 0.75
    coolingCoefficient: 0.5
  - type: Tag
    tags:
    - SuitEVA
    - MonkeyWearable
    - FullBodyOuter # SUNRISE EDIT
    - WhitelistChameleon

#NTSRA Voidsuit / Ancient Voidsuit
- type: entity
  parent: ClothingOuterEVASuitBase
  id: ClothingOuterHardsuitAncientEVA
  name: NTSRA voidsuit #Nanotrasen Space Research Association
  description: An ancient space suit, designed by the NTSRA branch of CentComm. It is very finely crafted, allowing for greater mobility than most modern space suits.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Suits/ancient_voidsuit.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Suits/ancient_voidsuit.rsi
  - type: ClothingSpeedModifier
    walkModifier: 0.85
    sprintModifier: 0.85
  - type: HeldSpeedModifier

#Paramedic Voidsuit
- type: entity
  parent: [ClothingOuterEVASuitBase, BaseMedicalContraband] #Despite "Voidsuits are light hardsuits", since it parents of EVA Suits, it goes with the other softsuits
  id: ClothingOuterHardsuitVoidParamed
  name: paramedic void suit
  description: A void suit made for paramedics.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi
    layers:
    - state: icon
  - type: Appearance
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.5
    lowPressureMultiplier: 1000
  - type: ClothingSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.9
  - type: HeldSpeedModifier
  - type: TemperatureProtection
    heatingCoefficient: 0.1
    coolingCoefficient: 0.1
  - type: Pierceable
    level: Metal
  - type: Armor
    modifiers:
      coefficients:
        Heat: 0.90
        Radiation: 0.75
        Caustic: 0.5
  - type: GroupExamine
  - type: StealTarget
    stealGroup: ClothingOuterHardsuitVoidParamed
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetVoidParamed
  - type: ItemToggle
    onUse: false
    soundActivate:
      path: /Audio/Items/flashlight_on.ogg
    soundDeactivate:
      path: /Audio/Items/flashlight_off.ogg
  - type: ItemToggleActiveSound
    activeSound:
      path: /Audio/Effects/Vehicle/ambulancesiren.ogg #not the best sound, but after looking through all of current freesound regarding sirens and ambulance, this was the best compromise
      params:
        volume: -4
  - type: UseDelay
    delay: 1.0
  - type: ToggleClothing
    action: ActionToggleParamedicSiren
  - type: ItemTogglePointLight
  - type: PointLight
    enabled: false
    radius: 2
    energy: 2
    color: blue
    mask: /Textures/Effects/LightMasks/double_cone.png
  - type: RotatingLight
    speed: 360
  - type: ContainerContainer
    containers:
      toggleable-clothing: !type:ContainerSlot {}
  - type: Tag
    tags:
    - CorgiWearable
    - WhitelistChameleon

# Sunrise-start
#CBURN Softsuit
- type: entity
  parent: [ BaseCentcommContraband, ClothingOuterEVASuitBase ]
  id: ClothingOuterSoftsuitCBURN
  name: CBURN insulated EVA suit
  description: A heavyweight, tough and padded EVA capable biosuit used for special cleanup operations.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/OuterClothing/Hardsuits/cburn.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/OuterClothing/Hardsuits/cburn.rsi
    equipSound: /Audio/Mecha/mechmove03.ogg #starlight
    unequipSound: /Audio/Mecha/mechmove03.ogg #starlight
    equipDelay: 3 #starlight
    unequipDelay: 3 #starlight
  - type: ExplosionResistance
    damageCoefficient: 0.5
  - type: FireProtection
    reduction: 0.5
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.5
        Slash: 0.3
        Piercing: 0.5
        Heat: 0.1
        Cold: 0.1
        Shock: 0.1
        Radiation: 0.1
        Caustic: 0.1
  - type: ZombificationResistance
    zombificationResistanceCoefficient: 0.1
  - type: ClothingSpeedModifier
    walkModifier: 0.75
    sprintModifier: 0.75
  - type: HeldSpeedModifier
  - type: Tag
    tags:
    - SuitEVA
# Sunrise-end
