- type: entity
  name: syndicate rapier
  parent: [ BaseSword, BaseSyndicateContraband ]
  id: SyndicateRapier
  description: A thin blade made of plastitanium with a diamond tip.
  components:
  - type: Sprite
    sprite: _Sunrise/Objects/Weapons/Melee/syndicate_rapier.rsi
    layers:
    - state: icon
    - state: spear1
      map: ["enum.SolutionContainerLayers.Fill"]
      visible: false
  - type: DisarmMalus
    malus: 0.6
  - type: MeleeWeapon
    wideAnimationRotation: -135
    angle: 0
    animation: WeaponArcThrust
    attackRate: 1.2
    damage:
      types:
        Piercing: 17
    resistanceBypass: true
    soundHit:
        path: /Audio/Weapons/bladeslice.ogg
  - type: SolutionContainerManager
    solutions:
      melee:
        maxVol: 10
  - type: MeleeChemicalInjector
    solution: melee
  - type: RefillableSolution
    solution: melee
  - type: InjectableSolution
    solution: melee
  - type: SolutionTransfer
    maxTransferAmount: 1
  - type: Appearance
  - type: SolutionContainerVisuals
    solutionName: melee
    maxFillLevels: 1
    fillBaseName: spear
    inHandsFillBaseName: -fill-
    inHandsMaxFillLevels: 1
  - type: Reflect
    reflects:
    - NonEnergy
    reflectProb: 0.4
    spread: 90
  - type: Item
    size: Ginormous
    storedSprite:
      state: storage
      sprite: _Sunrise/Objects/Weapons/Melee/syndicate_rapier_storage_64x.rsi
  - type: Tag
    tags:
    - SyndicateRapier
  - type: EmitSoundOnLand
    sound:
      path: /Audio/_Sunrise/Items/Handling/sabre_drop.ogg
  - type: StaticPrice
    price: 3000

- type: entity
  name: dragon slayer
  parent: Claymore
  id: GutsSword
  description: What determines the fate of mankind in this world? Some unseen being? Or a law, like the Hand of God floating above the world? At the very least, what's true is that man cannot even control his own will
  components:
    - type: Sprite
      sprite: _Sunrise/Objects/Weapons/Melee/gutsword.rsi
      scale: 0.75, 0.75
    - type: MeleeWeapon
      wideAnimationRotation: 0
      angle: 360
      attackRate: 0.5
      damage:
        types:
          Slash: 45
      soundHit:
        path: /Audio/Weapons/block_metal1.ogg
    - type: InjectOnHit
      limit: 45
      reagents:
        - ReagentId: Hemorrhinol
          Quantity: 15
    - type: MeleeThrowOnHit
      distance: 0.5
      speed: 5
    - type: Reflect
      soundOnReflect: /Audio/_Starlight/Armor/Ricochet/ricochet1_1.ogg
      reflects:
        - NonEnergy
      reflectProb: 0.6
    - type: Blocking
      passiveBlockFraction: 0.8
      activeBlockFraction: 0.7
      passiveBlockModifier:
        coefficients:
          Blunt: 0.2
          Slash: 0.2
          Piercing: 0.3
          Heat: 0.9
      activeBlockModifier:
        coefficients:
          Blunt: 0.5
          Slash: 0.5
          Piercing: 0.6
          Heat: 0.6
        flatReductions:
          Heat: 1
          Piercing: 1
    - type: AmmoCounter
    - type: UseDelayOnShoot
    - type: UseDelay
      delay: 1
    - type: Wieldable
    - type: GunRequiresWield
    - type: Gun
      soundGunshot: /Audio/Weapons/Guns/Gunshots/energycrossbow_shoot.ogg
      fireRate: 1
      useKey: false
    - type: RechargeBasicEntityAmmo
      rechargeCooldown: 0.5
      rechargeSound:
        path: /Audio/Weapons/Guns/MagIn/energycrossbow_reload.ogg
    - type: BasicEntityAmmoProvider
      proto: BulletChargeGlaive
      capacity: 1
      count: 1
    - type: LeechOnMarker
      leech:
        types:
          Blunt: -10
          Slash: -10
          Piercing: -10
          Bloodloss: -5
    - type: Item
      storedSprite:
        state: storage
        sprite: _Sunrise/Objects/Weapons/Melee/gutsword_storage_64x.rsi
      shape:
        - 0,0,3,3
    - type: Clothing
      sprite: _Sunrise/Objects/Weapons/Melee/gutsword.rsi
      slots:
        - Back
        - SuitStorage
    - type: DisarmMalus
      malus: 0.5
    - type: Scalpel
    - type: SurgeryTool
      successRate: 0.6
      startSound:
        path: /Audio/_Sunrise/Medical/Surgery/scalpel1.ogg
      endSound:
        path: /Audio/_Sunrise/Medical/Surgery/scalpel2.ogg

- type: entity
  name: mimicry blade
  parent: [BaseSword, BaseMajorContraband]
  id: WeaponMeleeMimicry
  description: A broad red blade with embedded eyes and an organic surface. It has the composure of an object and the etiquette of neither steel nor flesh.
  components:
  - type: Sprite
    sprite: _Sunrise/Objects/Weapons/Melee/redmist_blade.rsi
    scale: 0.7, 0.7
  - type: MeleeWeapon
    attackRate: 0.7
    range: 1.8
    damage:
      types:
        Slash: 30
        Structural: 12
    soundHit:
      collection: MimicryBladeHit
      params:
        volume: -4
  - type: Wieldable
  - type: IncreaseDamageOnWield
    damage:
      types:
        Slash: 6
        Structural: 8
  - type: InjectOnHit
    limit: 10
    reagents:
    - ReagentId: Hemorrhinol
      Quantity: 2
  - type: MeleeThrowOnHit
    distance: 0.35
    speed: 4
  - type: Reflect
    reflectProb: 0.25
    spread: 90
  - type: Item
    sprite: _Sunrise/Objects/Weapons/Melee/redmist_blade.rsi
    storedSprite:
      state: icon
      sprite: _Sunrise/Objects/Weapons/Melee/redmist_blade.rsi
    size: Large
    shape:
    - 0,0,1,3
  - type: Clothing
    sprite: _Sunrise/Objects/Weapons/Melee/redmist_blade.rsi
    quickEquip: false
    slots:
    - back
  - type: PointLight
    enabled: true
    radius: 1.6
    energy: 1.2
    color: "#b11f2a"
  - type: DisarmMalus
    malus: 0.2
  - type: StaticPrice
    price: 666
