- type: entity
  id: CrateSalvageEquipment
  name: "salvage equipment crate"
  description: For the daring.
  suffix: Filled
  parent: CrateGenericSteel
  components:
  - type: StorageFill
    contents:
      - id: ClothingOuterHardsuitSalvage
      - id: ClothingMaskBreath
      - id: OxygenTankFilled
      - id: FireExtinguisher
      - id: ClothingShoesBootsMag
      - id: HandHeldMassScanner
      - id: Pickaxe
      - id: Welder
      - id: Wrench
      - id: Screwdriver
      - id: Crowbar
      - id: Wirecutter
      - id: ClothingBeltUtility
      - id: OreBag
      - id: ClothingBeltSalvageWebbing

- type: entity
  id: CrateSalvageAssortedGoodies
  suffix: Filled, Salvage Random
  categories: [ HideSpawnMenu ] # You should use SalvageMaterialCrateSpawner instead
  parent: CrateGenericSteel
  components:
  - type: StorageFill
    contents:
        # Normal (10%)
      - id: OxygenTankFilled
        prob: 0.1
      - id: SheetPlasma
        prob: 0.1
      - id: IngotGold
        prob: 0.1
      - id: IngotSilver
        prob: 0.1
      - id: SheetPlasma
        prob: 0.1
      - id: WelderIndustrialAdvanced
        prob: 0.1
      - id: ResearchDisk
        prob: 0.1
      - id: SheetUranium
        prob: 0.1
        #  - Service
      - id: CrayonBox
        prob: 0.1
        #  - Medical
      - id: MedkitFilled
        prob: 0.1
      - id: BoxSyringe
        prob: 0.1
      - id: BoxBeaker
        prob: 0.1
        #  - Heh
      - id: SalvageHumanCorpse
        prob: 0.1
        # Interesting (1%)
        #  - Ammo
      - id: MagazineBoxMagnumSP
        prob: 0.01
      - id: ResearchDisk10000
        prob: 0.01
        # Just no (0.1%)
        #  - Working guns
      - id: WeaponRevolverDeckard
        prob: 0.001
      - id: WeaponRevolverInspector
        prob: 0.001
      - id: ClothingShoesBootsMagBlinding
        prob: 0.001
        #  - Skub
      - id: Skub
        prob: 0.001
      - id: ClothingHeadHatCatEars
        prob: 0.01
      - id: ClothingHeadHatDogEars
        prob: 0.01
        # TRAITOR EQUIPMENT (0.01%)
      - id: Telecrystal10
        prob: 0.0001
      - id: WeaponRevolverPython
        prob: 0.0001
      - id: WeaponRevolverMateba
        prob: 0.0001

- type: entity
  parent: CrateGenericSteel
  id: CrateCrusherDagger
  name: crusher dagger crate
  description: Contains 4 crusher daggers for use by salvage.
  components:
  - type: EntityTableContainerFill
    containers:
      entity_storage:
        id: WeaponCrusherDagger
        amount: 4

# Salvage rewards
- type: entity
  parent: CrateGenericSteel
  id: CrateSeismicCharge
  name: seismic charge crate
  description: Contains 6 seismic charges for use by salvage.
  components:
  - type: EntityTableContainerFill
    containers:
      entity_storage:
        id: SeismicCharge
        amount: 6

- type: entity
  parent: CrateGenericSteel
  id: CrateDoubleEmergencyTank
  name: double emergency tank crate
  description: Contains 2 double emergency oxygen tanks and 2 double emergency nitrogen tanks
  components:
  - type: EntityTableContainerFill
    containers:
      entity_storage: !type:AllSelector
        children:
        - id: DoubleEmergencyOxygenTankFilled
          amount: 2
        - id: DoubleEmergencyNitrogenTankFilled
          amount: 2

- type: entity
  parent: CrateGenericSteel
  id: CrateCrusher
  name: crusher crate
  description: Contains 2 crushers for use by salvage.
  components:
  - type: EntityTableContainerFill
    containers:
      entity_storage:
        id: WeaponCrusher
        amount: 2

- type: entity
  parent: CrateGenericSteel
  id: CrateFulton
  name: fulton crate
  description: Contains a fulton beacon and 8 fultons.
  components:
  - type: EntityTableContainerFill
    containers:
      entity_storage: !type:AllSelector
        children:
        - id: FultonBeacon
        - id: Fulton
          amount: 8

- type: entity
  parent: CrateGenericSteel
  id: CrateVoidJetpack
  name: void jetpack crate
  description: Contains a single void jetpack.
  components:
  - type: EntityTableContainerFill
    containers:
      entity_storage:
        id: JetpackVoidFilled

- type: entity
  parent: CrateGenericSteel
  id: CrateSalvageHardsuit
  name: salvage hardsuit crate
  description: Contains a salvage hardsuit, breath mask, and oxygen tank.
  components:
  - type: EntityTableContainerFill
    containers:
      entity_storage: !type:AllSelector
        children:
        - id: ClothingOuterHardsuitSalvage
        - id: ClothingMaskBreath
        - id: OxygenTankFilled

- type: entity
  parent: CrateGenericSteel
  id: CrateCrusherGlaive
  name: crusher glaive crate
  description: Contains a crusher glaive for use by salvage.
  components:
  - type: EntityTableContainerFill
    containers:
      entity_storage:
        id: WeaponCrusherGlaive

- type: entity
  parent: CrateGenericSteel
  id: CrateSupremeSalvagerCloak
  name: supreme salvager cloak crate
  description: Contains a cloak only to be worn by supreme salvagers. Wearing it undeservedly will result in your doom.
  components:
  - type: EntityTableContainerFill
    containers:
      entity_storage:
        id: ClothingNeckCloakSalvagerSupreme

- type: entity
  parent: CrateGenericSteel
  id: CratePartsT3
  name: tier 3 parts crate
  description: Contains 5 random tier 3 parts for upgrading machines.
  # TODO add contents.
  #components:
  #- type: StorageFill
  #  contents:
  #   - id: SalvagePartsT3Spawner
  #    amount: 5

- type: entity
  parent: CrateGenericSteel
  id: CratePartsT3T4
  name: tier 3/4 parts crate
  description: Contains 5 random tier 3 or 4 parts for upgrading machines.
  # TODO add contents.
  #components:
  # type: StorageFill
  #  contents:
  #  - id: SalvagePartsT3T4Spawner
  #     amount: 5

- type: entity
  parent: CrateGenericSteel
  id: CratePartsT4
  name: tier 4 parts crate
  description: Contains 5 random tier 4 parts for upgrading machines.
  # TODO add contents.
  #components:
  #- type: StorageFill
  #  contents:
  #  - id: SalvagePartsT4Spawner
  #    amount: 5
