- type: entity
  id: ExplosionEffectSmoke
  components:
  - type: Sprite
    drawdepth: Effects
    sprite: _Sunrise/Effects/explosion_smoke.rsi
    layers:
    - state: smoke
      shader: unshaded
  - type: ExplosionSmokeEffect
  - type: TimedDespawn
    lifetime: 5

- type: entity
  id: ExplosionEffectSmokeStatic
  suffix: Static
  components:
  - type: Sprite
    drawdepth: Effects
    sprite: _Sunrise/Effects/explosion_smoke.rsi
    layers:
    - state: smoke
      shader: unshaded
