#TrenchCoat
##Обычный
- type: entity
  parent: [AllowSuitStorageClothing, ClothingOuterArmorBase]
  id: ClothingOuterArmorCPTrenchcoat
  name: civil defense officer's cloak-armor
  description: A distinctive element of the Civil Defense senior personnel uniform, combining the regulation cloak with built-in light body armor. Its elegant cut and signature blue color emphasize its administrative status without detracting from its readiness for operational intervention.
  suffix: HL2
  components:
  - type: Pierceable
    level: Metal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.55
        Slash: 0.60
        Piercing: 0.55
        Heat: 0.85
  - type: ExplosionResistance
    damageCoefficient: 0.75
  - type: FireProtection
    reduction: 0.35
  - type: StaminaResistance
    damageCoefficient: 0.65
  - type: ZombificationResistance
    zombificationResistanceCoefficient: 0.75
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/cptrenchcoat.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/cptrenchcoat.rsi
  # SUNRISE EDIT
  - type: Tag
    tags:
    - Vest
    - NudeBottom # INTERACTIONS
  # SUNRISE EDIT

#№Комиссарский
- type: entity
  parent: [AllowSuitStorageClothing, ClothingOuterArmorBase]
  id: ClothingOuterArmorCPTrenchcoatCommissar
  name: civil defense commissioner's cloak-armor
  description: An elite version of the officer's uniform, the regulation cloak is combined with reinforced armor plates and green accents, symbolizing the highest administrative rank. Its appearance simultaneously demonstrates the inviolability of authority and a willingness to exercise personal "educational influence."
  suffix: HL2
  components:
  - type: Pierceable
    level: Metal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.45
        Slash: 0.50
        Piercing: 0.45
        Heat: 0.75
  - type: ExplosionResistance
    damageCoefficient: 0.65
  - type: FireProtection
    reduction: 0.45
  - type: StaminaResistance
    damageCoefficient: 0.65
  - type: ZombificationResistance
    zombificationResistanceCoefficient: 0.75
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/cptrenchcoatcommissar.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/cptrenchcoatcommissar.rsi
  # SUNRISE EDIT
  - type: Tag
    tags:
    - Vest
    - NudeBottom # INTERACTIONS
  # SUNRISE EDIT

##Дивизионный Лидер
- type: entity
  parent: [AllowSuitStorageClothing, ClothingOuterArmorBase]
  id: ClothingOuterArmorCPTrenchcoatDL
  name: divisional civil defense leader's cloak-armor
  description: The highest form of tactical and administrative gear, where the cloak is combined with a command-level flak jacket and red rank accents. This outfit symbolizes absolute authority over the assigned territory and the readiness to personally lead the suppression of any incidents.
  suffix: HL2
  components:
  - type: Pierceable
    level: Metal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.55
        Slash: 0.40
        Piercing: 0.55
        Heat: 0.65
  - type: ExplosionResistance
    damageCoefficient: 0.55
  - type: FireProtection
    reduction: 0.55
  - type: StaminaResistance
    damageCoefficient: 0.65
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/cptrenchcoatdl.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/cptrenchcoatdl.rsi
  # SUNRISE EDIT
  - type: Tag
    tags:
    - Vest
    - NudeBottom # INTERACTIONS
  # SUNRISE EDIT

#Бронежилеты
##civilprotectionvest
- type: entity
  parent: [ClothingOuterStorageBase, AllowSuitStorageClothing, ClothingOuterArmorBase]
  id: ClothingOuterArmorCPCivilProtectionVest
  name: civil defense unit armor
  description: Standard Alliance protective gear. Combines a lightweight Kevlar base with tactical attachments for duty gear, providing a balance between protection and mobility.
  suffix: HL2
  components:
  - type: Pierceable
    level: Metal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.65
        Slash: 0.60
        Piercing: 0.50
        Heat: 0.95
  - type: ExplosionResistance
    damageCoefficient: 0.8
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/civilprotectionvest.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/civilprotectionvest.rsi
  # SUNRISE EDIT
  - type: Tag
    tags:
    - Vest
    - NudeBottom # INTERACTIONS
  # SUNRISE EDIT

##civilprotectionvestmed
- type: entity
  parent: [ClothingOuterStorageBase, AllowSuitStorageClothing, ClothingOuterArmorBase]
  id: ClothingOuterArmorCPCivilProtectionVestMed
  name: civil defense medic armor
  description: A tactical uniform for civil defense medical personnel, combining light body armor, sterile pockets for medications, and patches with a cross on a red background. Its design balances rescue duties with the need to work in "administrative regulation" zones.
  suffix: HL2
  components:
  - type: Pierceable
    level: Metal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.65
        Slash: 0.60
        Piercing: 0.50
        Heat: 0.95
  - type: ExplosionResistance
    damageCoefficient: 0.8
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/civilprotectionvestmed.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/civilprotectionvestmed.rsi
  # SUNRISE EDIT
  - type: Tag
    tags:
    - Vest
    - NudeBottom # INTERACTIONS
  # SUNRISE EDIT

##civilprotectionvestcommissar
- type: entity
  parent: [ClothingOuterStorageBase, AllowSuitStorageClothing, ClothingOuterArmorBase]
  id: ClothingOuterArmorCPCivilProtectionVestCommissar
  name: armor of the civil defense commissioner
  description: Enhanced protective gear for senior Civil Defense command personnel, featuring extended armor plates and distinctive green elements. It symbolizes not only increased survivability but also the Alliance's absolute authority on the streets.
  suffix: HL2
  components:
  - type: Pierceable
    level: Metal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.55
        Slash: 0.5
        Piercing: 0.45
        Heat: 0.9
  - type: ExplosionResistance
    damageCoefficient: 0.7
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/civilprotectionvestcommissar.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/civilprotectionvestcommissar.rsi
  # SUNRISE EDIT
  - type: Tag
    tags:
    - Vest
    - NudeBottom # INTERACTIONS
  # SUNRISE EDIT

##civilprotectionvestdl
- type: entity
  parent: [ClothingOuterStorageBase, AllowSuitStorageClothing, ClothingOuterArmorBase]
  id: ClothingOuterArmorCPCivilProtectionVestDL
  name: civil defense division leader armor
  description: Elite protective gear for senior Civil Defense officers, featuring enhanced ballistic protection and expanded system interfaces. Its distinctive silver color and tactical vest emphasize the Alliance's status as a divisional commander, making key operational decisions.
  suffix: HL2
  components:
  - type: Pierceable
    level: Metal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.50
        Slash: 0.45
        Piercing: 0.40
        Heat: 0.85
  - type: ExplosionResistance
    damageCoefficient: 0.6
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/civilprotectionvestdl.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/civilprotectionvestdl.rsi
  # SUNRISE EDIT
  - type: Tag
    tags:
    - Vest
    - NudeBottom # INTERACTIONS
  # SUNRISE EDIT

##ArmorMolle
- type: entity
  parent: [ClothingOuterStorageBase, AllowSuitStorageClothing, ClothingOuterArmorBase]
  id: ClothingOuterArmorCPArmorMolle
  name: MOLLE body armor
  description: A tactical vest with a modular attachment system that allows you to customize the harness for any mission. It combines basic ballistic protection with the ability to hang bags, pouches, and gear exactly where you need them.
  suffix: HL2
  components:
  - type: Pierceable
    level: Wood 
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.75
        Slash: 0.70
        Piercing: 0.65
  - type: ExplosionResistance
    damageCoefficient: 0.85
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/armormolle.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/armormolle.rsi
  # SUNRISE EDIT
  - type: Tag
    tags:
    - Vest
    - NudeBottom # INTERACTIONS
  # SUNRISE EDIT

##Kevlarheavy
- type: entity
  parent: [AllowSuitStorageClothing, ClothingOuterArmorBase]
  id: ClothingOuterArmorCPKevlarHeavy
  name: kevlar body armor
  description: Lightweight and flexible armor made of multilayer aramid fibers, capable of stopping fragments and pistol bullets. It's the perfect balance between stealth and reliability for situations where tension plates would be useless.
  suffix: HL2
  components:
  - type: Pierceable
    level: Metal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.70
        Slash: 0.65
        Piercing: 0.55
  - type: ExplosionResistance
    damageCoefficient: 0.75
  - type: StaminaResistance
    damageCoefficient: 0.55
  - type: ZombificationResistance
    zombificationResistanceCoefficient: 0.65
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/kevlarheavy.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/kevlarheavy.rsi
  # SUNRISE EDIT
  - type: Tag
    tags:
    - Vest
    - NudeBottom # INTERACTIONS
  # SUNRISE EDIT

##plateArmor
- type: entity
  parent: [AllowSuitStorageClothing, ClothingOuterArmorBase]
  id: ClothingOuterArmorCPPlateArmor
  name: tiled homemade vest
  description: A makeshift protection system assembled from scrap materials. Steel sheets, ceramic tiles, and thick fabric. It's crude, heavy, and unreliable, but sometimes capable of stopping a bullet where expensive armor is inaccessible.
  suffix: HL2
  components:
  - type: Pierceable
    level: Metal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.80
        Slash: 0.75
        Piercing: 0.75
  - type: ExplosionResistance
    damageCoefficient: 0.85
  - type: StaminaResistance
    damageCoefficient: 0.55
  - type: ZombificationResistance
    zombificationResistanceCoefficient: 0.65
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/platearmor.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/platearmor.rsi
  # SUNRISE EDIT
  - type: Tag
    tags:
    - Vest
    - NudeBottom # INTERACTIONS
  # SUNRISE EDIT

##rebelarmorheavy
- type: entity
  parent: [ClothingOuterStorageBase, AllowSuitStorageClothing, ClothingOuterArmorBase]
  id: ClothingOuterArmorCPRebelArmorHeavy
  name: rebel heavy body armor
  description: A set assembled from captured parts, decommissioned army armor, and homemade plates that speaks more of a will to resist than of actual protection. Worn with the knowledge that even symbolic armor is better than no armor at all in the face of the Alliance.
  suffix: HL2
  components:
  - type: Pierceable
    level: Metal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.65
        Slash: 0.70
        Piercing: 0.45
  - type: ExplosionResistance
    damageCoefficient: 0.55
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/rebelarmorheavy.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/rebelarmorheavy.rsi
  # SUNRISE EDIT
  - type: Tag
    tags:
    - Vest
    - NudeBottom # INTERACTIONS
  # SUNRISE EDIT

##rebelarmorlight
- type: entity
  parent: [ClothingOuterStorageBase, AllowSuitStorageClothing, ClothingOuterArmorBase]
  id: ClothingOuterArmorCPRebelArmorLight
  name: rebel body armor
  description: A homemade, reinforced suit of armor made from captured armor plates, steel, and ballistic fabric, assembled for those planning to survive the thick of conflict with the Alliance. Its weight is the price to pay for the chance to survive a direct hit from a standard Civil Defense weapon.
  suffix: HL2
  components:
  - type: Pierceable
    level: Wood
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.75
        Slash: 0.80
        Piercing: 0.55
  - type: ExplosionResistance
    damageCoefficient: 0.65
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/rebelarmorlight.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Armor/rebelarmorlight.rsi
  # SUNRISE EDIT
  - type: Tag
    tags:
    - Vest
    - NudeBottom # INTERACTIONS
  # SUNRISE EDIT

#Suits
##bioboiler
- type: entity
  parent: [AllowSuitStorageClothing, ClothingOuterArmorBase]
  id: ClothingOuterSuitCPBioBoiler
  name: overalls for a worker at the GSR plant
  description: The standard gray uniform for assembly line personnel, made of rough, flame-resistant fabric and devoid of any hint of individuality. Its sole purpose is to protect against dirt, sparks, and accidental chemical splashes just enough to keep the worker from interrupting the cycle.
  suffix: HL2
  components:
  - type: Pierceable
    level: Flesh
  - type: Armor
    modifiers:
      coefficients:
        Slash: 0.80
        Piercing: 0.95
        Heat: 0.65
        Caustic: 0.55
        Radiation: 0.15
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Suits/bioboiler.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Suits/bioboiler.rsi
  # SUNRISE EDIT
  - type: Tag
    tags:
    - Vest
    - NudeBottom # INTERACTIONS
  # SUNRISE EDIT

##cleanup
- type: entity
  parent: [AllowSuitStorageClothing, ClothingOuterArmorBase]
  id: ClothingOuterSuitCPCleanup
  name: quarantine overalls for workers GSR
  description: A standard protective suit for work in contaminated or technologically hazardous areas under Alliance control. Its dense synthetic fabric and minimal filtration are designed for short-term exposure, not real safety.
  suffix: HL2
  components:
  - type: Pierceable
    level: Flesh
  - type: Armor
    modifiers:
      coefficients:
        Slash: 0.80
        Piercing: 0.95
        Heat: 0.65
        Caustic: 0.45
        Radiation: 0.15
  - type: FireProtection
    reduction: 0.45
  - type: ZombificationResistance
    zombificationResistanceCoefficient: 0.25
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Suits/cleanup.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Suits/cleanup.rsi
  # SUNRISE EDIT
  - type: Tag
    tags:
    - Vest
    - NudeBottom # INTERACTIONS
  # SUNRISE EDIT

##cwuengi
- type: entity
  parent: [AllowSuitStorageClothing, ClothingOuterArmorBase]
  id: ClothingOuterSuitCPCWUEngi
  name: engineer's overalls for the Civil Defense and Rescue Service
  description: A functional work uniform for Alliance infrastructure maintenance, featuring reinforced pockets, a fire-resistant finish, and a technical personnel insignia. Its practical cut is designed for long shifts in stuffy tunnels and around hot machinery.
  suffix: HL2
  components:
  - type: Pierceable
    level: Flesh
  - type: Armor
    modifiers:
      coefficients:
        Slash: 0.85
        Piercing: 0.95
        Heat: 0.75
  - type: ExplosionResistance
    damageCoefficient: 0.65
  - type: FireProtection
    reduction: 0.45
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Suits/cwuengi.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Suits/cwuengi.rsi
  # SUNRISE EDIT
  - type: Tag
    tags:
    - Vest
    - NudeBottom # INTERACTIONS
  # SUNRISE EDIT

##foreman
- type: entity
  parent: [AllowSuitStorageClothing, ClothingOuterArmorBase]
  id: ClothingOuterSuitCPForeman
  name: overalls for the technical assistant of the State Road Safety Service
  description: A simplified version of the engineering uniform for junior support personnel, stripped of many protective features but retaining the appearance of belonging to an Alliance techno-unit. Its modest cut and limited functionality clearly mark the wearer's place at the very bottom of the technological hierarchy.
  suffix: HL2
  components:
  - type: Pierceable
    level: Flesh
  - type: Armor
    modifiers:
      coefficients:
        Slash: 0.85
        Piercing: 0.95
        Heat: 0.55
  - type: FireProtection
    reduction: 0.45
  - type: StaminaResistance
    damageCoefficient: 0.55
  - type: ZombificationResistance
    zombificationResistanceCoefficient: 0.25
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Suits/foreman.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Suits/foreman.rsi
  # SUNRISE EDIT
  - type: Tag
    tags:
    - Vest
    - NudeBottom # INTERACTIONS
  # SUNRISE EDIT

#Скафандры
##hev
- type: entity
  parent: [ClothingOuterHardsuitBase]
  id: ClothingOuterSuitCPHEV
  name: hazardous environment suit
  description: A highly protective suit designed for survival in extreme conditions, from radiation zones to alien environments. Autonomous life support systems, integrated armor, and a smart interface make it an extension of those operating on the edge of the unknown.
  suffix: HL2
  components:
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Suits/hev.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Suits/hev.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: Pierceable
    level: Metal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.35
        Slash: 0.35
        Piercing: 0.35
        Heat: 0.25
        Caustic: 0.1
        Radiation: 0.1
  - type: ExplosionResistance
    damageCoefficient: 0.45
  - type: FireProtection
    reduction: 0.35
  - type: StaminaResistance
    damageCoefficient: 0.25
  - type: ZombificationResistance
    zombificationResistanceCoefficient: 0.15
  - type: ClothingSpeedModifier
    walkModifier: 0.8
    sprintModifier: 0.8
  - type: HeldSpeedModifier
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetHardsuitCPHEV
  - type: Tag
    tags:
    - Hardsuit

##overwatchredsuit
- type: entity
  parent: [ClothingOuterEVASuitBase]
  id: ClothingOuterSuitCPOverwatchRedSuit
  name: OTA soldier's jumpsuit in blood-red tones
  description: A modified assault uniform for elite units specializing in close combat and room clearing. The color not only highlights the wearer's heightened danger but also exerts psychological pressure on the enemy, while the weighted shoulder straps are designed to withstand the recoil of a shotgun.
  suffix: HL2
  components:
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Suits/overwatchredsuit.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Suits/overwatchredsuit.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: Pierceable
    level: HardenedMetal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.55
        Slash: 0.45
        Piercing: 0.35
        Heat: 0.55
        Caustic: 0.3
        Radiation: 0.4
  - type: ExplosionResistance
    damageCoefficient: 0.45
  - type: FireProtection
    reduction: 0.35
  - type: StaminaResistance
    damageCoefficient: 0.55
  - type: ZombificationResistance
    zombificationResistanceCoefficient: 0.25
  - type: ClothingSpeedModifier
    walkModifier: 0.8
    sprintModifier: 0.8
  - type: HeldSpeedModifier
  - type: Tag
    tags:
    - Hardsuit

##overwatchsuit
- type: entity
  parent: [ClothingOuterEVASuitBase]
  id: ClothingOuterSuitCPOverwatchSuit
  name: OTA soldier's overalls
  description: The standard combat uniform of the Alliance's elite troops, distinguished by its streamlined design, enhanced protection, and system integration with its equipment. Its black and gray camouflage and lack of insignia emphasize the soldier's role as a faceless yet deadly instrument of the Alliance's will.
  suffix: HL2
  components:
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Suits/overwatchsuit.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Suits/overwatchsuit.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: Pierceable
    level: HardenedMetal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.65
        Slash: 0.55
        Piercing: 0.45
        Heat: 0.55
        Caustic: 0.4
        Radiation: 0.5
  - type: ExplosionResistance
    damageCoefficient: 0.45
  - type: FireProtection
    reduction: 0.25
  - type: StaminaResistance
    damageCoefficient: 0.65
  - type: ZombificationResistance
    zombificationResistanceCoefficient: 0.25
  - type: ClothingSpeedModifier
    walkModifier: 0.8
    sprintModifier: 0.8
  - type: HeldSpeedModifier
  - type: Tag
    tags:
    - Hardsuit

##overwatchwhitesuit
- type: entity
  parent: [ClothingOuterHardsuitBase]
  id: ClothingOuterSuitCPOverwatchWhiteSuit
  name: OTA elite soldier jumpsuit
  description: An advanced combat exosuit with an integrated reinforcement system, reactive armor, and a direct neural-link tactical interface. Its white and red color scheme and aggressive design visually separate the elite from the rank and file, emphasizing its status as the absolute arbiter of the battlefield.
  suffix: HL2
  components:
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Suits/overwatchwhitesuit.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Suits/overwatchwhitesuit.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: Pierceable
    level: HardenedMetal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.1
        Slash: 0.1
        Piercing: 0.1
        Heat: 0.1
        Caustic: 0.1
        Radiation: 0.1
  - type: ExplosionResistance
    damageCoefficient: 0.05
  - type: FireProtection
    reduction: 0.95
  - type: StaminaResistance
    damageCoefficient: 0.05
  - type: ZombificationResistance
    zombificationResistanceCoefficient: 0.05
  - type: ClothingSpeedModifier
    walkModifier: 0.8
    sprintModifier: 0.8
  - type: HeldSpeedModifier
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetHardsuitCPOverWatchWhite
  - type: Tag
    tags:
    - Hardsuit

##scientist
- type: entity
  parent: [AllowSuitStorageClothing, ClothingOuterArmorBase]
  id: ClothingOuterSuitCPScientist
  name: sterile scientist's suit
  description: A crisp, white laminated uniform for work in clean labs and high-risk areas, where even a dust molecule can disrupt an experiment. Its sealed seams, integrated ventilation system, and antistatic coating create a barrier between the researcher's curiosity and the unpredictability of the subject.
  suffix: HL2
  components:
  - type: Pierceable
    level: Metal
  - type: Armor
    modifiers:
      coefficients:
        Slash: 0.8
        Piercing: 0.95
        Heat: 0.55
        Caustic: 0.55
        Radiation: 0.15
  - type: ExplosionResistance
    damageCoefficient: 0.05
  - type: FireProtection
    reduction: 0.35
  - type: StaminaResistance
    damageCoefficient: 0.55
  - type: ZombificationResistance
    zombificationResistanceCoefficient: 0.25
  - type: Sprite
    sprite: _Lust/CP/Clothing/OuterClothing/Suits/scientist.rsi
  - type: Clothing
    sprite: _Lust/CP/Clothing/OuterClothing/Suits/scientist.rsi
  # SUNRISE EDIT
  - type: Tag
    tags:
    - Vest
    - NudeBottom # INTERACTIONS
  # SUNRISE EDIT
