# Одежда и экипировка

- type: entity
  name: Arrows power cell
  description: A rechargeable military-grade power cell. It has built-in EMP protection.
  id: PowerCellArrows
  parent: BasePowerCell
  suffix: Arrows
  components:
  - type: Sprite
    layers:
    - map: [ "enum.PowerCellVisualLayers.Base" ]
      state: syndicate
    - map: [ "enum.PowerCellVisualLayers.Unshaded" ]
      state: o2
      shader: unshaded
  - type: Battery
    maxCharge: 1800
    startingCharge: 1800
  - type: EmpImmune
  - type: BatterySelfRecharger
    autoRechargeRate: 40

- type: entity
  id: EnergyDomeSmallGreen
  categories: [ HideSpawnMenu ]
  parent: EnergyDomeBase
  components:
  - type: Sprite
    sprite: Effects/EnergyDome/energydome_small.rsi
    layers:
    - state: small
      color: "#006400"
  - type: PointLight
    enabled: true
    radius: 5
    power: 2
    color: "#006400"

# Скафандры

- type: entity
  parent: ClothingOuterHardsuitBase
  id: ClothingOuterHardsuitArrowsNetrunner
  name: Netrunner's Hardsuit "PMC Arrows"
  description: Squad Commander's Hardsuit.
  suffix: Arrows
  components:
  - type: Sprite
    sprite: _Lust/Clothing/OuterClothing/Hardsuits/arrows_netrunner.rsi
  - type: Clothing
    sprite: _Lust/Clothing/OuterClothing/Hardsuits/arrows_netrunner.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.001
    coolingCoefficient: 0.001
  - type: ExplosionResistance
    damageCoefficient: 0.3
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.3
        Slash: 0.3
        Piercing: 0.3
        Heat: 0.3
        Radiation: 0
        Caustic: 0
  - type: ClothingSpeedModifier
    walkModifier: 1.1
    sprintModifier: 1.1
  - type: HeldSpeedModifier
  - type: Item
    size: Huge
    shape:
    - 0,0,3,3
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetHardsuitArrows
  - type: ContainerContainer
    containers:
      cell_slot: !type:ContainerSlot
      toggleable-clothing: !type:ContainerSlot
  - type: PowerCellSlot
    cellSlotId: cell_slot
  - type: ItemSlots
    slots:
      cell_slot:
        name: power-cell-slot-component-slot-name-default
        startingItem: PowerCellArrows
        whitelist:
          tags:
            - PowerCell
  - type: EnergyDomeGenerator
    damageEnergyDraw: 2
    domePrototype: EnergyDomeSmallGreen
  - type: PowerCellDraw
    drawRate: 0
  - type: UseDelay
    delay: 10.0

- type: entity
  parent: ClothingOuterHardsuitBase
  id: ClothingOuterHardsuitArrowsHeavy
  name: Heavy armored Hardsuit "PMC Arrows"
  description: The heavy version of the "PMC Arrows" armored suit provides excellent protection for its wearer.
  suffix: Arrows
  components:
  - type: Sprite
    sprite: _Lust/Clothing/OuterClothing/Hardsuits/arrows_gear.rsi
  - type: Clothing
    sprite: _Lust/Clothing/OuterClothing/Hardsuits/arrows_gear.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.001
    coolingCoefficient: 0.001
  - type: ExplosionResistance
    damageCoefficient: 0.3
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.4
        Slash: 0.4
        Piercing: 0.35
        Heat: 0.35
        Radiation: 0
        Caustic: 0
  - type: ClothingSpeedModifier
    walkModifier: 1
    sprintModifier: 1
  - type: HeldSpeedModifier
  - type: Item
    size: Huge
    shape:
    - 0,0,3,3
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetHardsuitArrows
  - type: ContainerContainer
    containers:
      cell_slot: !type:ContainerSlot
      toggleable-clothing: !type:ContainerSlot
  - type: PowerCellSlot
    cellSlotId: cell_slot
  - type: ItemSlots
    slots:
      cell_slot:
        name: power-cell-slot-component-slot-name-default
        startingItem: PowerCellArrows
        whitelist:
          tags:
            - PowerCell
  - type: EnergyDomeGenerator
    damageEnergyDraw: 6
    domePrototype: EnergyDomeSmallGreen
  - type: PowerCellDraw
    drawRate: 0
  - type: UseDelay
    delay: 10.0

- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitArrows
  name: Hardsuit armored helmet "PMC Arrows"
  description: Special Forces Helmet "PMC Arrows"
  suffix: Arrows
  components:
  - type: BreathMask
  - type: Sprite
    sprite: _Lust/Clothing/Head/Hardsuits/arrows_helmet.rsi
  - type: Clothing
    sprite: _Lust/Clothing/Head/Hardsuits/arrows_helmet.rsi
  - type: PointLight
    color: darkgreen
    radius: 8
    energy: 3
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.80
        Slash: 0.80
        Piercing: 0.80
        Heat: 0.80
        Radiation: 0.80
        Caustic: 0.95

# Магнитки

- type: entity
  parent: [ClothingShoesBootsMagBase, BaseJetpack, BaseSyndicateContraband]
  id: ClothingShoesBootsMagArrows
  name: Military magnetic-shock boots
  description: The miracle of reverse engineering.
  suffix: Arrows
  components:
  - type: Sprite
    sprite: _Lust/Clothing/Shoes/Boots/arrows_magboots.rsi
    state: icon
  - type: Clothing
    sprite: _Lust/Clothing/Shoes/Boots/arrows_magboots.rsi
  - type: ClothingSpeedModifier
    walkModifier: 1
    sprintModifier: 1
  - type: GasTank
    outputPressure: 42.6
    air:
      # 13 minutes of thrust
      volume: 5
      temperature: 293.15
      moles:
        - 1.025689525 # oxygen
        - 1.025689525 # nitrogen
  - type: Item
    sprite: null
    size: Normal

# Гарнитура

- type: entity
  parent: ClothingHeadset
  id: ClothingHeadsetMT
  name: PMC Arrows headset
  description: The Mercenaries' special headset.
  suffix: Arrows
  components:
  - type: ContainerFill
    containers:
      key_slots:
      - EncryptionKeyMT
  - type: Sprite
    sprite: Clothing/Ears/Headsets/centcom.rsi
  - type: Clothing
    sprite: Clothing/Ears/Headsets/centcom.rsi

# Пояс

- type: entity
  parent: ClothingBeltStorageBase
  id: ClothingBeltAssaultMT
  name: combat belt
  description: A belt filled with useful items for combat.
  suffix: Arrows
  components:
  - type: Sprite
    sprite: Clothing/Belt/assault.rsi
  - type: Clothing
    sprite: Clothing/Belt/assault.rsi
  - type: Storage
    maxItemSize: Normal
    grid:
    - 0,0,9,1
  - type: StorageFill
    contents:
    - id: SyndicateJawsOfLife
    - id: PowerDrill
    - id: C4
      amount: 2
    - id: ChainswordArrowsBiocode
    - id: CombatMedipenArrows
      amount: 2
    - id: CombatMedipen
      amount: 3
    - id: AntiPoisonMedipen
    - id: BruteAutoInjector
    - id: BurnAutoInjector
  - type: Appearance

# Рюкзаки

- type: entity
  parent: ClothingBackpackERTClown
  categories: [ HideSpawnMenu ]
  id: ClothingBackpackArrowsFilled
  name: Netrunner's backpack
  description: Holds the kit of CentComm's most feared agents.
  suffix: Arrows
  components:
    - type: Storage
      grid:
      - 0,0,8,5
    - type: StorageFill
      contents:
        - id: BoxArrowsKit
        #- id: SmiteImplanter
        - id: WallImplanter
        - id: DoorRemoteAllMTl
        - id: CommunicationsConsolePortativeMT
        - id: MedkitCombatFilled
        - id: WeaponRevolverMatebaAPBiocode
        - id: SpeedLoaderMagnumAP
          amount: 2
        - id: EnergyShieldArrowsBiocode
        #- id: BaseUplinkNTERT200BC
        - id: WeaponShotgunCarnageBiocode
        - id: BoxCarnage
          amount: 2
        - id: MagazineShotgunCarnage
          amount: 2

- type: entity
  parent: ClothingBackpackERTClown
  categories: [ HideSpawnMenu ]
  id: ClothingBackpackArrowsSoldFilled
  name: PMC "Arrows" soldier's backpack
  description: Holds the kit of CentComm's most feared agents.
  suffix: Arrows
  components:
    - type: Storage
      grid:
      - 0,0,7,5
    - type: StorageFill
      contents:
        - id: BoxArrowsKit
        - id: MedkitCombatFilled
        - id: WeaponRevolverMatebaAPBiocode
        - id: SpeedLoaderMagnumAP
          amount: 2
        - id: EnergyShieldArrowsBiocode
        #- id: BaseUplinkNTERT200BC

# Аварийный набор общий

- type: entity
  name: Box survival "PMC Arrows"
  parent: [BoxCardboard, BaseCentcommContraband]
  id: BoxArrowsKit
  description: Base Leader Kit created for centcomm squad members.
  suffix: Arrows
  components:
  - type: Sprite
    layers:
    - state: internals
    - state: id
  - type: Storage
    grid:
    - 0,0,4,3
  - type: StorageFill
    contents:
    - id: PortableSurveillanceCameraMonitorUnpowered
    - id: HandheldCriminalRecordsMonitorUnpowered
    - id: PinpointerUniversal
    - id: PinpointerNuclear
    - id: MedipenCombatInjector
      amount: 2
    - id: HandheldCrewMonitor
    - id: PowerCellMicroreactor
    - id: FoodSnackMaysonEnergy
    - id: FoodTinMRE
    - id: DrinkMREFlask

