- type: entity
  id: BaseLathe
  parent: [ BaseMachinePowered, ConstructibleMachine ]
  abstract: true
  name: lathe
  components:
  - type: Appearance
  - type: WiresVisuals
  - type: Fixtures
    fixtures:
      fix1:
        shape:
          !type:PhysShapeAabb
          bounds: "-0.4,-0.4,0.4,0.4"
        density: 190
        mask:
        - MachineMask
        layer:
          - MachineLayer
  - type: Lathe
    producingSound:
      path: /Audio/Machines/circuitprinter.ogg
      params:
        volume: -2
        maxDistance: 4
        pitch: 0.7
  - type: MaterialStorage
  - type: Destructible
    thresholds:
    - trigger:
        !type:DamageTrigger
        damage: 100
      behaviors:
      - !type:PlaySoundBehavior
        sound:
          collection: MetalBreak
      - !type:ChangeConstructionNodeBehavior
        node: machineFrame
      - !type:DoActsBehavior
        acts: ["Destruction"]
  - type: WiresPanel
  - type: ActivatableUI
    key: enum.LatheUiKey.Key
  - type: ActivatableUIRequiresPower
  - type: UserInterface
    interfaces:
      enum.LatheUiKey.Key:
        type: LatheBoundUserInterface
      enum.ResearchClientUiKey.Key:
        type: ResearchClientBoundUserInterface
  - type: Transform
    anchored: true
  - type: Pullable
  - type: StaticPrice
    price: 800
  - type: ResearchClient
  - type: TechnologyDatabase

# a lathe that can be sped up with space lube / slowed down with glue
- type: entity
  abstract: true
  parent: BaseLathe
  id: BaseLatheLube
  components:
  - type: ReagentSpeed
    solution: lube
    modifiers:
      SpaceLube: 0.25
      SpaceGlue: 5
  - type: SolutionContainerManager
    solutions:
      lube:
        maxVol: 250
  - type: Spillable
    solution: lube
  - type: RefillableSolution
    solution: lube
  - type: ExaminableSolution
    solution: lube

- type: entity
  abstract: true
  id: BaseHyperlathe
  components:
  - type: Lathe
    materialUseMultiplier: 0.5
    timeMultiplier: 1.5
  - type: LatheHeatProducing
  - type: ReagentSpeed
    modifiers:
      SpaceLube: 0.8 # being faster means less heat so lube needs to be nerfed
      SpaceGlue: 5 # no change from normal lathe, overheat!!!

- type: entity
  id: Autolathe
  parent: BaseLatheLube
  name: autolathe
  description: It produces basic items using metal and glass. Has the ability to process blueprints to print new recipes.
  components:
  - type: Sprite
    sprite: Structures/Machines/autolathe.rsi
    snapCardinals: true
    layers:
    - state: icon
      map: ["enum.LatheVisualLayers.IsRunning"]
    - state: unlit
      shader: unshaded
      map: ["enum.PowerDeviceVisualLayers.Powered"]
    - state: inserting
      map: ["enum.MaterialStorageVisualLayers.Inserting"]
    - state: panel
      map: ["enum.WiresVisualLayers.MaintenancePanel"]
  - type: Machine
    board: AutolatheMachineCircuitboard
  - type: MaterialStorage
    whitelist: &StandardMaterialWhitelist
      tags:
        - Sheet
        - RawMaterial
        - Ingot
  - type: OreSiloClient
  - type: Lathe
    idleState: icon
    runningState: building
    unlitIdleState: unlit
    unlitRunningState: unlit-building
    staticPacks:
    - ToolsStatic
    - PartsStatic
    - AtmosStatic
    - CablesStatic
    - PaperworkStatic
    - TowelsStatic
    - CargoStatic
    - MaterialsStatic
    - BasicChemistryStatic
    - RollerBedsStatic
    - LightsStatic
    - ServiceStatic
    - PowerCellsStatic
    - ElectronicsStatic
    - HydroponicsStatic
  - type: EmagLatheRecipes
    emagStaticPacks:
    - SecurityStaticSunrise # Sunrise-Add
    - SyndicateAmmoStatic
  - type: BlueprintReceiver
    whitelist:
      tags:
      - BlueprintAutolathe
  - type: ContainerContainer
    containers:
      machine_board: !type:Container
      machine_parts: !type:Container
      blueprint: !type:Container
  - type: EmptyOnMachineDeconstruct
    containers:
    - blueprint

- type: entity
  id: AutolatheHyperConvection
  parent: [Autolathe, BaseHyperlathe]
  name: hyper convection autolathe
  description: A highly-experimental autolathe that harnesses the power of extreme heat to slowly create objects more cost-effectively.
  components:
  - type: Sprite
    sprite: Structures/Machines/autolathe_hypercon.rsi
  - type: Machine
    board: AutolatheHyperConvectionMachineCircuitboard

- type: entity
  id: Protolathe
  parent: BaseLatheLube
  name: protolathe
  description: Converts raw materials into advanced items.
  components:
  - type: Sprite
    sprite: Structures/Machines/protolathe.rsi
    snapCardinals: true
    layers:
    - state: icon
      map: ["enum.LatheVisualLayers.IsRunning"]
    - state: unlit
      shader: unshaded
      map: ["enum.PowerDeviceVisualLayers.Powered"]
    - state: inserting
      map: ["enum.MaterialStorageVisualLayers.Inserting"]
    - state: panel
      map: ["enum.WiresVisualLayers.MaintenancePanel"]
  - type: Machine
    board: ProtolatheMachineCircuitboard
  - type: MaterialStorage
    whitelist: *StandardMaterialWhitelist
  - type: OreSiloClient
  - type: Lathe
    idleState: icon
    runningState: building
    unlitIdleState: unlit
    unlitRunningState: unlit-building
    staticPacks:
    - PaperStatic #Sunrise-edit
    - ChemistryStatic
    - SurgeryStatic
    dynamicPacks:
    - AdvancedTools
    - ScienceEquipment
    - ScienceExplosives
    - ScienceClothing
    - PowerCells
    - ScienceWeapons
    - Mining
    - AtmosTools
    - EngineeringWeapons
    - Chemistry
    - Janitor
    - Instruments
    - Equipment
    # Sunrise-Start
    - Modsuits
    - PowerCages
    - CargoSuit
    - SurgeryDynamicSunrise
    - NightVisionDevice
    # Sunrise-End
  - type: EmagLatheRecipes
    emagDynamicPacks:
    # - SecurityAmmo # Sunrise-edit
    - SecurityExplosives
    - SecurityEquipment
    - SecurityWeapons
    - SecurityDynamicSunrise # Sunrise-Add
    - SecurityDynamicSunriseClothing # Sunrise-Add
    - SecurityDynamicSunriseMech # Sunrise-Add
    - MedicalCyberlimbDynamic # Sunrise-Add
    - MedicalCyberOrgansDynamic # Sunrise-Add
    - MedicalImplantDynamic # Sunrise-Add
    - SyndicateAmmoSunrise # Sunrise-Add

- type: entity
  id: ProtolatheHyperConvection
  parent: [Protolathe, BaseHyperlathe]
  name: hyper convection protolathe
  description: A highly-experimental protolathe that harnesses the power of extreme heat to slowly create objects more cost-effectively.
  components:
  - type: Sprite
    sprite: Structures/Machines/protolathe_hypercon.rsi
  - type: Machine
    board: ProtolatheHyperConvectionMachineCircuitboard

- type: entity
  id: CircuitImprinter
  parent: BaseLatheLube
  name: circuit imprinter
  description: Prints circuit boards for machines.
  components:
  - type: Sprite
    sprite: Structures/Machines/circuit_imprinter.rsi
    snapCardinals: true
    layers:
    - state: icon
      map: ["enum.LatheVisualLayers.IsRunning"]
    - state: unlit
      shader: unshaded
      map: ["enum.PowerDeviceVisualLayers.Powered"]
    - state: panel
      map: ["enum.WiresVisualLayers.MaintenancePanel"]
  - type: Machine
    board: CircuitImprinterMachineCircuitboard
  - type: Lathe
    producingSound: /Audio/Machines/circuitprinter.ogg
    idleState: icon
    runningState: building
    staticPacks:
    - ScienceBoardsStatic
    - ServiceBoardsStatic
    - CargoBoardsStatic
    - MedicalBoardsStatic
    - EngineeringBoardsStatic
    - CircuitStaticSunrise # Sunrise-Add
    dynamicPacks:
    - EngineeringBoards
    - CargoBoards
    - MedicalBoards
    - ServiceBoards
    - ScienceBoards
    - CameraBoards
    - MechBoards
    - ShuttleBoards
    - CircuitDynamicSunrise # Sunrise-Add
  - type: EmagLatheRecipes
    emagDynamicPacks:
    - SecurityBoards
  - type: MaterialStorage
    whitelist: *StandardMaterialWhitelist
  - type: OreSiloClient
  - type: RequireProjectileTarget

- type: entity
  id: CircuitImprinterHyperConvection
  parent: [CircuitImprinter, BaseHyperlathe]
  name: hyper convection circuit imprinter
  description: A highly-experimental circuit imprinter that harnesses the power of extreme heat to slowly create objects more cost-effectively.
  components:
  - type: Sprite
    sprite: Structures/Machines/circuit_imprinter_hypercon.rsi
  - type: Machine
    board: CircuitImprinterHyperConvectionMachineCircuitboard

- type: entity
  id: ExosuitFabricator
  parent: BaseLatheLube
  name: exosuit fabricator
  description: Creates parts for robotics and other mechanical needs.
  components:
  - type: Sprite
    sprite: Structures/Machines/exosuit_fabricator.rsi
    layers:
    - state: fab-idle
      map: ["enum.LatheVisualLayers.IsRunning"]
    - state: fab-load
      map: ["enum.MaterialStorageVisualLayers.Inserting"]
    - state: fab-o
      map: ["enum.WiresVisualLayers.MaintenancePanel"]
  - type: Machine
    board: ExosuitFabricatorMachineCircuitboard
  - type: Lathe
    idleState: fab-idle
    runningState: fab-active
    staticPacks:
    - RoboticsStatic
    - BorgModulesStatic
    - BorgLimbsStatic
    - RoboticsStaticSunrise # Sunrise-Add
    dynamicPacks:
    - Robotics
    - BorgModules
    - MechParts
    - MechEquipment
    # Sunrise-start
    - BorgModulesSunrise
    - RoboticsDynamicSunrise
    - MedicalCyberlimbDynamic
    - MedicalCyberOrgansDynamic
    # Sunrise-end
  - type: MaterialStorage
    whitelist: *StandardMaterialWhitelist
  - type: OreSiloClient
  - type: GuideHelp
    guides:
    - Robotics

- type: entity
  id: Biofabricator
  parent: BaseLathe
  name: biocube fabricator
  description: Produces animal cubes using biomass.
  components:
  - type: Sprite
    sprite: Structures/Machines/biofabricator.rsi
    snapCardinals: true
    layers:
    - state: icon
      map: ["enum.LatheVisualLayers.IsRunning"]
      color: "#ffaa99"
    - state: unlit
      shader: unshaded
      map: ["enum.PowerDeviceVisualLayers.Powered"]
      color: "#ffaaaa"
    - state: inserting
      map: ["enum.MaterialStorageVisualLayers.Inserting"]
      color: "#ffaaaa"
    - state: panel
      map: ["enum.WiresVisualLayers.MaintenancePanel"]
  - type: Machine
    board: BiofabricatorMachineCircuitboard
  - type: MaterialStorage
    ignoreColor: true
    whitelist:
      tags:
        - Sheet
        - RawMaterial
  - type: Lathe
    idleState: icon
    runningState: building
    staticPacks:
    - FriendlyCubesStatic
  - type: EmagLatheRecipes
    emagStaticPacks:
    - HostileCubesStatic

- type: entity
  id: SecurityTechFab
  parent: BaseLatheLube
  name: security techfab
  description: Prints equipment for use by security crew.
  components:
  - type: Sprite
    sprite: Structures/Machines/techfab.rsi
    layers:
    - state: icon
      map: ["enum.LatheVisualLayers.IsRunning"]
    - state: sec
    - state: unlit
      shader: unshaded
      map: ["enum.PowerDeviceVisualLayers.Powered"]
    - state: inserting
      map: ["enum.MaterialStorageVisualLayers.Inserting"]
    - state: panel
      map: ["enum.WiresVisualLayers.MaintenancePanel"]
  - type: Machine
    board: SecurityTechFabCircuitboard
  - type: Lathe
    idleState: icon
    runningState: icon
    staticPacks:
    - SecurityEquipmentStatic
    - SecurityPracticeStatic
    #- SecurityAmmoStatic
    - SecurityWeaponsStatic
    - SecurityStaticSunrise # Sunrise-Add
    dynamicPacks:
    - SalvageSecurityBoards
    - SalvageSecurityWeapons
    - SecurityEquipment
    - SecurityBoards
    - SecurityExplosives
    - SecurityAmmo
    - SecurityWeapons
    - SecurityDisablers
    - SecurityDynamicSunrise # Sunrise-Add
    - SecurityDynamicSunriseClothing # Sunrise-Add
    - SecurityDynamicSunriseMech # Sunrise-Add
  - type: EmagLatheRecipes
    emagStaticPacks:
    - SyndicateAmmoStatic
  - type: MaterialStorage
    whitelist: *StandardMaterialWhitelist
  - type: OreSiloClient
  - type: LatheAnnouncing
    channels: [Security]
  # sunrise-start
  - type: BlueprintReceiver
    whitelist:
      tags:
      - BlueprintAutolathe
  - type: ContainerContainer
    containers:
      machine_board: !type:Container
      machine_parts: !type:Container
      blueprint: !type:Container
  - type: EmptyOnMachineDeconstruct
    containers:
    - blueprint
  # sunrise-end

- type: entity
  id: AmmoTechFab
  parent: BaseLatheLube
  name: ammo techfab
  description: Prints the bare minimum of bullets that any budget military or armory could need. Nothing fancy.
  components:
    - type: Sprite
      sprite: Structures/Machines/techfab.rsi
      layers:
        - state: icon
          map: ["enum.LatheVisualLayers.IsRunning"]
        - state: ammo
        - state: unlit
          shader: unshaded
          map: ["enum.PowerDeviceVisualLayers.Powered"]
        - state: inserting
          map: ["enum.MaterialStorageVisualLayers.Inserting"]
        - state: panel
          map: ["enum.WiresVisualLayers.MaintenancePanel"]
    - type: Machine
      board: AmmoTechFabCircuitboard
    - type: Lathe
      idleState: icon
      runningState: icon
      staticPacks:
    #  - SecurityAmmoStatic # Sunrise - comment
      - SecurityStaticSunrise # Sunrise-Add
    - type: EmagLatheRecipes
      emagStaticPacks:
      - SyndicateAmmoStatic
    - type: MaterialStorage
      whitelist: *StandardMaterialWhitelist
    - type: OreSiloClient

- type: entity
  id: MedicalTechFab
  parent: BaseLatheLube
  name: medical techfab
  description: Prints equipment for use by the medbay.
  components:
  - type: Sprite
    sprite: Structures/Machines/techfab.rsi
    layers:
    - state: icon
      map: ["enum.LatheVisualLayers.IsRunning"]
    - state: med
    - state: unlit
      shader: unshaded
      map: ["enum.PowerDeviceVisualLayers.Powered"]
    - state: inserting
      map: ["enum.MaterialStorageVisualLayers.Inserting"]
    - state: panel
      map: ["enum.WiresVisualLayers.MaintenancePanel"]
  - type: Lathe
    idleState: icon
    runningState: icon
    staticPacks:
    - TopicalsStatic
    - ChemistryStatic
    - MedicalStatic
    - RollerBedsStatic
    - MedicalClothingStatic
    - EmptyMedkitsStatic
    - SurgeryStatic
    - MedicalStaticSunrise # Sunrise-Add
    dynamicPacks:
    - Chemistry
    - SurgeryDynamicSunrise # Sunrise-Add
    - MedicalDynamicSunrise # Sunrise-Add
    - MedicalCyberlimbDynamic # Sunrise-Add
    - MedicalCyberOrgansDynamic # Sunrise-Add
    - MedicalImplantDynamic # Sunrise-Add
  # Sunrise-Start
  - type: EmagLatheRecipes
    emagDynamicPacks:
    - MedicalImplantEmag
  # Sunrise-End
  - type: Machine
    board: MedicalTechFabCircuitboard
  - type: StealTarget
    stealGroup: MedicalTechFabCircuitboard
  - type: OreSiloClient
  - type: LatheAnnouncing
    channels: [Medical]

- type: entity
  parent: BaseLathe
  id: UniformPrinter
  name: uniform printer
  description: Prints new or replacement uniforms.
  components:
  - type: Transform
    noRot: false
  - type: Sprite
    sprite: Structures/Machines/uniform_printer.rsi
    snapCardinals: false
    layers:
    - state: icon
      map: ["enum.LatheVisualLayers.IsRunning"]
  - type: Machine
    board: UniformPrinterMachineCircuitboard
  - type: Lathe
    producingSound: /Audio/Machines/uniformprinter.ogg
    idleState: icon
    runningState: building
    staticPacks:
    - TowelsStatic
    - ClothingCivilian
    - ClothingCargo
    - ClothingCommand
    - ClothingEngineering
    - ClothingMedical
    - ClothingScience
    - ClothingSecurity
    - ClothingService
    - WinterCoats
    - Ties
    - Scarves
    - Carpets
    - Bedsheets
    - UniformStaticSunrise # Sunrise-Add
  - type: EmagLatheRecipes
    emagStaticPacks:
    - ClothingCentComm
    - ClothingSyndie
  - type: MaterialStorage
    whitelist: *StandardMaterialWhitelist
  - type: OreSiloClient

- type: entity
  id: Biogenerator
  parent: BaseLathe
  name: biogenerator
  description: Converts plants into biomass, which can be used to construct useful items.
  components:
  - type: Sprite
    sprite: Structures/Machines/biofabricator.rsi
    snapCardinals: true
    layers:
    - state: icon
      map: ["enum.LatheVisualLayers.IsRunning"]
    - state: unlit
      shader: unshaded
      map: ["enum.PowerDeviceVisualLayers.Powered"]
    - state: inserting
      map: ["enum.MaterialStorageVisualLayers.Inserting"]
    - state: panel
      map: ["enum.WiresVisualLayers.MaintenancePanel"]
  - type: Machine
    board: BiogeneratorMachineCircuitboard
  - type: MaterialStorage
  - type: ProduceMaterialExtractor
  - type: ItemSlots
    slots:
      beaker_slot:
        name: lathe-component-output-slot-beaker-name
        whitelist:
          components:
          - FitsInDispenser
  - type: ContainerContainer
    containers:
      machine_board: !type:Container
      machine_parts: !type:Container
      beaker_slot: !type:ContainerSlot
  - type: Lathe
    reagentOutputSlotId: beaker_slot
    idleState: icon
    runningState: building
    staticPacks:
    - BioGenIngredientsStatic
    - BioGenMaterialsStatic
    - BioGenStaticSunrise # Sunrise-Add
  - type: EmagLatheRecipes
    emagStaticPacks:
    - BioGenEmagStatic
    - HostileCubesStatic

- type: entity
  parent: BaseLathe
  id: OreProcessor
  name: ore processor
  description: It produces sheets and ingots using ores.
  components:
    - type: Sprite
      sprite: Structures/Machines/ore_processor.rsi
      layers:
        - state: icon
          map: ["enum.LatheVisualLayers.IsRunning"]
        - state: unlit
          shader: unshaded
          map: ["enum.PowerDeviceVisualLayers.Powered"]
        - state: inserting
          map: ["enum.MaterialStorageVisualLayers.Inserting"]
        - state: panel
          map: ["enum.WiresVisualLayers.MaintenancePanel"]
    - type: Machine
      board: OreProcessorMachineCircuitboard
    - type: MaterialStorage
      ignoreColor: true
      whitelist:
        tags:
          - Ore
    - type: Lathe
      idleState: icon
      runningState: building
      defaultProductionAmount: 10
      staticPacks:
      - OreSmelting
      - RGlassSmelting

- type: entity
  parent: OreProcessor
  id: OreProcessorIndustrial
  name: industrial ore processor
  description: An ore processor specifically designed for mass-producing metals in industrial applications.
  components:
  - type: Sprite
    sprite: Structures/Machines/ore_processor_industrial.rsi
  - type: Machine
    board: OreProcessorIndustrialMachineCircuitboard
  - type: Lathe
    materialUseMultiplier: 0.75
    timeMultiplier: 1.25 # Sunrise-Edit
    staticPacks:
    - OreSmelting
    - RGlassSmelting
    - AdvancedSmelting

- type: entity
  parent: BaseLathe
  id: Sheetifier
  name: sheet-meister 2000
  description: A very sheety machine.
  components:
  - type: Sprite
    sprite: Structures/Machines/sheetifier.rsi
    layers:
    - state: base_machine
      map: ["enum.LatheVisualLayers.IsRunning"]
    - state: buttons_on
      shader: unshaded
      map: ["enum.PowerDeviceVisualLayers.Powered"]
  - type: Machine
    board: SheetifierMachineCircuitboard
  - type: MaterialStorage
    dropOnDeconstruct: false #should drop ores instead of ingots/sheets
    ignoreColor: true
    canEjectStoredMaterials: false
    whitelist:
      tags:
      - Raw
      - Wooden
      - Boll
  - type: Lathe
    idleState: base_machine
    runningState: base_machine_processing
    staticPacks:
    - SheetifierStatic

- type: entity
  parent: BaseLathe
  id: CutterMachine
  name: cutter machine
  description: This is a cutter. It cuts. Add variety to your station floor with eye-pleasing patterns! Don't stick your fingers in.
  components:
  - type: Transform
    noRot: false
  - type: Sprite
    sprite: Structures/Machines/cuttermachine.rsi
    snapCardinals: true
    layers:
    - state: icon
      map: ["enum.LatheVisualLayers.IsRunning"]
    - state: unlit
      shader: unshaded
      map: ["enum.PowerDeviceVisualLayers.Powered"]
    - state: panel
      map: ["enum.WiresVisualLayers.MaintenancePanel"]
  - type: Machine
    board: CutterMachineCircuitboard
  - type: Lathe
    producingSound: /Audio/Machines/cutter.ogg
    idleState: icon
    runningState: building
    staticPacks:
    - FloorDarkTilesStatic
    - FloorSteelTilesStatic
    - FloorWhiteTilesStatic
    - FloorMaintsTilesStatic
    - FloorWoodTilesStatic
    - FloorConcreteTilesStatic
    - CircuitFloorsStatic
    - FloorMarbleTilesStatic
    - SunriseFloorTilesStatic # Sunrise-Edit
    dynamicPacks:
    - FauxTiles
  - type: MaterialStorage
    whitelist: *StandardMaterialWhitelist
  - type: OreSiloClient
