- type: entity
  abstract: true
  id: SurveillanceCameraBase
  name: camera
  description: A surveillance camera. It's watching you. Kinda.
  components:
  - type: AnnouncementSpeaker  # Sunrise-Edit: Add announcement speaker capability to cameras
    range: 5
    enabled: true
    requiresPower: true
  - type: Physics
    bodyType: Static
  - type: Fixtures
    fixtures:
      light:
        shape:
          !type:PhysShapeCircle
          radius: 5
        hard: false
        mask:
        - GhostImpassable
      fix1:
        shape:
          !type:PhysShapeAabb
          bounds: "-0.5,-0.5,-0.2,-0.15"
        density: 190
        mask:
        - None
        layer:
        - TabletopMachineLayer
  - type: LightOnCollide
  - type: PointLight
    enabled: false
    radius: 5
  - type: SlimPoweredLight
    enabled: false
  - type: StationAiVision
  - type: Clickable
  - type: InteractionOutline
  - type: Construction
    graph: SurveillanceCamera
    node: camera
  - type: Electrified
    enabled: false
    usesApcPower: true
  - type: WallMount
  - type: ApcPowerReceiver
  - type: ExtensionCableReceiver
  - type: Eye
  - type: WiredNetworkConnection
  - type: DeviceNetworkRequiresPower
  - type: Transform
    anchored: true
  - type: WiresPanel
  - type: Wires
    alwaysRandomize: true
    layoutId: SurveillanceCamera
  - type: Damageable
    damageContainer: StructuralInorganic
    damageModifierSet: Metallic
  - type: Sprite
    drawdepth: WallMountedItems
    sprite: Structures/Wallmounts/camera.rsi
    layers:
      - map: [ "enum.SurveillanceCameraVisualsKey.Layer" ]
        state: camera
        cycle: true
  - type: Appearance
  - type: SurveillanceCameraVisuals
    sprites:
      Active: camera
      Disabled: camera_off
      InUse: camera_in_use
  - type: UserInterface
    interfaces:
      enum.SurveillanceCameraSetupUiKey.Camera:
        type: SurveillanceCameraSetupBoundUi
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
  - type: StaticPrice
    price: 200
  - type: Destructible
    thresholds:
      - trigger:
          !type:DamageTrigger
          damage: 200
        behaviors:
          - !type:DoActsBehavior
            acts: [ "Destruction" ]
      - trigger:
          !type:DamageTrigger
          damage: 100
        behaviors:
          - !type:DoActsBehavior
            acts: [ "Destruction" ]
          - !type:PlaySoundBehavior
            sound:
              collection: MetalBreak
              params:
                volume: -8
  placement:
    mode: SnapgridCenter
    snap:
      - Wallmount

- type: entity
  parent: SurveillanceCameraBase
  id: SurveillanceCameraConstructed
  name: camera
  suffix: Constructed
  components:
    - type: DeviceNetwork
      deviceNetId: Wired
      transmitFrequencyId: SurveillanceCamera
    - type: SurveillanceCamera
      setupAvailableNetworks:
        - SurveillanceCameraEngineering
        - SurveillanceCameraSecurity
        - SurveillanceCameraService
        - SurveillanceCameraSupply
        - SurveillanceCameraScience
        - SurveillanceCameraGeneral
        - SurveillanceCameraMedical
        - SurveillanceCameraCommand

- type: entity
  parent: SurveillanceCameraBase
  id: SurveillanceCameraEngineering
  name: camera
  suffix: Engineering
  components:
  - type: DeviceNetwork
    deviceNetId: Wired
    receiveFrequencyId: SurveillanceCameraEngineering
    transmitFrequencyId: SurveillanceCamera
  - type: SurveillanceCamera
    networkSet: true

- type: entity
  parent: SurveillanceCameraBase
  id: SurveillanceCameraSecurity
  name: camera
  suffix: Security
  components:
  - type: DeviceNetwork
    deviceNetId: Wired
    receiveFrequencyId: SurveillanceCameraSecurity
    transmitFrequencyId: SurveillanceCamera
  - type: SurveillanceCamera
    networkSet: true

- type: entity
  parent: SurveillanceCameraBase
  id: SurveillanceCameraScience
  name: camera
  suffix: Science
  components:
  - type: DeviceNetwork
    deviceNetId: Wired
    receiveFrequencyId: SurveillanceCameraScience
    transmitFrequencyId: SurveillanceCamera
  - type: SurveillanceCamera
    networkSet: true

- type: entity
  parent: SurveillanceCameraBase
  id: SurveillanceCameraSupply
  name: camera
  suffix: Supply
  components:
  - type: DeviceNetwork
    deviceNetId: Wired
    receiveFrequencyId: SurveillanceCameraSupply
    transmitFrequencyId: SurveillanceCamera
  - type: SurveillanceCamera
    networkSet: true

- type: entity
  parent: SurveillanceCameraBase
  id: SurveillanceCameraCommand
  name: camera
  suffix: Command
  components:
  - type: DeviceNetwork
    deviceNetId: Wired
    receiveFrequencyId: SurveillanceCameraCommand
    transmitFrequencyId: SurveillanceCamera
  - type: SurveillanceCamera
    networkSet: true

- type: entity
  parent: SurveillanceCameraBase
  id: SurveillanceCameraService
  name: camera
  suffix: Service
  components:
  - type: DeviceNetwork
    deviceNetId: Wired
    receiveFrequencyId: SurveillanceCameraService
    transmitFrequencyId: SurveillanceCamera
  - type: SurveillanceCamera
    networkSet: true

- type: entity
  parent: SurveillanceCameraBase
  id: SurveillanceCameraMedical
  name: camera
  suffix: Medical
  components:
  - type: DeviceNetwork
    deviceNetId: Wired
    receiveFrequencyId: SurveillanceCameraMedical
    transmitFrequencyId: SurveillanceCamera
  - type: SurveillanceCamera
    networkSet: true

- type: entity
  parent: SurveillanceCameraBase
  id: SurveillanceCameraGeneral
  name: camera
  suffix: General
  components:
  - type: DeviceNetwork
    deviceNetId: Wired
    receiveFrequencyId: SurveillanceCameraGeneral
    transmitFrequencyId: SurveillanceCamera
  - type: SurveillanceCamera
    networkSet: true

- type: entity
  id: SurveillanceCameraAssembly
  name: camera
  description: A surveillance camera. Doesn't seem to be watching anybody any time soon. Probably.
  components:
    - type: Clickable
    - type: InteractionOutline
    - type: Construction
      graph: SurveillanceCamera
      node: assembly
    - type: WallMount
    - type: Transform
      anchored: true
    - type: Damageable
      damageContainer: StructuralInorganic
      damageModifierSet: Metallic
    - type: Sprite
      drawdepth: WallMountedItems
      sprite: Structures/Wallmounts/camera.rsi
      layers:
        - state: camera_off
  placement:
    mode: SnapgridCenter
    snap:
      - Wallmount
