- type: entity
  parent: BaseComputer
  id: BaseComputerSunrise
  abstract: true
  name: computer
  components:
  - type: Sprite
    sprite: Structures/Machines/computers.rsi
    layers:
    - map: [ "computerLayerBody" ]
      state: computer
    - map: [ "computerLayerKeyboard" ]
      state: generic_keyboard
    - map: [ "computerLayerScreen" ]
      sprite: _Sunrise/Structures/Machines/computers.rsi
      state: generic
    - map: [ "computerLayerKeys" ]
      sprite: _Sunrise/Structures/Machines/computers.rsi
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open

- type: entity
  parent: BaseComputer
  id: BaseComputerSunriseUniqueFrame
  abstract: true
  name: computer
  components:
  - type: Sprite
    sprite: _Sunrise/Structures/Machines/computers.rsi
    layers:
    - map: [ "computerLayerBody" ]
      state: computer
    - map: [ "computerLayerKeyboard" ]
      state: generic_keyboard
    - map: [ "computerLayerScreen" ]
      state: icarus
    - map: [ "computerLayerKeys" ]
      state: icarus_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: GenericVisualizer
    visuals:
      enum.ComputerVisuals.Powered:
        computerLayerScreen:
          True: { visible: true, shader: unshaded }
          False: { visible: false }
        computerLayerKeys:
          True: { visible: true, shader: unshaded }
          False: { visible: true, shader: shaded }
      enum.WiresVisuals.MaintenancePanelState:
        enum.WiresVisualLayers.MaintenancePanel:
          True: { visible: false }
          False: { visible: true }

- type: entity
  id: ComputerShipyard
  parent: BaseComputerSunrise
  name: shipyard console
  description: Used to purchase and sell shuttles
  components:
  #- type: ShipyardConsole
  #- type: AccessReader
  #  access:
  #  - [ Captain ]
  #- type: ActivatableUI
  #  key: enum.ShipyardConsoleUiKey.Shipyard
  #- type: UserInterface
  #  interfaces:
  #  - key: enum.ShipyardConsoleUiKey.Shipyard
  #    type: ShipyardConsoleBoundUserInterface
  - type: Computer
    board: ShipyardComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 1.6
    color: "#b89f25"
  - type: ContainerContainer
    containers:
      board: !type:Container
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      sprite: _Sunrise/Structures/Machines/computers.rsi
      state: request
    - map: ["computerLayerKeys"]
      sprite: _Sunrise/Structures/Machines/computers.rsi
      state: tech_key

- type: entity
  id: ComputerSaleConsole
  parent: ComputerPalletConsole
  name: sale console
  suffix: Finance
  description: Used to sell goods from linked teleport pods. Don't try to unscrew me, idiot.
  components:
  #- type: CargoPalletConsole
  #  withdrawCash: true
  #- type: ActivatableUI
  #  key: enum.CargoPalletConsoleUiKey.Sale
  #- type: UserInterface
  #  interfaces:
  #  - key: enum.CargoPalletConsoleUiKey.Sale
  #    type: CargoPalletConsoleBoundUserInterface
  - type: Computer
    board: ComputerSaleConsoleCircuitboard

- type: entity
  id: ComputeStationBankConsole
  parent: BaseComputerSunrise
  name: station bank console
  suffix: Finance
  description: Here you can withdraw all the money from the station's account and fly to the Maldives or find out when the grandfathers will come for your heads. Don't try to unscrew me, idiot.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      sprite: _Sunrise/Structures/Machines/computers.rsi
      state: station_account
    - map: ["computerLayerKeys"]
      sprite: _Sunrise/Structures/Machines/computers.rsi
      state: station_account_key
  #- type: StationBankConsole
  #- type: ActivatableUI
  #  key: enum.StationBankConsoleUiKey.Bank
  #- type: UserInterface
  #  interfaces:
  #  - key: enum.StationBankConsoleUiKey.Bank
  #    type: StationBankConsoleBoundUserInterface
  - type: Computer
    board: StationBankComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 1.6
    color: "#b89f25"
  - type: AccessReader
    access: [["Captain"], ["HeadOfPersonnel"]]

- type: entity
  id: ComputeCargoSalaryConsole
  parent: BaseComputerSunrise
  name: cargo salary console
  suffix: Finance
  description: Here the captain can set the maximum salary for himself and the minimum for everyone else, here it is, totalitarianism. Don't try to unscrew me, idiot.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      sprite: _Sunrise/Structures/Machines/computers.rsi
      state: salary
    - map: ["computerLayerKeys"]
      sprite: _Sunrise/Structures/Machines/computers.rsi
      state: salary_key
  #- type: CargoSalaryConsole
  #- type: ActivatableUI
  #  key: enum.CargoSalaryConsoleUiKey.Salary
  #- type: UserInterface
  #  interfaces:
  #  - key: enum.CargoSalaryConsoleUiKey.Salary
  #    type: CargoSalaryConsoleBoundUserInterface
  - type: Computer
    board: CargoSalaryComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 1.6
    color: "#b89f25"
  - type: AccessReader
    access: [["Captain"], ["HeadOfPersonnel"]]

- type: entity
  id: ComputerCargoFinanceConsole
  parent: BaseComputerSunrise
  name: cargo finance console
  suffix: Finance
  description: Here you can see the station's income and current balance. Don't try to unscrew me, idiot.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      sprite: _Sunrise/Structures/Machines/computers.rsi
      state: financial_accounting
    - map: ["computerLayerKeys"]
      sprite: _Sunrise/Structures/Machines/computers.rsi
      state: financial_accounting_key
  #- type: CargoFinanceConsole
  #- type: ActivatableUI
  #  key: enum.CargoFinanceConsoleUiKey.Finance
  #- type: UserInterface
  #  interfaces:
  #  - key: enum.CargoFinanceConsoleUiKey.Finance
  #    type: CargoFinanceConsoleBoundUserInterface
  - type: Computer
    board: CargoFinanceComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 1.6
    color: "#b89f25"
  - type: AccessReader
    access: [["Captain"], ["HeadOfPersonnel"]]

- type: entity
  id: ComputerBountySaleConsole
  parent: ComputerPalletConsole
  name: bounty sale console
  suffix: Finance
  description: Here you can send requested goods
  components:
  - type: CargoPalletConsole
    #withdrawCash: false
    #cargoSource: Bounty
    #tag: Intended only for order dispatch
    #bounty: true
  - type: Computer
    board: ComputerBountySaleConsoleCircuitboard

- type: entity
  id: ComputerCallErtConsole
  parent: BaseComputerSunrise
  name: ERT call console
  suffix: ERTCALL
  description:
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: comm
    - map: ["computerLayerKeys"]
      state: generic_keys
  #- type: CallErtConsole
  #- type: ActivatableUI
  #  key: enum.CallErtConsoleUiKey.Key
  #- type: UserInterface
  #  interfaces:
  #  - key: enum.CallErtConsoleUiKey.Key
  #    type: CallErtConsoleBoundUserInterface
  - type: Computer
    board: CallErtComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 1.6
    color: "#b89f25"
  - type: AccessReader
    access: [["Captain"], ["HeadOfPersonnel"]]

- type: entity
  id: ComputerApproveErtConsole
  parent: BaseComputerSunrise
  name: ERT approve console
  suffix: ERTCALL
  description:
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: comm
    - map: ["computerLayerKeys"]
      state: generic_keys
  #- type: ApproveErtConsole
  #- type: ActivatableUI
  #  key: enum.ApproveErtConsoleUiKey.Key
  #- type: UserInterface
  #  interfaces:
  #  - key: enum.ApproveErtConsoleUiKey.Key
  #    type: ApproveErtConsoleBoundUserInterface
  - type: Computer
    board: ApproveErtComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 1.6
    color: "#b89f25"
  - type: AccessReader
    access: [["Captain"], ["HeadOfPersonnel"]]

- type: entity
  parent: BaseComputerSunrise
  id: ComputerFineRecords
  name: fine records computer
  suffix: Finance, Security
  description: This can be used to check fines and set them up for criminal scum. Only security can modify them.
  components:
  - type: CriminalRecordsConsole #Replace with Fine Console Component
  - type: UserInterface
    interfaces:
      enum.CriminalRecordsConsoleKey.Key:
        type: CriminalRecordsConsoleBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
  - type: ActivatableUI
    key: enum.CriminalRecordsConsoleKey.Key
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      sprite: _Sunrise/Structures/Machines/computers.rsi
      state: forfeiture
    - map: ["computerLayerKeys"]
      sprite: _Sunrise/Structures/Machines/computers.rsi
      state: forfeiture_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: PointLight
    radius: 1.5
    energy: 1.6
    color: "#8c381f"
  - type: Computer
    board: ComputerFineRecordsCircuitboard
  - type: AccessReader
    access: [["Security"]] #Warder\HoS only Magistrate?

- type: entity
  parent: BaseComputerSunrise
  id: ComputerContrabandSale
  name: contraband exchanger computer
  suffix: Finance, Security
  description: This can be used to validate contraband and exchange it to the station account. Only security can modify them.
  components:
  - type: CriminalRecordsConsole #Replace with Fine Console Component
  - type: UserInterface
    interfaces:
      enum.CriminalRecordsConsoleKey.Key:
        type: CriminalRecordsConsoleBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
  - type: ActivatableUI
    key: enum.CriminalRecordsConsoleKey.Key
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      sprite: _Sunrise/Structures/Machines/computers.rsi
      state: contraband_sell
    - map: ["computerLayerKeys"]
      sprite: _Sunrise/Structures/Machines/computers.rsi
      state: contraband_sell_key
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: PointLight
    radius: 1.5
    energy: 1.6
    color: "#9e1414"
  - type: Computer
    board: ComputerContrabandSaleCircuitboard
  - type: AccessReader
    access: [["Security"]] #Warder\HoS only

- type: entity
  id: ComputerServiceSaleConsole
  parent: ComputerSaleConsole
  suffix: Finance, Service
  name: service sale console
  description:
  components:
  - type: CargoPalletConsole
  - type: Computer
    board: ComputerServiceSaleConsoleCircuitboard

- type: entity
  id: ComputerSecuritySaleConsole
  parent: ComputerSaleConsole
  suffix: Finance, Security
  name: security sale console
  description:
  components:
  - type: CargoPalletConsole
  - type: Computer
    board: ComputerSecuritySaleConsoleCircuitboard

- type: entity
  id: ComputerMedicalSaleConsole
  parent: ComputerSaleConsole
  suffix: Finance, Medical
  name: medical sale console
  description:
  components:
  - type: CargoPalletConsole
  - type: Computer
    board: ComputerMedicalSaleConsoleCircuitboard

- type: entity
  id: ComputerMiningSaleConsole
  parent: ComputerSaleConsole
  suffix: Finance, Salvage
  name: mining sale console
  description:
  components:
  - type: CargoPalletConsole
  - type: Computer
    board: ComputerMiningSaleConsoleCircuitboard

- type: entity
  id: ComputerScienceSaleConsole
  parent: ComputerSaleConsole
  suffix: Finance, RND
  name: science sale console
  description:
  components:
  - type: CargoPalletConsole
  - type: Computer
    board: ComputerScienceSaleConsoleboard

- type: entity
  parent: ComputerComms
  id: CentcomComputerComms
  name: centcom communications computer
  components:
  - type: AccessReader
    access: [[ "Command" ]]
  - type: CommunicationsConsole
    title: comms-console-announcement-title-centcom
    global: true
    announceVoice: NecoArcTwo

- type: entity
  parent: BaseComputerShuttle
  id: ComputerShuttleCentComm
  name: RCC shuttle console
  description: Console for remote control of the Central Command Representative's shuttle.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: eris_control
    - map: ["computerLayerKeys"]
      state: security_key
  - type: DroneConsole
    components:
    - type: CentCommShuttle
  - type: PointLight
    radius: 1.5
    energy: 1.6
    color: "#c94242"
  - type: Computer
    board: CentCommShuttleConsoleCircuitboard

- type: entity
  parent: BaseComputerShuttle
  id: ComputerShuttlePrison
  name: prison's shuttle console
  description: Console for remote control of the prison's shuttle.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: eris_control
    - map: ["computerLayerKeys"]
      state: security_key
  - type: DroneConsole
    components:
    - type: PrisonShuttle
  - type: PointLight
    radius: 1.5
    energy: 1.6
    color: "#c94242"
  - type: Computer
    board: PrisonShuttleConsoleCircuitboard

- type: entity
  parent: ComputerComms
  id: PrisonComputerComms
  name: prison communications computer
  description: A console for controlling announcements in a space prison.
  components:
  - type: AccessReader
    access: [[ "Security" ]]
  - type: CommunicationsConsole
    title: comms-console-announcement-title-prison
    canShuttle: false
    announceVoice: Voljin
    global: false
  - type: Computer
    board: PrisonCommsComputerCircuitboard
  - type: PointLight
    radius: 1.5
    energy: 1.6
    color: "#3556cc"

- type: entity
  parent: BaseComputerShuttle
  id: ComputerShuttleSecurity
  name: security shuttle console
  description: Console for remote control of the security shuttle.
  components:
  - type: Sprite
    layers:
    - map: ["computerLayerBody"]
      state: computer
    - map: ["computerLayerKeyboard"]
      state: generic_keyboard
    - map: ["computerLayerScreen"]
      state: eris_control
    - map: ["computerLayerKeys"]
      state: security_key
  - type: DroneConsole
    components:
    - type: SecurityShuttle
  - type: PointLight
    radius: 1.5
    energy: 1.6
    color: "#c94242"
  - type: Computer
    board: SecurityShuttleConsoleCircuitboard
  - type: Anchorable

- type: entity
  parent: BaseComputer
  id: CommandConsoleComputer
  name: command line computer
  components:
  - type: Sprite
    layers:
    - map: [ "computerLayerBody" ]
      state: computer
    - map: [ "computerLayerKeyboard" ]
      state: generic_keyboard
    - map: [ "computerLayerScreen" ]
      state: command
    - map: [ "computerLayerKeys" ]
      state: generic_keys
    - map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
      state: generic_panel_open
  - type: Tag
    tags:
    - EmagImmune
  - type: Computer
    board: CommandConsoleCircuitboard
  - type: ActivatableUI
    key: enum.CommandConsoleUiKey.Key
  - type: UserInterface
    interfaces:
      enum.CommandConsoleUiKey.Key:
        type: CommandConsoleBoundUserInterface
      enum.WiresUiKey.Key:
        type: WiresBoundUserInterface
  - type: CommandConsole
