- type: entity
  id: AirlockGlassCult
  parent: Airlock
  name: runic airlock
  description: Strange glass airlock with a rune.
  components:
    - type: Door
      occludes: false
    - type: Occluder
      enabled: false
    - type: Sprite
      sprite: /Textures/_Sunrise/BloodCult/Structures/cult_airlock.rsi
    - type: Fixtures
      fixtures:
        airlockFix:
          shape:
            !type:PhysShapeAabb
            bounds: "-0.46,-0.46,0.46,0.46" # don't want this colliding with walls or they won't close
          density: 100
          mask:
            - FullTileMask
          layer:     #removed opaque from the layer, allowing lasers to pass through glass airlocks
            - GlassAirlockLayer
    - type: LayerChangeOnWeld
      unWeldedLayer: GlassAirlockLayer
      weldedLayer: GlassLayer
    - type: RadiationBlocker
      resistance: 2
    - type: RunicDoor
      throwSpeed: 15
      paralyzeTime: 3
      damage:
        types:
          Blunt: 15
    - type: Construction
      graph: AirlockGlassCult
      node: airlock
    - type: Destructible
      thresholds:
      - trigger:
          !type:DamageTrigger
          damage: 150
        behaviors:
        - !type:DoActsBehavior
          acts: [ "Destruction" ]
        - !type:PlaySoundBehavior
          sound:
            collection: MetalSlam

- type: entity
  id: CultGirder
  parent: BaseStructureDynamic
  name: runic girder
  description: A large structural assembly made out of metal. This one have a rune on it.
  components:
    - type: Transform
      anchored: true
      noRot: true
    - type: Physics
      bodyType: Static
    - type: Fixtures
      fixtures:
        fix1:
          shape:
            !type:PhysShapeAabb
            bounds: "-0.45,-0.45,0.45,0.45"
          density: 60
          mask:
            - MachineMask
          layer:
            - GlassAirlockLayer
    - type: InteractionOutline
    - type: Sprite
      sprite: /Textures/_Sunrise/BloodCult/Structures/cult_girder.rsi
      state: cultgirder
    - type: Damageable
      damageContainer: StructuralInorganic
      damageModifierSet: StructuralMetallic
    - type: Destructible
      thresholds:
        - trigger:
            !type:DamageTrigger
            damage: 200
          behaviors: #excess damage, don't spawn entities.
            - !type:DoActsBehavior
              acts: [ "Destruction" ]
        - trigger:
            !type:DamageTrigger
            damage: 50
          behaviors:
            - !type:SpawnEntitiesBehavior
              spawn:
                CultRunicMetal1:
                  min: 1
                  max: 1
            - !type:DoActsBehavior
              acts: [ "Destruction" ]
    - type: StaticPrice
      price: 10
    - type: Construction
      graph: CultGirder
      node: girder
    - type: RunicGirder
