# Tier 1

- type: technology
  id: SalvageWeapons
  name: research-technology-salvage-weapons
  icon:
    sprite: Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi
    state: icon
  discipline: Arsenal
  tier: 1
  cost: 5000
  recipeUnlocks:
  - WeaponProtoKineticAccelerator
  - ShuttleGunKineticCircuitboard
  - WeaponProtoKineticRepeater # Sunrise-Add
  - WeaponProtoKineticShotgun # Sunrise-Add
  - MechEquipmentKineticAccelerator # Sunrise-Add
  - BorgModuleMiningCombat # Sunrise-Add
  # These are roundstart but not replenishable for salvage

- type: technology
  id: DraconicMunitions
  name: research-technology-draconic-munitions
  icon:
    sprite: Objects/Weapons/Guns/Ammunition/Boxes/pistol.rsi
    state: incendiarydisplay
  discipline: Arsenal
  tier: 1
  cost: 10000
  recipeUnlocks:
  - BoxShotgunIncendiary
  - MagazineRifleIncendiary
  - MagazinePistolIncendiary
  - MagazinePistolSubMachineGunIncendiary
  - MagazineLightRifleIncendiary
  - SpeedLoaderMagnumIncendiary
  - MagazineShotgunIncendiary
  - MagazineBoxPistolIncendiary
  - MagazineBoxMagnumIncendiary
  - MagazineBoxLightRifleIncendiary
  - MagazineBoxRifleIncendiary
  - MagazinePistolSubMachineGunTopMountedIncendiary #Sunrise-Add
  - MagazinePistolHighCapacityIncendiary # Sunrise-Add
  - MagazineRifleHeavyIncendiary # Sunrise-Add
  - MagazineBoxHeavyRifleIncendiary # Sunrise-Add
  - MagazineRifleBoxIncendiary # Sunrise-Add
  - MagazineLightRifleBeltBoxIncendiary # Sunrise-Add
  - SpeedLoaderShotgunIncendiary # Sunrise-Add
  radioChannels: # Sunrise-Add
  - Security

- type: technology
  id: WeaponizedLaserManipulation
  name: research-technology-weaponized-laser-manipulation
  icon:
    sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
    state: icon
  discipline: Arsenal
  tier: 1
  cost: 7500
  recipeUnlocks:
  - WeaponLaserCarbine
  # Sunrise-Start
  - WeaponMechCombatFiredartLaser
  - WeaponEnergyGun
  - WeaponMiniEnergyGun
  - WeaponSunriseLaserPistol
  - MagazineBatteryLr30
  # Sunrise-End

- type: technology
  id: NonlethalAmmunition
  name: research-technology-nonlethal-ammunition
  icon:
    sprite: Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi
    state: beanbag
  discipline: Arsenal
  tier: 1
  cost: 5000
  recipeUnlocks:
  - MagazineShotgunBeanbag
  - BoxShellTranquilizer
  - BoxBeanbag
  - WeaponDisabler
  # Sunrise-Start
  - WeaponMechCombatDisabler
  - MagazinePistolSubMachineGunTopMountedRubber
  - MagazinePistolSubMachineGunRubber
  # Sunrise-End
  radioChannels: # Sunrise-Add
  - Security

- type: technology
  id: UraniumMunitions
  name: research-technology-uranium-munitions
  icon:
    sprite: Objects/Materials/Sheets/other.rsi
    state: uranium
  discipline: Arsenal
  tier: 1
  cost: 7500
  recipeUnlocks:
  - MagazineRifleUranium
  - MagazinePistolUranium
  - MagazinePistolSubMachineGunUranium
  - MagazineLightRifleUranium
  - SpeedLoaderMagnumUranium
  - MagazineMagnumUranium
  - MagazineBoxPistolUranium
  - MagazineBoxMagnumUranium
  - MagazineBoxLightRifleUranium
  - MagazineBoxRifleUranium
  - BoxShotgunUranium
  - MagazinePistolSubMachineGunTopMountedUranium #Sunrise-Add
  - MagazinePistolHighCapacityUranium # Sunrise-Add
  - MagazineRifleHeavyUranium # Sunrise-Add
  - MagazineBoxHeavyRifleUranium # Sunrise-Add
  - MagazineRifleBoxUranium # Sunrise-Add
  - MagazineLightRifleBeltBoxUranium # Sunrise-Add
  - SpeedLoaderShotgunUranium # Sunrise-Add
  radioChannels: # Sunrise-Add
  - Security

- type: technology
  id: AdvancedRiotControl
  name: research-technology-advanced-riot-control
  icon:
    sprite: Objects/Weapons/Melee/truncheon.rsi
    state: icon
  discipline: Arsenal
  tier: 1
  cost: 8000
  recipeUnlocks:
  - Truncheon
  - TelescopicShield
  - HoloprojectorSecurity
  - WeaponDisablerSMG
  - FlareGunSecurityUpgrade # Sunrise-Add
  - VestSecUpgradePlate # Sunrise-Add
  - VestSecUpgradeStab # Sunrise-Add
  - VestSecUpgradeHeat # Sunrise-Add
  radioChannels: # Sunrise-Add
  - Security

- type: technology
  id: ExplosiveTechnology
  name: research-technology-explosive-technology
  icon:
    sprite: Objects/Devices/payload.rsi
    state: payload-explosive-armed
  discipline: Arsenal
  tier: 1
  cost: 10000
  recipeUnlocks:
  - SignallerAdvanced
  - SignalTrigger
  - VoiceTrigger
  - TimerTrigger
  - FlashPayload
  - ExplosivePayload
  - ChemicalPayload
  - CableDetStack1
  - EmptyDetonator

- type: technology
  id: SpecialMeans
  name: research-technology-special-means
  icon:
    sprite: Clothing/Back/Backpacks/electropack.rsi
    state: icon
  discipline: Arsenal
  tier: 1
  cost: 5000
  recipeUnlocks:
  - ClothingBackpackElectropack

# Tier 2

- type: technology
  id: ConcentratedLaserWeaponry
  name: research-technology-concentrated-laser-weaponry
  icon:
    sprite: Objects/Weapons/Guns/Battery/laser_cannon.rsi
    state: icon
  discipline: Arsenal
  tier: 2
  cost: 10000
  recipeUnlocks:
  - WeaponLaserCannon
  - WeaponMechCombatSolarisLaser #Sunrise-Add

- type: technology
  id: WaveParticleHarnessing
  name: research-technology-wave-particle-harnessing
  icon:
    sprite: Objects/Weapons/Guns/Battery/xray.rsi
    state: icon
  discipline: Arsenal
  tier: 2
  cost: 10000
  recipeUnlocks:
  - WeaponXrayCannon
  - WeaponMechCombatXray  #Sunrise-Add

- type: technology
  id: KineticModifications
  name: research-technology-kinetic-modifications
  icon:
    sprite: Objects/Tools/upgrade.rsi
    state: display
  discipline: Arsenal
  tier: 2
  cost: 7500
  recipeUnlocks:
  - PKAUpgradeDamage
  - PKAUpgradeRange
  - PKAUpgradeFireRate

- type: technology
  id: BasicShuttleArmament
  name: research-technology-basic-shuttle-armament
  icon:
    sprite: Structures/Power/cage_recharger.rsi
    state: full
  discipline: Arsenal
  tier: 2
  cost: 10500
  recipeUnlocks:
  - PowerCageRechargerCircuitboard
  - PowerCageSmall
  - PowerCageMedium
  - MagazineGrenadeEmpty
  - ShellFlashArtillery # Sunrise-Edit
  - ShellBlastArtillery # Sunrise-Edit
  - ShellFragArtillery # Sunrise-Add
  - RifleHeavyMagazineEmpty # Sunrise-Add
  - RifleHeavyMagazineFMJ # Sunrise-Add
  - RifleHeavyMagazineHP # Sunrise-Add
  - RifleHeavyMagazineSP # Sunrise-Add
  - RifleHeavyMagazineArtillery # Sunrise-Add
  - ShuttleGunSvalinnMachineGunCircuitboard
  - ShuttleGunPerforatorCircuitboard
  - ShuttleGunFriendshipCircuitboard
  - ShuttleGunSquallCircuitboard # Sunrise-Add
  technologyPrerequisites:
  - SalvageWeapons
  radioChannels: # Sunrise-Add
  - Security

- type: technology
  id: DualWieldingTechnology
  name: research-technology-dual-wielding-technology
  icon:
    sprite: Clothing/Back/Specific/harmpack.rsi
    state: icon
  discipline: Arsenal
  tier: 2
  cost: 10000
  recipeUnlocks:
  - ClothingBackpackHarmpack
  radioChannels: # Sunrise-Add
  - Security

# Tier 3

- type: technology
  id: PortableMicrofusionWeaponry
  name: research-technology-portable-microfusion-weaponry
  icon:
    sprite: Objects/Weapons/Guns/Battery/advancedlasergun.rsi
    state: icon
  discipline: Arsenal
  tier: 3
  cost: 15000
  recipeUnlocks:
  - WeaponAdvancedLaser
  - PortableRecharger
  - WeaponMechCombatImmolationGun # Sunrise-Add
  - WeaponMechCombatIon # Sunrise-Add
  radioChannels: # Sunrise-Add
  - Security

- type: technology
  id: ThermalWeaponry
  name: research-technology-thermal-weaponry
  icon:
    sprite: Objects/Weapons/Guns/Battery/temp_gun.rsi
    state: icon
  discipline: Arsenal
  tier: 2
  cost: 8000
  recipeUnlocks:
  - WeaponTemperatureGun

- type: technology
  id: AdvancedShuttleWeapon
  name: research-technology-advanced-shuttle-weapon
  icon:
    sprite: Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi
    state: icon
  discipline: Arsenal
  tier: 3
  cost: 15000
  recipeUnlocks:
  - ShellEMPArtillery # Sunrise-Edit
  - PowerCageHigh
  - ShuttleGunDusterCircuitboard
  # Sunrise-start
  - ComputerGunneryCircuitboard
  - ShuttleGunLongbowCircuitboard
  - ShuttleGunVympelCircuitboard
  - ShuttleGunTeslaOrionCircuitboard
  - ShuttleGunBeamstormMachineGunCircuitboard
  - MagazineBauer127
  #- MagazineBauer127Penetrator # To much
  #- MagazineBauer127Blast # To much
  - MagazineBauer127Frag
  - MagazineBauer127Emp
  - MagazineBoxBelt127Empty
  #- MagazineBoxBelt127 # To much
  - MagazineBoxBelt127Artillery
  #- MagazineBoxBelt127Blast # To much
  - MagazineBoxBelt127Frag
  - MagazineBoxBelt127Emp
  - RifleHeavyMagazineAP # Sunrise-Add
  - RifleHeavyMagazineIncendiary # Sunrise-Add
  - RifleHeavyMagazineUranium # Sunrise-Add
  # Sunrise-end
  technologyPrerequisites:
  - BasicShuttleArmament
  # Sunrise-start
  - ArmorPenetrationMunitions
  - DraconicMunitions
  - UraniumMunitions
  # Sunrise-end
  radioChannels: # Sunrise-Add
  - Security
