# Effect groups
- type: loadoutEffectGroup
  id: MasterMaid
  effects:
  - !type:JobRequirementLoadoutEffect
    requirement:
      !type:RoleTimeRequirement
      role: JobComMaid
      time: 36000 # 10 hrs

# Jumpsuit
- type: loadout
  id: ComMaidElegantJumpskirt
  equipment:
    jumpsuit: ClothingUniformJumpskirtElegantMaid

- type: loadout
  id: ComMaidSunriseJumpskirt
  equipment:
    jumpsuit: ClothingUniformSkirtSunriseMaid

- type: loadout
  id: ComMaidBunnyUniform
  equipment:
    jumpsuit: BunnyUniform

- type: loadout
  id: ComMaidJumpsuitLawyerBlack
  equipment:
    jumpsuit: ClothingUniformJumpsuitLawyerBlack

- type: loadout
  id: ComMaidTacticalJumpskirt
  equipment:
    jumpsuit: ClothingUniformJumpskirtTacticalMaid
  effects:
  - !type:GroupLoadoutEffect
    proto: MasterMaid

# Head
- type: loadout
  id: ComMaidHurseHat
  equipment:
    head: ClothingHeadNurseHat

- type: loadout
  id: ComMaidBonnyEars
  equipment:
    head: BunnyEars

- type: loadout
  id: ComMaidTacticalHeadband
  equipment:
    head: ClothingHeadHatTacticalMaidHeadband
  effects:
  - !type:GroupLoadoutEffect
    proto: MasterMaid

# Backpack
- type: loadout
  id: ComMaidBackpackSatchelLeather
  equipment:
    back: ClothingBackpackSatchelLeather

# Neck
- type: loadout
  id: ComMaidBunnyButterfly
  equipment:
    neck: BunnyButterfly

# Shoes
- type: loadout
  id: ComMaidShoes
  equipment:
    shoes: ClothingShoesColorWhite

- type: loadout
  id: ComMaidBunnyShoes
  equipment:
    shoes: BunnyShoes

- type: loadout
  id: ComMaidShoesBootsLaceup
  equipment:
    shoes: ClothingShoesBootsLaceup

# Gloves
- type: loadout
  id: ComMaidBunnyManjets
  equipment:
    gloves: BunnyManjets

- type: loadout
  id: ComMaidGlovesWhite
  equipment:
    gloves: ClothingHandsGlovesColorWhite

- type: loadout
  id: ComMaidGlovesTactical
  equipment:
    gloves: ClothingHandsTacticalMaidGlovesFake
  effects:
  - !type:GroupLoadoutEffect
    proto: MasterMaid
