- type: entity
  parent: XenoWardingTower
  id: RogueAiNode
  name: rogue AI node
  description: "Contains a portion of a rogue AI database."
  components:
  - type: RadarBlip
    color: "#3DB83BFF"
    scale: 2
    shape: Circle
    requireInSpace: false
  - type: Sprite
    noRot: true
    sprite: _Sunrise/Structures/Specific/RogueSilicons/ai_node.rsi
    layers:
    - state: base
    - state: unshaded
      shader: unshaded
    - state: electrified
      sprite: Effects/electricity.rsi
      map: ["enum.ElectrifiedLayers.Sparks"]
      shader: unshaded
      visible: false
  - type: Appearance
  - type: GenericVisualizer
    visuals:
      enum.ElectrifiedVisuals.ShowSparks:
        enum.ElectrifiedLayers.Sparks:
          True: { visible: True }
          False: { visible: False }
  - type: AnimationPlayer
  - type: PointLight
    radius: 1.5
    energy: 1.6
    color: "#3db83b"
    castShadows: false
  - type: AmbientSound
    volume: -9
    range: 5
    sound:
      path: /Audio/Ambience/Objects/hdd_buzz.ogg
  - type: AoEHeal
    range: 60
    threshold: 0.9
    damage:
      groups:
        Brute: -5
        Burn: -3
    whitelist:
      tags:
      - RogueSiliconHealTarget
  - type: PowerConsumer
    showInMonitor: false
  - type: Electrified
    requirePower: true
    noWindowInTile: true
    highVoltageNode: high
    mediumVoltageNode: medium
    lowVoltageNode: low
  - type: NodeContainer
    nodes:
      high:
        !type:CableDeviceNode
        nodeGroupID: HVPower
      medium:
        !type:CableDeviceNode
        nodeGroupID: MVPower
      low:
        !type:CableDeviceNode
        nodeGroupID: Apc
  - type: RangedDamageSound
    soundGroups:
      Brute:
        collection:
          MetalBulletImpact
    soundTypes:
      Heat:
        collection:
          MetalLaserImpact
  - type: Damageable
    damageContainer: Inorganic
    damageModifierSet: Metallic
  - type: Destructible
    thresholds:
    - trigger:
        !type:DamageTrigger
        damage: 5
      behaviors:
        - !type:DoActsBehavior
          acts: [ "Destruction" ]
    - trigger:
        !type:DamageTypeTrigger
        damageType: Heat
        damage: 5
      behaviors:
      - !type:SolutionExplosionBehavior
        solution: tank
    - trigger:
        !type:DamageTypeTrigger
        damageType: Piercing
        damage: 5
      behaviors:
      - !type:SolutionExplosionBehavior
        solution: tank
    - trigger:
        !type:DamageTrigger
        damage: 5
      behaviors:
      - !type:SpillBehavior
        solution: tank
      - !type:PlaySoundBehavior
        sound:
          collection: MetalBreak
      - !type:DoActsBehavior
        acts: ["Destruction"]
  - type: Explosive
    explosionType: Default
    totalIntensity: 25

