- type: entity
  id: BaseShellShotgun
  name: shell (.50)
  parent: BaseCartridge
  abstract: true
  components:
  - type: Tag
    tags:
    - Cartridge
    - ShellShotgun
  - type: Sprite
    sprite: Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi
    layers:
      - state: base
        map: [ "enum.AmmoVisualLayers.Base" ]
  - type: Appearance
  - type: SpentAmmoVisuals
    revealSpent: true # Starlight
    tip: true

- type: entity
  id: ShellShotgunBeanbag
  name: shell (.50 beanbag)
  parent: [ BaseShellShotgun, BaseSecurityBartenderContraband ]
  components:
  - type: Tag
    tags:
    - Cartridge
    - ShellShotgun
    - ShellShotgunLight
  - type: Sprite
    layers:
      - state: base
        map: [ "enum.AmmoVisualLayers.Base" ]
      - state: tip
        map: [ "enum.AmmoVisualLayers.Tip" ]
        color: "#149A1E"
      - state: spent
        map: [ "enum.AmmoVisualLayers.Spent" ]
        visible: false
  - type: HitScanCartridgeAmmo
    soundEject:
      collection: ShellEject
    hitscan: PelletShotgunBeanbagTrace

- type: entity
  id: ShellShotgunSlug
  name: shell (.50 slug)
  parent: [ BaseShellShotgun, BaseSecurityContraband]
  components:
  - type: Sprite
    layers:
      - state: slug
        map: [ "enum.AmmoVisualLayers.Base" ]
      - state: tip-long
        map: [ "enum.AmmoVisualLayers.Tip" ]
        color: "#252525"
      - state: spent-long
        map: [ "enum.AmmoVisualLayers.Spent" ]
        visible: false
  - type: HitScanCartridgeAmmo
    soundEject:
      collection: ShellEject
    hitscan: PelletShotgunSlugTrace

- type: entity
  id: ShellShotgunFlare
  name: shell (.50 flare)
  parent: BaseShellShotgun
  components:
  - type: Tag
    tags:
    - Cartridge
    - ShellShotgun
    - ShellShotgunLight
  - type: Sprite
    layers:
      - state: base
        map: [ "enum.AmmoVisualLayers.Base" ]
      - state: tip
        map: [ "enum.AmmoVisualLayers.Tip" ]
        color: "#FFFF0B"
      - state: flare
      - state: spent
        map: [ "enum.AmmoVisualLayers.Spent" ]
        visible: false
  - type: CartridgeAmmo
    proto: PelletShotgunFlare
    soundEject:
      collection: ShellEject

- type: entity
  id: ShellShotgun
  name: shell (.50 pellet)
  parent: [ BaseShellShotgun, BaseSecurityContraband ]
  components:
  - type: Sprite
    layers:
      - state: base
        map: [ "enum.AmmoVisualLayers.Base" ]
      - state: tip
        map: [ "enum.AmmoVisualLayers.Tip" ]
        color: "#F4001F"
      - state: spent
        map: [ "enum.AmmoVisualLayers.Spent" ]
        visible: false
  - type: HitScanCartridgeAmmo
    soundEject:
      collection: ShellEject
    hitscan: PelletShotgunSpreadTrace

- type: entity
  id: ShellShotgunIncendiary
  name: shell (.50 incendiary)
  parent: [ BaseShellShotgun, BaseSecurityContraband ]
  components:
  - type: Sprite
    layers:
      - state: base
        map: [ "enum.AmmoVisualLayers.Base" ]
      - state: tip
        map: [ "enum.AmmoVisualLayers.Tip" ]
        color: "#FFFF0B"
      - state: incendiary
      - state: spent
        map: [ "enum.AmmoVisualLayers.Spent" ]
        visible: false
  - type: HitScanCartridgeAmmo
    soundEject:
      collection: ShellEject
    hitscan: ShellShotgunIncendiaryTrace

- type: entity
  id: ShellShotgunPractice
  name: shell (.50 practice)
  parent: [ BaseShellShotgun, BaseSecurityContraband ]
  components:
  - type: Sprite
    layers:
      - state: base
        map: [ "enum.AmmoVisualLayers.Base" ]
      - state: tip
        map: [ "enum.AmmoVisualLayers.Tip" ]
      - state: practice
      - state: spent
        map: [ "enum.AmmoVisualLayers.Spent" ]
        visible: false
  - type: HitScanCartridgeAmmo
    soundEject:
      collection: ShellEject
    hitscan: PelletShotgunPracticeSpreadTrace

- type: entity
  id: ShellTranquilizer
  name: shell (.50 tranquilizer)
  parent: [ BaseShellShotgun, BaseSecurityContraband ]
  components:
  - type: Tag
    tags:
    - Cartridge
    - ShellShotgun
    - ShellShotgunLight
  - type: Sprite
    layers:
      - state: base
        map: [ "enum.AmmoVisualLayers.Base" ]
      - state: tip
        map: [ "enum.AmmoVisualLayers.Tip" ]
        color: "#49CECE"
      - state: spent
        map: [ "enum.AmmoVisualLayers.Spent" ]
        visible: false
  - type: CartridgeAmmo
    proto: PelletShotgunTranquilizer
  - type: ChemicalAmmo
  - type: SolutionContainerManager
    solutions:
      ammo:
        reagents:
        - ReagentId: ChloralHydrate
          Quantity: 9
  - type: SolutionTransfer
    maxTransferAmount: 9

# - type: entity
#   id: ShellShotgunImprovised
#   name: improvised shotgun shell
#   description: A homemade shotgun shell that shoots painful glass shrapnel. The spread is so wide that it couldn't hit the broad side of a barn.
#   parent: [ BaseShellShotgun, BaseSecurityContraband ]
#   components:
#   - type: Tag
#     tags:
#     - Cartridge
#     - ShellShotgun
#     - ShellShotgunLight
#   - type: Sprite
#     layers:
#       - state: improvised
#         map: [ "enum.AmmoVisualLayers.Base" ]
#       - state: tip
#         map: [ "enum.AmmoVisualLayers.Tip" ]
#         color: "#555555"
#       - state: spent
#         map: [ "enum.AmmoVisualLayers.Spent" ]
#         visible: false
#   - type: Construction
#     graph: ImprovisedShotgunShellGraph
#     node: shell
#   - type: HitScanCartridgeAmmo
#     soundEject:
#       collection: ShellEject
#     hitscan: PelletShotgunImprovisedSpreadTrace

- type: entity
  id: ShellShotgunUranium
  name: uranium shotgun shell
  parent: [ BaseShellShotgun, BaseSecurityContraband ]
  components:
  - type: Sprite
    layers:
      - state: slug
        map: [ "enum.AmmoVisualLayers.Base" ]
      - state: tip-long
        map: [ "enum.AmmoVisualLayers.Tip" ]
        color: "#252525"
      - state: depleted-uranium
      - state: spent-long
        map: [ "enum.AmmoVisualLayers.Spent" ]
        visible: false
  - type: HitScanCartridgeAmmo
    soundEject:
      collection: ShellEject
    hitscan: PelletShotgunUraniumSpreadTrace

# Sunrise-start
- type: entity
  id: ShellShotgunImprovisedEmpty
  name: empty improvised shell
  description: A hollow homemade shotgun shell that can be filled with a somewhat deadly variety of makeshift pellets.
  parent: [BaseItem, BaseMinorContraband ]
  components:
  - type: Sprite
    sprite: Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi
    layers:
    - state: improvised-empty
  - type: Item
    size: Tiny
  - type: SolutionContainerManager
    solutions:
      shell:
        maxVol: 5
  - type: MixableSolution
    solution: shell
  - type: FitsInDispenser
    solution: shell
  - type: RefillableSolution
    solution: shell
  - type: DrainableSolution
    solution: shell
  - type: ExaminableSolution
    solution: shell
  - type: DrawableSolution
    solution: shell
  - type: InjectableSolution
    solution: shell
  - type: SolutionTransfer
  - type: SolutionItemStatus
    solution: shell
  - type: Spillable
    solution: shell
  - type: Drink
    solution: shell
  - type: Construction
    graph: ImprovisedShotgunShellEmptyGraph
    node: shell
  - type: Tag
    tags:
    - ShellShotgunEmpty

- type: entity
  id: ShellShotgunImprovised
  name: improvised shell (glass)
  description: A homemade shotgun shell that shoots painful glass shrapnel. The spread is so wide that it couldn't hit the broad side of a barn.
  parent: [BaseShellShotgun, BaseMinorContraband ]
  components:
  - type: Tag
    tags:
    - Cartridge
    - ShellShotgun
    - ShellShotgunLight
  - type: Sprite
    layers:
      - state: improvised
        map: [ "enum.AmmoVisualLayers.Base" ]
      - state: tip
        map: [ "enum.AmmoVisualLayers.Tip" ]
        color: "#555555"
      - state: spent
        map: [ "enum.AmmoVisualLayers.Spent" ]
        visible: false
  - type: Construction
    graph: ImprovisedShotgunShellGraph
    node: shell
  - type: HitScanCartridgeAmmo
    soundEject:
      collection: ShellEject
    hitscan: PelletShotgunImprovisedSpreadTrace
  - type: SpentAmmoVisuals
    state: "improvised"

- type: entity
  id: ShellShotgunImprovisedIncendiary
  name: improvised shell (incendiary)
  description: A homemade shotgun shell that shoots burning glass shrapnel. The spread is so wide that it couldn't hit the broad side of a barn.
  parent: [BaseShellShotgun, BaseMinorContraband ]
  components:
  - type: Tag
    tags:
    - Cartridge
    - ShellShotgun
    - ShellShotgunLight
  - type: Sprite
    layers:
      - state: improvised-incendiary
        map: [ "enum.AmmoVisualLayers.Base" ]
  - type: Construction
    graph: ImprovisedIncendiaryShotgunShellGraph
    node: shell
  - type: HitScanCartridgeAmmo
    soundEject:
      collection: ShellEject
    hitscan: PelletShotgunImprovisedIncendiarySpreadTrace
  - type: SpentAmmoVisuals
    state: "improvised-incendiary"
    revealSpent: false
    tip: false

- type: entity
  id: ShellShotgunImprovisedUranium
  name: improvised shell (uranium glass)
  description: A homemade shotgun shell that shoots painful uranium glass shrapnel. The spread is so wide that it couldn't hit the broad side of a barn.
  parent: [BaseShellShotgun, BaseMinorContraband ]
  components:
  - type: Tag
    tags:
    - Cartridge
    - ShellShotgun
    - ShellShotgunLight
  - type: Sprite
    layers:
      - state: improvised-uranium
        map: [ "enum.AmmoVisualLayers.Base" ]
  - type: Construction
    graph: ImprovisedUraniumShotgunShellGraph
    node: shell
  - type: HitScanCartridgeAmmo
    soundEject:
      collection: ShellEject
    hitscan: PelletShotgunImprovisedUraniumSpreadTrace
  - type: SpentAmmoVisuals
    state: "improvised-uranium"
    revealSpent: false
    tip: false

- type: entity
  id: ShellShotgunCoin
  name: improvised shell (coin slug)
  description: A homemade shotgun slug that shoots a cylinder of coins. The stack has a tendency to break apart in the blast, limiting its effective range.
  parent: [BaseShellShotgun, BaseMinorContraband ]
  components:
  - type: Tag
    tags:
    - Cartridge
    - ShellShotgun
    - ShellShotgunLight
  - type: Sprite
    layers:
      - state: coinshot
        map: [ "enum.AmmoVisualLayers.Base" ]
  - type: Construction
    graph: CoinShotgunShellGraph
    node: shell
  - type: HitScanCartridgeAmmo
    soundEject:
      collection: ShellEject
    hitscan: PelletShotgunCoinSpreadTrace
  - type: SpentAmmoVisuals
    state: "coinshot"
    revealSpent: false
    tip: false

- type: entity
  id: ShellShotgunBooze
  name: shell (.50 beanbag)
  parent: [ BaseShellShotgun, BaseSecurityBartenderContraband ]
  components:
  - type: Tag
    tags:
    - Cartridge
    - ShellShotgun
    - ShellShotgunLight
  - type: Sprite
    layers:
      - state: base
        map: [ "enum.AmmoVisualLayers.Base" ]
      - state: tip
        map: [ "enum.AmmoVisualLayers.Tip" ]
        color: "#149A1E"
      - state: spent
        map: [ "enum.AmmoVisualLayers.Spent" ]
        visible: false
  - type: CartridgeAmmo
    proto: PelletShotgunBooze
  - type: ChemicalAmmo
  - type: SolutionContainerManager
    solutions:
      ammo:
        reagents:
        - ReagentId: Nocturine
          Quantity: 15
        - ReagentId: BacchusBlessing
          Quantity: 8
        - ReagentId: THC
          Quantity: 10
        - ReagentId: MuteToxin
          Quantity: 2
  - type: SolutionTransfer
    maxTransferAmount: 35
# Sunrise-end
