<Document>
  # Minor Antagonists

  Minor Antagonists are ghost-controlled roles that give dead people a second chance to interact (and cause chaos!) around the station. They are spawned by random events.

  # Paradox Clone

  <Box>
    <GuideEntityEmbed Entity="ParadoxCloneDummy"/>
  </Box>

  A perfect copy of a random crewmember that was thrown into our universe by a space-time anomaly. To fix the paradox and survive they have to find and kill their original counterpart.

They have no special abilities, but are identical in appearance, DNA, fingerprints, clothing, equipment and IDs, making it hard to figure out who is the original and who is the clone... unless you know your fellow crewmembers well!

  # Revenant

  <Box>
    <GuideEntityEmbed Entity="MobRevenant"/>
  </Box>

  Revenants are ethereal beings made of ectoplasm that haunt the crew and steal [color=#8f63e6]life essence[/color] from them.
  - Your essence is your very own [bold]life force[/bold]. Taking damage reduces your essence.
  - Essence is also spent to use [bold]abilities[/bold].
  - To gain essence you first [bold]inspect[/bold] various souls for their worth. More worthy souls grant more essence. Then you must [bold]siphon[/bold] it either when the victim is crit, dead or asleep. All of this is done with [color=yellow][bold][keybind="Use"][/bold][/color].
  - [bold]Stolen essence[/bold] is used to purchase new abilities to incapacitate the crew easier.
  - You are [bold]vulnerable[/bold] to attacks when you siphon a soul or use an ability. You can tell when you are vulnerable when you have a [color=#8f63e6][italic]Corporeal[/italic][/color] status effect.

  # Rat King

  <Box>
    <GuideEntityEmbed Entity="MobRatServant" Caption=""/>
    <GuideEntityEmbed Entity="MobRatServant" Caption=""/>
    <GuideEntityEmbed Entity="MobRatKing" Scale="2.4"/>
    <GuideEntityEmbed Entity="MobRatServant" Caption=""/>
    <GuideEntityEmbed Entity="MobRatServant" Caption=""/>
  </Box>

  Rat kings are abnormally large rodents capable of [color=yellow]raising huge rat armies[/color] by eating equally huge amounts of food.
  - You have several abilities that come at the cost of your [bold]hunger.[/bold]
  - One such ability is [color=yellow][italic]Raise Army[/italic][/color], which summons a [bold]Rat Servant[/bold]. You can [bold]command[/bold] your servants to stay in place, follow you, attack a target of your choice or attack indiscriminately.
  - You can conjure a cloud of [color=#77b58e]ammonia[/color] using [color=purple][italic]Rat King's Domain[/italic][/color]. This purple gas is mildly poisonous to humans but heals rats.
  - [color=#9daa98][italic]Rummage[/italic][/color] through a disposal unit by using the context menu. Use this to find [bold]scraps of food[/bold] to grow your army.
  - Besides your abilities, [bold]you are stronger than most other animals.[/bold] You and your servants are capable of speech and you're both small enough to fit under airlocks and tables.
  - [bold]Your underlings are still very fragile![/bold] Beware of spacings, explosions and the business end of a melee weapon.

  # Space Dragon

  <Box>
    <GuideEntityEmbed Entity="MobCarp" Caption=""/>
    <GuideEntityEmbed Entity="CarpRift" Caption=""/>
    <GuideEntityEmbed Entity="MobDragon"/>
    <GuideEntityEmbed Entity="CarpRift" Caption=""/>
    <GuideEntityEmbed Entity="MobCarp" Caption=""/>
  </Box>

  Space dragons are giant extradimensional fish that can [color=red]eat crew[/color] and create [color=#4b7fcc]carp rifts.[/color]
  - Dragons have powerful jaws that allow them to [color=red][italic]Devour[/italic][/color] infrastructure such as doors, windows, and walls.
  - They can also heal themselves by using [color=red][italic]Devour[/italic][/color] on crew members that have gone unconscious or have died.
  - Your [color=orange][italic]Dragon's Breath[/italic][/color] is a [bold]flaming projectile[/bold] which travels a straight flight path, exploding multiple times and igniting things along the way. Try not to hit your carps with this!
  - You have the ability to [color=#4b7fcc][italic]Summon a Carp Rift[/italic][/color]. Rifts periodically spawn [bold]space carp[/bold] and charge up energy over a period of 5 minutes, [bold]which is when it's vulnerable.[/bold] After 5 minutes, it becomes invulnerable and will continue summoning carp as long as the dragon lives.
  - You'll suffer a [bold]temporary debilitating feedback effect[/bold] if one of your rifts are destroyed before it's done charging.
  - If a period of five minutes passes since your spawn or since the last time a rift was charging, [bold]you'll disappear.[/bold]
  - Dragons who have the maximum of 3 fully charged rifts will [bold]never disappear[/bold], but they are still mortal.

  # Slimes and Spiders

  <Box>
    <GuideEntityEmbed Entity="MobAdultSlimesBlueAngry" Caption=""/>
    <GuideEntityEmbed Entity="MobGiantSpiderAngry" Caption=""/>
  </Box>

  Slimes and spiders have no remarkable features, but will [color=cyan]infest the station[/color] from time to time regardless. Both will give chase and attack anything they see.
  - Slimes may [bold]deal extra cellular or poison damage[/bold], based upon their color. Water hurts them just as it would hurt a slime person.
  - Spiders have a venomous bite and can [bold]create webs[/bold] that are hard to move through, but are easily destroyed with a blade. They can also pry open doors, windoors, and airlocks.
</Document>
