- type: antag
  id: Nukeops
  name: roles-antag-nuclear-operative-name
  antagonist: true
  setPreference: true
  playTimeTracker: AntagNuclearOperative # Sunrise-Edit
  objective: roles-antag-nuclear-operative-objective
  requirements:
  - !type:OverallPlaytimeRequirement
    time: 36000 # 10h # Sunrise-RoleTime
  - !type:DepartmentTimeRequirement
    department: Security
    time: 18000 # 5h # Sunrise-RoleTime
  guides: [ NuclearOperatives ]
  # Sunrise-Edit
  previewIcon:
    sprite: /Textures/_Sunrise/Interface/Misc/antag_preview.rsi
    state: nuke_operative

- type: antag
  id: NukeopsMedic
  name: roles-antag-nuclear-operative-medic-name
  antagonist: true
  setPreference: true
  playTimeTracker: AntagNuclearMedic # Sunrise-Edit
  objective: roles-antag-nuclear-operative-medic-objective
  requirements:
  - !type:OverallPlaytimeRequirement
    time: 36000 # 10h # Sunrise-RoleTime
  - !type:RoleTimeRequirement
    role: JobMedicalDoctor
    time: 18000 # 5h # Sunrise-RoleTime
  - !type:DepartmentTimeRequirement
    department: Security
    time: 18000 # 5h # Sunrise-RoleTime
  guides: [ NuclearOperatives ]
  # Sunrise-Edit
  previewIcon:
    sprite: /Textures/_Sunrise/Interface/Misc/antag_preview.rsi
    state: nuke_medic

- type: antag
  id: NukeopsCommander
  name: roles-antag-nuclear-operative-commander-name
  antagonist: true
  setPreference: true
  playTimeTracker: AntagNuclearCommander # Sunrise-Edit
  objective: roles-antag-nuclear-operative-commander-objective
  requirements:
  - !type:OverallPlaytimeRequirement
    time: 72000 # 20h # Sunrise-RoleTime
  - !type:DepartmentTimeRequirement
    department: Security
    time: 36000 # 10h # Sunrise-RoleTime
  # should be changed to nukie playtime when thats tracked (wyci)
  guides: [ NuclearOperatives ]
  # Sunrise-Edit
  previewIcon:
    sprite: /Textures/_Sunrise/Interface/Misc/antag_preview.rsi
    state: nuke_commander

- type: startingGear
  id: SyndicateOperativeGearFullNoUplink
  equipment:
    jumpsuit: ClothingUniformJumpsuitOperative
    back: ClothingBackpackDuffelSyndicate
    mask: ClothingMaskGasSyndicate
    eyes: ClothingEyesHudSyndicate
    ears: ClothingHeadsetAltSyndicate
    gloves: ClothingHandsGlovesCombat
    outerClothing: ClothingOuterHardsuitSyndieBiocode # Sunrise-Edit
    shoes: ClothingShoesBootsCombatFilled
    id: SyndiOperativePDA
    pocket2: PlushieCarp
    belt: ClothingBeltMilitaryWebbing
  storage:
    back:
    - WeaponPistolViper
    - PinpointerSyndicateNuclear
    - DeathAcidifierImplanter

#Nuclear Operative Gear
- type: startingGear
  id: SyndicateOperativeGearFull
  equipment:
    jumpsuit: ClothingUniformJumpsuitOperative
    back: ClothingBackpackDuffelSyndicate
    shoes: ClothingShoesBootsCombatFilled
    id: SyndiPDA
  storage:
    back:
    - PinpointerSyndicateNuclear
    - DeathAcidifierImplanter

- type: chameleonOutfit
  id: NukeopsOutfit
  name: roles-antag-nuclear-operative-name
  startingGear: SyndicateOperativeGearFullNoUplink
  icon: "JobIconSyndicate"
  equipment:
    head: ClothingHeadHelmetHardsuitSyndie
    neck: ClothingNeckScarfStripedSyndieRed

#Nuclear Operative Commander Gear
- type: startingGear
  id: SyndicateCommanderGearFull
  parent: SyndicateOperativeGearFull
  equipment:
    id: SyndiCommanderPDA
    neck: SyndicateWhistle
    #outerClothing: ClothingOuterHardsuitSyndieCommanderBiocode # Sunrise-Edit
    pocket1: BaseUplinkRadio0TC
  inhand:
  - NukeOpsDeclarationOfWar
  - RemoteNukeOpShuttleController # Sunrise-Edit

- type: chameleonOutfit
  id: NukeopsCommanderOutfit
  name: roles-antag-nuclear-operative-commander-name
  startingGear: SyndicateCommanderGearFull
  icon: "JobIconSyndicate"
  equipment:
    head: ClothingHeadHelmetHardsuitSyndieCommander
    neck: ClothingNeckScarfStripedSyndieGreen

#Nuclear Operative Medic Gear
- type: startingGear
  id: SyndicateOperativeMedicFull
  parent: SyndicateOperativeGearFull
  equipment:
    eyes: ClothingEyesHudSyndicateMedic # Sunrise-Edit
    #outerClothing: ClothingOuterHardsuitSyndieMedicBiocode # Sunrise-Edit
    #shoes: ClothingShoesBootsMagSyndie # Sunrise-Edit
    id: SyndiCorpsmanPDA
    belt: ClothingBeltMilitaryWebbingMedSunriseFilled # Sunrise-Edit
  storage:
    back:
    - SyndiHypo
    - SawAdvanced
    - Cautery
    - CombatKnife
    - WeaponPistolViper
    - PinpointerSyndicateNuclear
    - HandheldHealthAnalyzer
    - CombatMedipen
    - DeathAcidifierImplanter

- type: chameleonOutfit
  id: NukeopsMedicOutfit
  name: roles-antag-nuclear-operative-agent-name
  startingGear: SyndicateOperativeMedicFull
  icon: "JobIconSyndicate"
  equipment:
    head: ClothingHeadHelmetHardsuitSyndieMedic
    neck: ClothingNeckScarfStripedLightBlue

#Lone Operative Gear
- type: startingGear
  id: SyndicateLoneOperativeGearFull
  parent: SyndicateOperativeGearFullNoUplink
  equipment:
    pocket2: BaseUplinkRadio60TC

