- type: entity
  id: ScpBlastDoor
  parent: BlastDoor
  name: blast door
  description: This one says 'BLAST DONGER'.
  components:
  - type: Sprite
    sprite: _Scp/Structures/Doors/Shutters/blastdoor.rsi
    layers:
    - state: closed
      map: ["enum.DoorVisualLayers.Base"]

- type: entity
  id: ScpBlastDoorOpen
  parent: ScpBlastDoor
  suffix: Open
  components:
  - type: Door
    state: Open
  - type: Occluder
    enabled: false
  - type: Physics
    canCollide: false
  - type: Airtight
    airBlocked: false
  - type: RadiationBlocker
    enabled: false

- type: entity
  id: ScpBlastDoorFrame
  parent: BaseStructureDynamic
  name: blast door frame
  description: This one says 'BLAST DONGER'.
  components:
  - type: Sprite
    sprite: _Scp/Structures/Doors/Shutters/blastdoor.rsi
    state: assembly
  - type: InteractionOutline
  - type: Damageable
    damageContainer: StructuralInorganic
    damageModifierSet: StructuralMetallicStrong
  - type: Destructible
    thresholds:
    - trigger:
        !type:DamageTrigger
        damage: 300
      behaviors:
      - !type:DoActsBehavior
        acts: ["Destruction"]
  - type: Physics
    bodyType: Static
  - type: Fixtures
    fixtures:
      fix1:
        shape:
          !type:PhysShapeAabb
          bounds: "-0.45,-0.45,0.45,0.45"
        density: 55
        mask:
        - Impassable
        - HighImpassable
        layer:
        - HighImpassable
  - type: Transform
    noRot: true
  - type: Construction
    graph: BlastDoor
    node: frame1
  placement:
    mode: SnapgridCenter
