- type: soundCollection
  id: CasingFall
  files:
  - /Audio/_Sunrise/Weapons/Guns/Casings/fall1.ogg
  - /Audio/_Sunrise/Weapons/Guns/Casings/fall2.ogg
  - /Audio/_Sunrise/Weapons/Guns/Casings/fall3.ogg
  - /Audio/_Sunrise/Weapons/Guns/Casings/fall4.ogg
  - /Audio/_Sunrise/Weapons/Guns/Casings/fall5.ogg
  - /Audio/_Sunrise/Weapons/Guns/Casings/fall6.ogg
  - /Audio/_Sunrise/Weapons/Guns/Casings/fall7.ogg
  - /Audio/_Sunrise/Weapons/Guns/Casings/fall8.ogg
  - /Audio/_Sunrise/Weapons/Guns/Casings/fall9.ogg
  - /Audio/_Sunrise/Weapons/Guns/Casings/fall10.ogg

# TODO: Менять звук в зависимости от того, пустая ли хуйня из под дробовика или нет

- type: soundCollection
  id: ShellFall
  files:
  - /Audio/_Sunrise/Weapons/Guns/Casings/Shell/fall1.ogg
  - /Audio/_Sunrise/Weapons/Guns/Casings/Shell/fall2.ogg
  - /Audio/_Sunrise/Weapons/Guns/Casings/Shell/fall3.ogg

- type: soundCollection
  id: ShellEmptyFall
  files:
  - /Audio/_Sunrise/Weapons/Guns/Casings/Shell/Empty/fall1.ogg
  - /Audio/_Sunrise/Weapons/Guns/Casings/Shell/Empty/fall2.ogg
  - /Audio/_Sunrise/Weapons/Guns/Casings/Shell/Empty/fall3.ogg
