- type: entity
  id: SpawnPointMagistrat
  parent: SpawnPointJobBase
  name: Magistrat
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: Magistrat
  - type: Sprite
    sprite: _Sunrise/Markers/jobs.rsi
    layers:
      - state: green
      - state: magistrat
      - state: jobicon

- type: entity
  id: SpawnPointNtrep
  parent: SpawnPointJobBase
  name: NanoTrasen Representative
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: NanoTrasenRepresentative
  - type: Sprite
    sprite: _Sunrise/Markers/jobs.rsi
    layers:
      - state: green
      - state: ntrep
      - state: jobicon

- type: entity
  id: SpawnPointBrigmedic
  parent: SpawnPointJobBase
  name: brigmedic
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: Brigmedic
  - type: Sprite
    layers:
      - state: green
      - state: brigmedic

- type: entity
  id: SpawnPointBlueShieldOfficer
  parent: SpawnPointJobBase
  name: blue shield officer
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: BlueShieldOfficer
  - type: Sprite
    sprite: _Sunrise/Markers/jobs.rsi
    layers:
      - state: green
      - state: blueshield
      - state: jobicon

- type: entity
  id: SpawnPointBlueShieldEnsign
  parent: SpawnPointJobBase
  name: blue shield ensign
  components:
  - type: SpawnPoint
    job_id: BlueShieldEnsign
  - type: Sprite
    sprite: _Sunrise/Markers/jobs.rsi
    layers:
    - state: green
    - state: blueshield
    - state: jobicon

- type: entity
  id: SpawnPointCentCommOperator
  parent: SpawnPointJobBase
  name: Central Command Operator
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: CentCommOperator
  - type: Sprite
    sprite: Markers/jobs.rsi
    layers:
    - state: green
    - state: centcom

- type: entity
  id: SpawnPointCentCommOfficial
  parent: SpawnPointJobBase
  name: Central Command Official
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: CentCommOfficial
  - type: Sprite
    sprite: Markers/jobs.rsi
    layers:
    - state: green
    - state: centcom

- type: entity
  id: SpawnPointHeadOfPrison
  parent: SpawnPointJobBase
  name: head of prison
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: HeadOfPrison
  - type: Sprite
    layers:
    - state: green
    - state: hos

- type: entity
  id: SpawnPointPrisonChef
  parent: SpawnPointJobBase
  name: prison's chef
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: PrisonChef
  - type: Sprite
    layers:
    - state: green
    - state: chef

- type: entity
  id: SpawnPointPrisonDoctor
  parent: SpawnPointJobBase
  name: prison's doctor
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: PrisonDoctor
  - type: Sprite
    layers:
    - state: green
    - state: doctor

- type: entity
  id: SpawnPointPrisonEngineer
  parent: SpawnPointJobBase
  name: prison's engineer
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: PrisonEngineer
  - type: Sprite
    layers:
    - state: green
    - state: engineer

- type: entity
  id: SpawnPointPrisonGuard
  parent: SpawnPointJobBase
  name: prison's guard
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: PrisonGuard
  - type: Sprite
    layers:
    - state: green

- type: entity
  id: SpawnPointPrisonPilot
  parent: SpawnPointJobBase
  name: prison's pilot
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: PrisonPilot
  - type: Sprite
    layers:
    - state: green
    - state: seniorofficer

- type: entity
  id: SpawnPointPlanetPrisoner
  parent: SpawnPointJobBase
  name: prisoner
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: PlanetPrisoner
  - type: Sprite
    layers:
    - state: green
    - state: prisoner

- type: entity
  id: SpawnPointPrisonWorker
  parent: SpawnPointJobBase
  name: prison's worker
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: PrisonWorker
  - type: Sprite
    layers:
    - state: green
    - state: serviceworker

- type: entity
  id: SpawnPointSeniorEngineer
  parent: SpawnPointJobBase
  name: senior engineer
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: SeniorEngineer
  - type: Sprite
    layers:
      - state: green
      - state: seniorengineer

- type: entity
  id: SpawnPointSeniorPhysician
  parent: SpawnPointJobBase
  name: senior physician
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: SeniorPhysician
  - type: Sprite
    layers:
      - state: green
      - state: seniorphysician

- type: entity
  id: SpawnPointSeniorResearcher
  parent: SpawnPointJobBase
  name: senior researcher
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: SeniorResearcher
  - type: Sprite
    layers:
      - state: green
      - state: seniorresearcher

- type: entity
  id: SpawnPointSeniorOfficer
  parent: SpawnPointJobBase
  name: senior officer
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: SeniorOfficer
  - type: Sprite
    layers:
      - state: green
      - state: seniorofficer

- type: entity
  id: SpawnPointBarber
  parent: SpawnPointJobBase
  name: barber
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: Barber
  - type: Sprite
    sprite: _Sunrise/Markers/jobs.rsi
    layers:
    - state: green
    - state: barber

- type: entity
  id: SpawnPointMedicalPathologist
  parent: SpawnPointJobBase
  name: pathologist
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: MedicalPathologist
  - type: Sprite
    layers:
      - state: green
      - state: doctor

- type: entity
  id: SpawnPointAdjutant
  parent: SpawnPointJobBase
  name: adjutant
  categories: [ HideSpawnMenu ] # Fire added
  components:
  - type: SpawnPoint
    job_id: Adjutant
  - type: Sprite
    sprite: _Sunrise/Markers/jobs.rsi
    layers:
    - state: green
    - state: adjutant

- type: entity
  id: SpawnPointminingspecialist
  parent: SpawnPointJobBase
  name: miningspecialist
  components:
  - type: SpawnPoint
    job_id: MiningSpecialist
  - type: Sprite
    layers:
    - state: green
    - state: salvagespecialist

- type: entity
  id: SpawnPointClownBorg
  parent: SpawnPointJobBase
  name: cyborg
  components:
  - type: SpawnPoint
    job_id: ClownBorg
  - type: Sprite
    layers:
    - state: green
    - sprite: Mobs/Silicon/chassis.rsi
      state: clown
    - sprite: Mobs/Silicon/chassis.rsi
      state: clown_e

- type: entity
  id: SpawnPointEngineerBorg
  parent: SpawnPointJobBase
  name: cyborg
  components:
  - type: SpawnPoint
    job_id: EngineerBorg
  - type: Sprite
    layers:
    - state: green
    - sprite: Mobs/Silicon/chassis.rsi
      state: engineer
    - sprite: Mobs/Silicon/chassis.rsi
      state: engineer_e

- type: entity
  id: SpawnPointJanitorBorg
  parent: SpawnPointJobBase
  name: cyborg
  components:
  - type: SpawnPoint
    job_id: JanitorBorg
  - type: Sprite
    layers:
    - state: green
    - sprite: Mobs/Silicon/chassis.rsi
      state: janitor
    - sprite: Mobs/Silicon/chassis.rsi
      state: janitor_e

- type: entity
  id: SpawnPointMedicalBorg
  parent: SpawnPointJobBase
  name: cyborg
  components:
  - type: SpawnPoint
    job_id: MedicalBorg
  - type: Sprite
    layers:
    - state: green
    - sprite: Mobs/Silicon/chassis.rsi
      state: medical
    - sprite: Mobs/Silicon/chassis.rsi
      state: medical_e

- type: entity
  id: SpawnPointMiningBorg
  parent: SpawnPointJobBase
  name: cyborg
  components:
  - type: SpawnPoint
    job_id: MiningBorg
  - type: Sprite
    layers:
    - state: green
    - sprite: Mobs/Silicon/chassis.rsi
      state: miner
    - sprite: Mobs/Silicon/chassis.rsi
      state: miner_e

- type: entity
  id: SpawnPointPeaceBorg
  parent: SpawnPointJobBase
  name: cyborg
  components:
  - type: SpawnPoint
    job_id: PeaceBorg
  - type: Sprite
    layers:
    - state: green
    - sprite: Mobs/Silicon/chassis.rsi
      state: peace
    - sprite: Mobs/Silicon/chassis.rsi
      state: peace_e

- type: entity
  id: SpawnPointSecurityBorg
  parent: SpawnPointJobBase
  name: cyborg
  components:
  - type: SpawnPoint
    job_id: SecurityBorg
  - type: Sprite
    layers:
    - state: green
    - sprite: Mobs/Silicon/chassis.rsi
      state: sec
    - sprite: Mobs/Silicon/chassis.rsi
      state: sec_e

- type: entity
  id: SpawnPointServiceBorg
  parent: SpawnPointJobBase
  name: cyborg
  components:
  - type: SpawnPoint
    job_id: ServiceBorg
  - type: Sprite
    layers:
    - state: green
    - sprite: Mobs/Silicon/chassis.rsi
      state: service
    - sprite: Mobs/Silicon/chassis.rsi
      state: service_e

- type: entity
  id: SpawnPointIAA
  parent: SpawnPointJobBase
  name: iaa
  components:
  - type: SpawnPoint
    job_id: IAA
  - type: Sprite
    layers:
    - state: green
    - state: lawyer
