# Sunrise-Edit
## Senior Time
#- type: loadoutEffectGroup
#  id: SeniorOfficer
#  effects:
#  - !type:JobRequirementLoadoutEffect
#    requirement:
#      !type:RoleTimeRequirement
#      role: JobWarden
#      time: 21600 #6 hrs
#  - !type:JobRequirementLoadoutEffect
#    requirement:
#      !type:DepartmentTimeRequirement
#      department: Security
#      time: 216000 # 60 hrs

#Security Star
- type: loadoutEffectGroup
  id: SecurityStarWorthy
  effects:
    # Fire edit start
    - !type:JobRequirementLoadoutEffect
      requirement:
        !type:DepartmentTimeRequirement
        department: HeavyContainmentSecurityService
        time: 90000 #25 hrs
    - !type:JobRequirementLoadoutEffect
      requirement:
        !type:DepartmentTimeRequirement
        department: ExternalAdministrativeZoneSecurityService
        time: 90000 #25 hrs
    # Fire edit end

# Head
- type: loadout
  id: SecurityHelmet
  equipment:
    head: ClothingHeadHelmetBasic

- type: loadout
  id: SecurityHat
  equipment:
    head: ClothingHeadHatSecsoft

- type: loadout
  id: SecurityBeret
  equipment:
    head: ClothingHeadHatBeretSecurity

- type: loadout
  id: TrooperHat
  equipment:
    head: ClothingHeadHatSecurityTrooper

# Jumpsuit
- type: loadout
  id: SecurityJumpsuit
  equipment:
    jumpsuit: ClothingUniformJumpsuitSec

- type: loadout
  id: SecurityJumpskirt
  equipment:
    jumpsuit: ClothingUniformJumpskirtSec

- type: loadout
  id: SecurityJumpsuitGrey
  equipment:
    jumpsuit: ClothingUniformJumpsuitSecGrey

- type: loadout
  id: SecurityJumpskirtGrey
  equipment:
    jumpsuit: ClothingUniformJumpskirtSecGrey

- type: loadout
  id: TrooperUniform
  equipment:
    jumpsuit: ClothingUniformSecurityTrooper

# Sunrise-Edit
#- type: loadout
#  id: SeniorOfficerJumpsuit
#  effects:
#  - !type:GroupLoadoutEffect
#    proto: SeniorOfficer
#  equipment:
#    jumpsuit: ClothingUniformJumpsuitSeniorOfficer
#
#- type: loadout
#  id: SeniorOfficerJumpskirt
#  effects:
#  - !type:GroupLoadoutEffect
#    proto: SeniorOfficer
#  equipment:
#    jumpsuit: ClothingUniformJumpskirtSeniorOfficer

# Back
- type: loadout
  id: SecurityBackpack
  equipment:
    back: ClothingBackpackSecurity

- type: loadout
  id: SecuritySatchel
  equipment:
    back: ClothingBackpackSatchelSecurity

- type: loadout
  id: SecurityDuffel
  equipment:
    back: ClothingBackpackDuffelSecurity

# Belt
- type: loadout
  id: SecurityBelt
  equipment:
    belt: ClothingBeltSecurityFilled

- type: loadout
  id: SecurityWebbing
  equipment:
    belt: ClothingBeltSecurityWebbingFilled

# Outerclothing
- type: loadout
  id: ArmorVest
  equipment:
    outerClothing: ClothingOuterArmorBasic

- type: loadout
  id: ArmorVestSec
  equipment:
    outerClothing: ClothingOuterVestArmorSec # Sunrise-Edit

- type: loadout
  id: ArmorVestSlim
  equipment:
    outerClothing: ClothingOuterArmorBasicSlim

- type: loadout
  id: SecurityOfficerWintercoat
  equipment:
    outerClothing: ClothingOuterWinterSec

# Shoes
- type: loadout
  id: CombatBoots
  equipment:
    shoes: ClothingShoesBootsCombatFilled

- type: loadout
  id: JackBoots
  equipment:
    shoes: ClothingShoesBootsJackFilled

- type: loadout
  id: SecurityWinterBoots
  equipment:
    shoes: ClothingShoesBootsWinterSecFilled

# Sunrise-Edit
# PDA
#- type: loadout
#  id: SecurityPDA
#  equipment:
#    id: SecurityPDA
#
#- type: loadout
#  id: SeniorOfficerPDA
#  effects:
#  - !type:GroupLoadoutEffect
#    proto: SeniorOfficer
#  equipment:
#    id: SeniorOfficerPDA

# Misc
- type: loadout
  id: SecStar
  effects:
  - !type:GroupLoadoutEffect
    proto: SecurityStarWorthy
  storage:
    back:
    - Dinkystar
