- type: entity
  save: false
  name: Player felinid
  parent: MobFelinidBase
  id: MobFelinid

- type: entity
  id: MobBaseSyndicateFelinidWhite # Для ивентологов
  parent: MobFelinidBase
  suffix: syndicate base
  abstract: true
  components:
  - type: RandomHumanoidAppearance
    randomizeName: false
    skinColor: "#E5BDA0FF"
  - type: NpcFactionMember
    factions:
    - Syndicate
  - type: NameIdentifier
    group: Felinid
  - type: Loadout
    prototypes: [SyndicateOperativeClothingFelinid]
  - type: ReplacementAccent
    accent: cat

- type: entity
  save: false
  name: Player felinid
  parent: MobBaseSyndicateFelinidWhite
  id: MobFelinidSyndicateAgentWhite
  suffix: syndicate agent white
  components:
    # make the player a traitor once its taken
  - type: AutoTraitor
    profile: TraitorReinforcement

- type: entity
  save: false
  name: Player felinid
  parent: MobBaseSyndicateFelinidWhite
  id: MobFelinidSyndicateAgentNukeopsWhite
  suffix: NukeOpsWhite
  components:
  - type: NukeOperative

- type: entity
  save: false
  name: Player felinid
  parent: MobBaseSyndicateFelinidWhite
  id: MobBaseSyndicateFelinid
  suffix: syndicate agent
  abstract: true
  components:
  - type: RandomHumanoidAppearance
    randomizeName: false
    hair: HumanHairBigafro
    skinColor: "#331500FF"
    hairColor: "#331500FF"
    facialHairColor: "#331500FF" #На случай если вдруг появится борода.

- type: entity
  save: false
  name: Player felinid
  parent: MobBaseSyndicateFelinid
  id: MobFelinidSyndicateAgent
  suffix: syndicate agent
  components:
    # make the player a traitor once its taken
  - type: AutoTraitor
    profile: TraitorReinforcement

- type: entity
  save: false
  name: Player felinid
  parent: MobBaseSyndicateFelinid
  id: MobFelinidSyndicateAgentNukeops
  suffix: NukeOps
  components:
  - type: NukeOperative
