# - type: entity
#   name: M492 Smart LMG # Sunrise-TODO: PORT SEC-LMG rework: https://github.com/ss14Starlight/space-station-14/pull/1104
#   id: WeaponLightMachineGunM492
#   parent: [BaseWeaponLightMachineGun, BaseSecurityContraband]
#   description: A high tech non-traditional LMG built specifically for combating the big threats among us. Uses .30 ammo.
#   components:
#   - type: Sprite
#     sprite: _Starlight/Objects/Weapons/Guns/LMGs/M492.rsi
#     layers:
#     - state: base
#       map: ["enum.GunVisualLayers.Base"]
#     - state: mag-3
#       map: ["enum.GunVisualLayers.Mag"]
#   - type: Clothing
#     sprite: _Starlight/Objects/Weapons/Guns/LMGs/M492.rsi
#     quickEquip: false
#     slots:
#     - Back
#     - suitStorage
#   - type: GunRequiresWield
#   - type: MagazineVisuals
#     magState: mag
#     steps: 4
#     zeroVisible: true
#   - type: ClothingSpeedModifier
#     walkModifier: 1
#     sprintModifier: 0.9
#   - type: HeldSpeedModifier
#   - type: Gun
#     minAngle: 22
#     maxAngle: 35
#     angleIncrease: 2
#     angleDecay: 10
#     fireRate: 6
#   - type: Appearance
#   - type: ItemSlots
#     slots:
#       gun_magazine:
#         name: Magazine
#         startingItem: LightRifleHeavyMagazineSP
#         whitelist:
#           tags:
#             - LightRifleHeavy
#       gun_chamber:
#         name: Chamber
#         startingItem: CartridgeLightRifleSP
#         priority: 1
#         whitelist:
#           tags:
#             - CartridgeLightRifle

# - type: entity # Sunrise-TODO: Развить тему с СССП, может подкрепа для Революции, может режим какой
#   name: DP-28 LMG
#   id: WeaponLightMachineGunDP28
#   parent: [BaseWeaponLightMachineGun] #, BaseSovietContraband
#   description: From RA-TA-TA-TA with love. Uses .30 ammo.
#   components:
#   - type: Sprite
#     sprite: _Starlight/Objects/Weapons/Guns/LMGs/DP28.rsi
#     layers:
#     - state: base
#       map: ["enum.GunVisualLayers.Base"]
#     - state: mag-0
#       map: ["enum.GunVisualLayers.Mag"]
#   - type: Clothing
#     sprite: _Starlight/Objects/Weapons/Guns/LMGs/DP28.rsi
#     quickEquip: false
#   - type: ChamberMagazineAmmoProvider
#     soundRack:
#       path: /Audio/Weapons/Guns/Cock/m41_cock.ogg
#     soundBoltClosed:
#       path: /Audio/Weapons/Guns/Bolt/lmg_bolt_closed.ogg
#     soundBoltOpened:
#       path: /Audio/Weapons/Guns/Cock/shotgun_open.ogg
#   - type: Appearance
#   - type: ItemSlots
#     slots:
#       gun_magazine:
#         name: Magazine
#         startingItem: MagazineLightRifleMaxim
#         insertSound: /Audio/Weapons/Guns/MagOut/batrifle_magout.ogg
#         ejectSound: /Audio/Weapons/Guns/MagIn/rifle_load.ogg
#         whitelist:
#           tags:
#             - MagazineLightRiflePan
#       gun_chamber:
#         name: Chamber
#         startingItem: CartridgeLightRifleSP
#         priority: 1
#         whitelist:
#           tags:
#             - CartridgeLightRifle
#   - type: ClothingSpeedModifier
#     walkModifier: 1
#     sprintModifier: 0.85
#   - type: HeldSpeedModifier
#   - type: Gun
#     minAngle: 20
#     maxAngle: 27
#     angleIncrease: 2
#     angleDecay: 10
#     fireRate: 5
#     soundGunshot:
#       path: /Audio/_Starlight/Weapons/Guns/Gunshots/dp28.ogg
