- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetCBURNLeader
  categories: [ HideSpawnMenu ]
  name: cburn commander helmet
  description: A pressure resistant and fireproof hood worn by special cleanup units.
  components:
  - type: Sprite
    sprite: _Sunrise/Clothing/Head/Hardsuits/cburn-commander.rsi
    layers:
    - state: icon
    - state: icon-unshaded
      shader: unshaded
    - state: light-overlay
      visible: false
      shader: unshaded
      map: [ "light" ]
  - type: Clothing
    clothingVisuals:
      head:
      - state: equipped-head
      - state: equipped-head-unshaded
        shader: unshaded
  - type: PointLight
    color: orange
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.005
    coolingCoefficient: 0.005
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.1
        Shock: 0.1
        Cold: 0.2
        Radiation: 0.2

# Blueshield Hardsuit

- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitBlueshield
  categories: [ HideSpawnMenu ]
  name: blueshield's hardsuit helmet
  description: Blue.
  components:
  - type: Sprite
    sprite: _Sunrise/Clothing/Head/Hardsuits/blueshield.rsi
  - type: Clothing
    sprite: _Sunrise/Clothing/Head/Hardsuits/blueshield.rsi
  - type: PointLight
    color: "#adeeff"
  - type: PressureProtection
    highPressureMultiplier: 0.45
    lowPressureMultiplier: 10000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.8
        Slash: 0.8
        Piercing: 0.8

- type: entity
  parent: ClothingHeadHelmetHeavyHardsuitUSSP
  id: ClothingHeadHelmetHardsuitNTRG
  categories: [ HideSpawnMenu ]
  name: NTRG's hardsuit helmet
  description: Blue.
  components:
  - type: Sprite
    sprite: _Sunrise/Clothing/Head/Hardsuits/ntrguard_head.rsi
  - type: Clothing
    sprite: _Sunrise/Clothing/Head/Hardsuits/ntrguard_head.rsi

- type: entity
  parent: ClothingHeadHelmetHardsuitSecurity
  id: ClothingHeadHelmetHardsuitSecuritySunrise
  components:
  - type: Sprite
    sprite: _Sunrise/Clothing/Head/Hardsuits/secoff.rsi
  - type: Clothing
    sprite: _Sunrise/Clothing/Head/Hardsuits/secoff.rsi

- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitPilot
  categories: [ HideSpawnMenu ]
  name: security pilot's hardsuit helmet
  description: A futuristic helmet with excellent visibility.
  components:
  - type: BreathMask
  - type: Sprite
    sprite: _Sunrise/Clothing/Head/Hardsuits/pilothardsuithelmet.rsi
  - type: Clothing
    sprite: _Sunrise/Clothing/Head/Hardsuits/pilothardsuithelmet.rsi
  - type: PointLight
    color: cyan
  - type: PressureProtection
    highPressureMultiplier: 0.525
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.95
        Slash: 0.95
        Piercing: 0.95
        Heat: 0.95

#USSP
- type: entity
  parent: ClothingHeadHardsuitBase
  id: ClothingHeadHelmetEliteHardsuitUSSP
  name: Spartak-K helmet
  description: A heavily armored USSP spacesuit designed for High command or elite squad member.
  components:
  - type: Sprite
    sprite: _Sunrise/Clothing/Head/Hardsuits/ussp-elite.rsi
  - type: Clothing
    sprite: _Sunrise/Clothing/Head/Hardsuits/ussp-elite.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.9

- type: entity
  parent: ClothingHeadHardsuitBase
  id: ClothingHeadHelmetHeavyHardsuitUSSP
  name: Bulat-M helmet
  description: A heavily armored USSP spacesuit designed for combat operations in extreme conditions. Reinforced armor protects against firearms and energy weapons, radiation and explosions. It is used by elite units to protect strategic facilities.
  components:
  - type: Sprite
    sprite: _Sunrise/Clothing/Head/Hardsuits/ussp-heavy.rsi
  - type: Clothing
    sprite: _Sunrise/Clothing/Head/Hardsuits/ussp-heavy.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.9

- type: entity
  parent: ClothingHeadHardsuitBase
  id: ClothingHeadHelmetLightHardsuitUSSP
  name: Thunder-P helmet
  description: A lightweight combat suit designed for rapid response and mobile operations. The light armor provides protection against firearms and allows for high maneuverability. The Grom-P is used by assault troops for fast and effective combat operations.
  components:
  - type: Sprite
    sprite: _Sunrise/Clothing/Head/Hardsuits/ussp-light.rsi
  - type: Clothing
    sprite: _Sunrise/Clothing/Head/Hardsuits/ussp-light.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.525
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.9
  - type: FlashImmunity

- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitEngineeringCompact
  name: engineering hardsuit helmet
  description: An engineering hardsuit helmet designed for working in low-pressure, high radioactive environments.
  components:
  - type: Sprite
    sprite: _Sunrise/Clothing/Head/Hardsuits/engineering-compact.rsi
  - type: Clothing
    sprite: _Sunrise/Clothing/Head/Hardsuits/engineering-compact.rsi
  - type: PointLight
    color: cyan
  - type: PressureProtection
    highPressureMultiplier: 0.1
    lowPressureMultiplier: 1000
  - type: EyeProtection
  - type: FlashImmunity

#Для ивентов

- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitUegParatrooper
  name: space marine spacesuit helmet
  description: The helmet from a paratrooper spacesuit.
  components:
  - type: Sprite
    sprite: _Sunrise/Clothing/Head/Hardsuits/ueg_paratrooperh.rsi
  - type: Clothing
    sprite: _Sunrise/Clothing/Head/Hardsuits/ueg_paratrooperh.rsi
  - type: PointLight
    color: cyan
  - type: PressureProtection
    highPressureMultiplier: 0.525
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.9
  - type: FlashImmunity
  - type: EyeProtection
  - type: ShowJobIcons

- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitUegCap
  name: space suit helmet of a space marines captain.
  description: The helmet from a paratrooper captain spacesuit.
  components:
  - type: Sprite
    sprite: _Sunrise/Clothing/Head/Hardsuits/ueg_captainh.rsi
  - type: Clothing
    sprite: _Sunrise/Clothing/Head/Hardsuits/ueg_captainh.rsi
  - type: PointLight
    color: cyan
  - type: PressureProtection
    highPressureMultiplier: 0.525
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.85
        Slash: 0.85
        Piercing: 0.85
        Heat: 0.85
  - type: FlashImmunity
  - type: EyeProtection
  - type: ShowJobIcons

#Pirate Yarrr!!

#Pirate Captain Hardsuit
- type: entity
  parent: ClothingHeadHardsuitBase
  id: ClothingHeadHelmetHardsuitPirateCapSun
  categories: [ HideSpawnMenu ]
  name: pirate captain's hardsuit helmet
  suffix: Pirate, Sunrise
  description: A special hardsuit helmet, made for the captain of a pirate ship.
  components:
  - type: Sprite
    sprite: _Sunrise/Clothing/Head/Hardsuits/piratecaptainhelm.rsi
  - type: Clothing
    sprite: _Sunrise/Clothing/Head/Hardsuits/piratecaptainhelm.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.3
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.85
        Slash: 0.85
        Piercing: 0.85
        Heat: 0.85
  - type: FlashImmunity
  - type: EyeProtection

- type: entity
  parent: ClothingHeadHardsuitBase
  id: ClothingHeadHelmetHardsuitPirateSun
  categories: [ HideSpawnMenu ]
  name: pirate hardsuit helmet
  suffix: Pirate, Sunrise
  description: A special hardsuit helmet, made for Scooner.
  components:
  - type: Sprite
    sprite: _Sunrise/Clothing/Head/Hardsuits/piratebasichelm.rsi
  - type: Clothing
    sprite: _Sunrise/Clothing/Head/Hardsuits/piratebasichelm.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.3
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.85
        Slash: 0.85
        Piercing: 0.85
        Heat: 0.85
  - type: FlashImmunity
  - type: EyeProtection

- type: entity
  parent: ClothingHeadHardsuitBase #[ ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitInfiltration
  categories: [ HideSpawnMenu ]
  name: syndicate infiltration hardsuit helmet
  components:
  - type: Sprite
    sprite: _Starlight/Objects/Clothing/Head/Hardsuits/infiltrationsyndie.rsi
  - type: Clothing
    sprite: _Starlight/Objects/Clothing/Head/Hardsuits/infiltrationsyndie.rsi
  #- type: PointLight
    #color: "#880808"
  - type: PressureProtection
    highPressureMultiplier: 0.45
    lowPressureMultiplier: 10000
  - type: Pierceable
    level: Metal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.8
        Slash: 0.8
        Piercing: 0.8
  - type: FlashImmunity
  - type: EyeProtection
